Some particular notes I remember:
-I suppose anyone physical wielding SY! can run this build. Paragons would be best. I even plan on toying with this on my sin.
-Blank spots are optional skills. For general use on the rit I had Painful Bond, but I'm concerned about its' usefulness vs energy cost. on the necro, I had Mark of Pain.
-Originally I had a most heal-oriented caster, but decided to throw another paragon (or in this case, R/P), and put GFTE on the casters (probably with caster spears) for the sole purpose or triggering Chorus of Restoration and selfish extra triggering of finale skills. I plan to find out how this works in actual execution, and particularly if it is even needed but I suspect it to work alright. The lack of healing on them if I don't include it worries me though (but it's equally likely I'm including too MUCH healing.)
-Stunning spear I originally had as Anthem of Fury. Either will do, preference depending. I think I had an overall lack of ideas for elites on that character.
-Balance in amount of healing could be tweaked, but it's hard to calculate without the hero build on hand to playtest. The way I figured it, most of the offense comes from Order of Pain and Standard of Honor adding damage across the entire board, so much of the rest of the builds can be rather defensive.
-Also toying around with the idea of eliminating the MM for a Smite monk or Mesmer
Why? I love paragon hero builds, and I think paragon damage is highly underrated. Might not pack as much a punch as other team builds, but the defense is solid
Do not use: where anti-shout exists. It's probably not even worth trying to work around it. It's probably much more simple to slap on another hero composition, even if it's just makeshift.
I'd love constructive criticism, if you know what that means. Be nice and respectful, and I'll pay attention to you
