Flux - Meek Shall Inherit
DRGN
Meek Shall Inherit
If you do not have an elite skill equipped, you have +2 to all attributes, +2 Health regeneration, and +1 Energy regeneration.
lolwut
Not sure why it came out in the evening of the last day of the month instead of the next day, but whatever.
If you do not have an elite skill equipped, you have +2 to all attributes, +2 Health regeneration, and +1 Energy regeneration.
lolwut
Not sure why it came out in the evening of the last day of the month instead of the next day, but whatever.
StormDragonZ
My Symbols of Inspiration build, the one build I made that seemed to be my ticket back into PvP areas...
IS RUINED!!!
I guess I wasn't wanted back in PvP after all...
IS RUINED!!!
I guess I wasn't wanted back in PvP after all...
lemming
At first glance, I doubt the benefits are going to be worth it.
Azazello
afya
lol, looks fun no matter what. Altho I think the bonus should be doubled to make up the loss.
Killed u man
If you dont have an elite skill equiped, you get a free 9th skill giving you a permanent +2 health regen, 1 energy regen and +2 to attrbutes.
I think at first glance, most people will think this flux is rather weak, as you're trading in your current elite skill for a new one giving you those parameters. What you, however, have got to keep in your mind is that you now also got an open skill slot.
So essentially, to build around this flux you need this mindset:
Can I improve my current build by replacing my elite skill with a skill giving me permanent +2 to all attributes, +1 energy regen and +2 health regen AND a an extra skill of choice. And if you wanna dig deeper into it: the current flux equals (give or take): Glyph of Elemental power + Mending + succor.
So this month you have the choice of either an elite skill, OR any other skill of your choice (non-elite), mending, glyph of elemental power (for all atributes) and succor. I can think of alot of bars which would be better of with 4 regular skills instead of 1 elite.
I think at first glance, most people will think this flux is rather weak, as you're trading in your current elite skill for a new one giving you those parameters. What you, however, have got to keep in your mind is that you now also got an open skill slot.
So essentially, to build around this flux you need this mindset:
Can I improve my current build by replacing my elite skill with a skill giving me permanent +2 to all attributes, +1 energy regen and +2 health regen AND a an extra skill of choice. And if you wanna dig deeper into it: the current flux equals (give or take): Glyph of Elemental power + Mending + succor.
So this month you have the choice of either an elite skill, OR any other skill of your choice (non-elite), mending, glyph of elemental power (for all atributes) and succor. I can think of alot of bars which would be better of with 4 regular skills instead of 1 elite.
Mercury Angel
Huh... I like it.
+2 to all attributes is:
~+7.5% to the potency of all other skills in an existing unchanged attribute spread.
83 attribute points freed on an 11/11/8 build.
78 attribute points freed on a 12/12 build.
57 attribute points freed on a 12/10/8 build.
It opens up the possibility of meeting new breakpoints on the secondary profession while freeing up enough points from one's primary profession to actually have enough to spare.
If nothing else, it's a big bone for casual PvPers, allowing for oddball builds that suck slightly less.
+2 to all attributes is:
~+7.5% to the potency of all other skills in an existing unchanged attribute spread.
83 attribute points freed on an 11/11/8 build.
78 attribute points freed on a 12/12 build.
57 attribute points freed on a 12/10/8 build.
It opens up the possibility of meeting new breakpoints on the secondary profession while freeing up enough points from one's primary profession to actually have enough to spare.
If nothing else, it's a big bone for casual PvPers, allowing for oddball builds that suck slightly less.
Swingline
This flux is gonna be fun
MithranArkanere
Goes nice with builds that use vampiric mods for extra damage.
superraptors
boon prots here we come?
also does arcane mimicry etc bypass this flux and still get the bonus?
also does arcane mimicry etc bypass this flux and still get the bonus?
Mercury Angel
worstnameevar
Kunder
A decent flux... took long enough.
AndrewSX
Blood necros that doesn't rely too much on elite, gogo!
Mercury Angel
Protection Prayers have never been sexier. 17 is the breakpoint for the 8th second on Guardian and Shield of Absorption, and 8 seconds is the breakpoint on the extra second from +20% enchanting mod. (7 + 20% = 8 seconds rounded. 8 + 20% = 10 seconds rounded.)
In casual formats with no DP and auto-rezzing, where you might actually dare to double Superior, you can crank Divine Favor up to 18, grab Blessed Aura and a 20% +1 to Divine Favor weapon set, and recast it until it procs for +42% to enchantment duration.
Guardian, Shield of Absorption, Shielding Hands, and Spirit Bond will all last for 14 seconds and heal for 58 on casting. Dismiss Condition will heal for a very respectable 141.
If anyone knows of any other interesting breakpoints, I'd love to experiment.
In casual formats with no DP and auto-rezzing, where you might actually dare to double Superior, you can crank Divine Favor up to 18, grab Blessed Aura and a 20% +1 to Divine Favor weapon set, and recast it until it procs for +42% to enchantment duration.
Guardian, Shield of Absorption, Shielding Hands, and Spirit Bond will all last for 14 seconds and heal for 58 on casting. Dismiss Condition will heal for a very respectable 141.
If anyone knows of any other interesting breakpoints, I'd love to experiment.
Xsiriss
This is just going to be terrible for eles and maybe mesmers, I mean their elites pretty much make their builds (especially eles). Physical will probably fair better overall.
floor
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This is just going to be terrible for eles and maybe mesmers, I mean their elites pretty much make their builds (especially eles). Physical will probably fair better overall.
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Split mesmers + axe warriors will probably benefit most as their bars can easily function without an elite.
I can't imagine most professions will find any viable way of improving current bars with this flux, most people (especially in RA) will just drop their elite thinking they're smart and assume they have done something amazing, when in reality they most likely just made their bars less useful.
??iljo
Boon prot in fa ftw!
ruk1a
This flux is going to be hilarious. I'm loling at the ideas flowing in right now
Franco Power
Couldn't be more wrong. This flux will improve necros and mesmers the most, physical is just going to have to trade the blind/weakness from last flux to hexway.
Xenomortis
Split Mesmer builds might get away without an elite, can't see Necros fairing too well (RA doesn't matter); any eliteless hexway is going to be fairly weak.
Axe Warriors might work without an elite, since the usual elites mostly have non-elite counterparts, but I'm not sure if it'd be worth it.
Axe Warriors might work without an elite, since the usual elites mostly have non-elite counterparts, but I'm not sure if it'd be worth it.
Jeydra
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This is just going to be terrible for eles and maybe mesmers, I mean their elites pretty much make their builds (especially eles). Physical will probably fair better overall.
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Boon Prot seems like the only template that benefits from the flux though: with every other template, the power lost is greater than that gained.
Xenomortis
Elemental Attunement is strip bait.
Although I guess that's less true with it's lowered recharge now...
Although I guess that's less true with it's lowered recharge now...
afya
I'm thinking maybe rangers. Their elite isn't THAT much better than the regular skill. Maybe axe warrior too, but less likely.
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but u can bring one more skill w/o ele attune. The nowadays-common KD-spam is pretty much independent from an elite.
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One profession that's definitely not affected by the flux is Elementalist, because if they want the energy regen / extra attributes they can run Elemental Attunement and come out on top.
Boon Prot seems like the only template that benefits from the flux though: with every other template, the power lost is greater than that gained. |
IamI
How about an N/Rt healer. Your elite skill seems entirely optional there and you get even more overkill energy management(+1 energy) with a higher soul reaping spec.
DiogoSilva
Isn't this basically a free, unstrippable semi-"Elemental Attunement" for all professions?
Xenomortis
N/Rts have no Infuse, no hex removals, no strong prots other than Weapon of Warding (which Rits use better) and heal for less.
And Soul Reaping matters not in most of PvP.
And Soul Reaping matters not in most of PvP.
MithranArkanere
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Isn't this basically a free, unstrippable semi-"Elemental Attunement" for all professions?
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With elemental attunement, you generate way more energy than that with many builds.
Along a second attunement, you can even produce more energy than the energy you spend, keeping your energy maxed at all times.
makosi
Every time there's a new flux I get the urge to do some FA or JQ but then I remember that the flux doesn't mean crap. The devs gave in to the bots and leechers and that's what actually makes the damned difference to the matches.
Perhaps they could think up new and interesting ways of banning abusers instead of spending time on these irrelevant fluxes?
Perhaps they could think up new and interesting ways of banning abusers instead of spending time on these irrelevant fluxes?
Man W/ Club
Some builds don't rely that much on elites but just on the power of what you do,
Some elites fall into the 'engine' catagory that they drive your build somehow or cut corners to get the same benefit, other elites are just raw power. This flux will let us not have to use the raw power elites, I am skeptical if it is enough with power creep of the metagame, maybe it is?
The point is a lot of non elites suck balls and maybe some can be good at higher attrib?
Some elites fall into the 'engine' catagory that they drive your build somehow or cut corners to get the same benefit, other elites are just raw power. This flux will let us not have to use the raw power elites, I am skeptical if it is enough with power creep of the metagame, maybe it is?
The point is a lot of non elites suck balls and maybe some can be good at higher attrib?
Maver1ck87
Quote:
One profession that's definitely not affected by the flux is Elementalist, because if they want the energy regen / extra attributes they can run Elemental Attunement and come out on top.
Boon Prot seems like the only template that benefits from the flux though: with every other template, the power lost is greater than that gained. |
A) elemental attunement with 7 skills
B) Fire attunemenet (or the appropriate attune for the bar) with 7 skills
A) gets +2 to Elementalist atts, 50% +1e of cast cost
B) get +2 to ALL atts, 30%+1e of cast cost, +1e regen, +2 health regen
Your analysis failed to take into account the extra skill you can bring by not taking elemental attunement !
This is very much theory craft for several reasons however allows a reasonable comparison of taking an elite vs the none elite equivalent + flux benefit.
What you would argue to this is that you would take the normal attunement with elemental attune on bar A). Therefore you need to do a more complex analysis of the benefits with the extra skill being another emanagement skill such as gole it glowing gaze etc.... I.e...
A) elemental attune + fire attune
B) fire attune + gole + flux benefits
The other factor to consider is do u have any none ele e.g. Heal breeze that will benefit more from flux than elemental attune
Of the top of my head this is one of the best comparisons between elite vs flux
Others include
Dismember vs eviscerate
Crip shot va pin down
Esurge va eburn in Dom balance gvg
Etc....
IMO each build needs to be treated on an individual basis
Our Blood
Give me boon prot build, I'm lazy! and have no clue what the build is
^^ NPC mimic's are fun to do
^^ NPC mimic's are fun to do
Azazello
I think you can do more with it than just swap an elite for a non elite version of the same skill on a standard bar. The boost to primary attributes is very nice, like the boon prot people are talking about here or the old scythe sins. Critical eye, way of the master, assassins remedy, wearying strike etc. Fun for RA/FA anyway, you'll get stripped like crazy elsewhere I guess, since 77% chance to crit @ 14 scythe mastery is probably even more retarded than 38% armor penetration @ 14 scythe mastery. If you did just want to swap elite for nonelite version, conjure sword @ 18 sword, 13 str, 10 air magic seems like pretty heavy pressure. For some reason I can't stop thinking of builds that depend on enchantments though >.>
If people start thinking outside the box a little there's also the potential to run 12/12/10/10 attribute splits. If you use 3 atts from your primary and run 2 majors that's 14/12/12/12. Maybe there's a Me/* or P/* build out there, or a rit running high hp (spawning power) spirits from resto/communing with a good spirit siphon to manage the energy cost. Monks with high DF/HP/PP using their secondary for energy. 12-14 spear mastery on all your casters. Seems like the ability to run a decent 4 way attribute split should be abusable in some way since it's so far outside what we're used to in guild wars, I just can't think of it :P
+2/+1 regen is also a pretty big help against all the degen spreading that is around too.
I mean most of these ideas are utter crap, I'm just pointing out that +2 to all atts is a big game changer. So are elite skills though, so obviously it's not going to be worth it in many cases.
If people start thinking outside the box a little there's also the potential to run 12/12/10/10 attribute splits. If you use 3 atts from your primary and run 2 majors that's 14/12/12/12. Maybe there's a Me/* or P/* build out there, or a rit running high hp (spawning power) spirits from resto/communing with a good spirit siphon to manage the energy cost. Monks with high DF/HP/PP using their secondary for energy. 12-14 spear mastery on all your casters. Seems like the ability to run a decent 4 way attribute split should be abusable in some way since it's so far outside what we're used to in guild wars, I just can't think of it :P
+2/+1 regen is also a pretty big help against all the degen spreading that is around too.
I mean most of these ideas are utter crap, I'm just pointing out that +2 to all atts is a big game changer. So are elite skills though, so obviously it's not going to be worth it in many cases.
Sharkinu
Touch ranger with no elite: 2 hp regen, 1 energy regen, 4 energy touch skills, 85% change to block ranged attacks from dodge/zojun's haste, and 14(16 with Awaken the Blood) blood magic which is 71(77) hp steal. Yeah, I know I'm bored.
Kunder
Touch rangers Vs prot monks with 15s SoA, muahaha its good to be evil.
If PvP actually received updates these days I would recommend leaving this flux on as a permanent feature with some minor extra skill balances.
If PvP actually received updates these days I would recommend leaving this flux on as a permanent feature with some minor extra skill balances.
N E D M
Water ele is doable - arcane echo maelstrom lol also trappers
lacuna
Replace CE with Strip Enchantment on a standard RA curse bar.
15 curse/13 sr/13 blood/3 shadow arts
Great for those pesky earth eles
15 curse/13 sr/13 blood/3 shadow arts
Great for those pesky earth eles
Erikir
Boon Prot build?
Divine Boon
RoF
condition removal skill
various other 5 energy prot skills with quick recharge
Hex removal (Deny for boon bonus)
1 - 2 skills from another class to make you more survivable vs melee (balanced/bonettis, 6(+2 flux) tactics perhaps)
Divine Boon
RoF
condition removal skill
various other 5 energy prot skills with quick recharge
Hex removal (Deny for boon bonus)
1 - 2 skills from another class to make you more survivable vs melee (balanced/bonettis, 6(+2 flux) tactics perhaps)
Not A Standard Name
Quote:
Boon Prot build?
Divine Boon RoF condition removal skill various other 5 energy prot skills with quick recharge Hex removal (Deny for boon bonus) 1 - 2 skills from another class to make you more survivable vs melee (balanced/bonettis, 6(+2 flux) tactics perhaps) |
Power Block completely owns you though.