Dead staff question

Stimm

Academy Page

Join Date: May 2006

Today I had a dead staff drop for me in Tyria. Its been so long since I've actually been in Tyria that I can't recall what can and can't be done with it.

Here are the mods :

Hale Dead Staff
halves skill recharge ( 20% )
energy + 10
earth dmg 11 - 22 ( communing 9 )
halves casting time death magic spells ( 20% )
HP + 28

I like the skin which is the only reason I even care to ask. What are my options with this staff or is it just merchant fodder?

Meow Ren

Krytan Explorer

Join Date: Aug 2011

Black Hand Gang

R/

If you are asking strictly if this staff has any resale value other than a merchant or for the not-quite-perfect Hale mod...this would likely be better posted in the Price Check forum

Stimm

Academy Page

Join Date: May 2006

No I was not asking for a price check. Maybe my first post was unclear - I was asking what are my upgrade options and if it would be a suitable staff for my communing Rit

Venganza

Wilds Pathfinder

Join Date: Feb 2011

Fire

It is a common skin, and being non-inscribed, means it is junk since it has non-matched inherent.

Olle

Olle

Furnace Stoker

Join Date: Aug 2008

Ign: Miniature Julia

Teh Academy[PhD]

W/

You have little to no options for this staff, since the inherent is HCT 20% DEATH MAGIC, and not com,resto, chan,spawn.

BUT you can run an rt/N channeling MM (exlosive growth etc)

Stimm

Academy Page

Join Date: May 2006

thanks Olle , your answer was the sort that I was looking for. I dont care that its a common skin that has no resale value. I might cob a Rt/N build to play around with as opposed to the generics

Meow Ren

Krytan Explorer

Join Date: Aug 2011

Black Hand Gang

R/

on the other hand....the OP likes the skin and if they don't mind the "wasted" Death Magic mod that can't be taken off, it's a perfectly serviceable r9 communing staff. It can still take a prefix and a suffix mod to improve upon the communing requirement. A necro hero or character running a communing build would be fine imo, esp if you can find a Death Magic skill or two that would benefit from the inherent mod...

EDIT: doh, took too long thinking over my reply, double ninja'd

Feyd Nichols

Ascalonian Squire

Join Date: Dec 2008

A/

It works just fine for any MM, as they aren't really there for autoattack damage.