So I've been working on this build for about a week now. I've gotten it close to where I want it:
<Faithful Intervention> <Eternal Aura> <Onslaught> <For Great Justice> <heart of fury> <aura slicer> < Radiant Scythe> <Chilling Victory>
It's still not perfect, good for a nice spike shot. I find its weak to some ranged mobs, conditions (blindness is the main one there), and mobs who don't bleed also throw it off. Any suggestions, critiques or general comments?
Experimental Derv Build
damascas
HigherMinion
First critique; don't use the first two skills.
Not New
Why run /W and not take Save Yourselves?
Faithful intervention is a gimped skill for a Dervish...if you want a skill that actually reduces damage go with conviction,,,
You have 3 Adrenal attacks on your build,, one is to gain energy + Heart of Fury which is also Adrenal.... Even with FGJ up you won't hit Your goal of your Adrenal TOTAL cost. and once it's down your basically auto attacking for next to nothing damage.
Might i suggest that U base your attacks and enchantments around a simple idea....When Adrenalin is low you should have at least 2 skills that cost energy that you can can spam to get adrenalin back up. And when adrenalin is up stop spamming the skills that cost you energy. This way as a Derv you wont need FGJ up at all.. and you could just play as normal.
I suggest you look here just for general ideas ..: http://www.gwpvx.com/Special:PrefixIndex/Build/
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My " general" idea on how to improve this build would be....OgGjkyqKLSXFabYXIYWgTXcfxgA
( copy and paste too http://www.gwpvx.com/Special:PvXDecode)
Faithful intervention is a gimped skill for a Dervish...if you want a skill that actually reduces damage go with conviction,,,
You have 3 Adrenal attacks on your build,, one is to gain energy + Heart of Fury which is also Adrenal.... Even with FGJ up you won't hit Your goal of your Adrenal TOTAL cost. and once it's down your basically auto attacking for next to nothing damage.
Might i suggest that U base your attacks and enchantments around a simple idea....When Adrenalin is low you should have at least 2 skills that cost energy that you can can spam to get adrenalin back up. And when adrenalin is up stop spamming the skills that cost you energy. This way as a Derv you wont need FGJ up at all.. and you could just play as normal.
I suggest you look here just for general ideas ..: http://www.gwpvx.com/Special:PrefixIndex/Build/
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My " general" idea on how to improve this build would be....OgGjkyqKLSXFabYXIYWgTXcfxgA
( copy and paste too http://www.gwpvx.com/Special:PvXDecode)
damascas
Only had the first two enchants in there so i didn't have to keep an eye on enchant timers, but open too new suggestions for those too. I've tried mystic twister but it seems to break the flow of the build, as for "save yourselves" Ill have to give it a shot. I didn't think about any lux or kurz skills at all.
Cuilan
Keeping an eye on enchantments would be a great skill to learn and would greatly benefit you in many of the better dervish builds out there.
Faithful Intervention and Eternal Aura are indeed pretty bad. Eternal Aura is a skill I really want to like, but I'm going to agree with its suggested removal from your build idea.
I used Mystic Twister before the dervish update. It's was nice at time to hit foes all over at the time. There's better stuff these days.
Faithful Intervention and Eternal Aura are indeed pretty bad. Eternal Aura is a skill I really want to like, but I'm going to agree with its suggested removal from your build idea.
I used Mystic Twister before the dervish update. It's was nice at time to hit foes all over at the time. There's better stuff these days.
Cuilan
Eternal Aura is a wasted skill slot for a tank role. Increasing your armor or health just makes the other party members in your group more appealing for attacks. Tanks builds are a wasted slot party slot in groups because that squishy damage dealer can tank while not being useless.
Not New
Quote:
Originally Posted by Cuilan
Tanking is not useless...but you are right.. the more health U have the worse U can ball and hold aggro, mobs soon walk away from you in search of better targets. To Counter this as a Dervish I usuially bring cripple and lots of it. For instance I almost always bring Tryptophan Signet and crippling Sweep. just to keep them in check. Just one of those cases that show SF is WAYYY to powerful. No other class can come anywhere near as good as a Sin when tanking is concerned for that reason.
The other obvious choice is taking Avatar of Balthazar, Mirage Cloak and Veil of Thorns. (mystic Regen should be a given)
That way you can keep the armor but have lower health. Wielding a healing staff that gives +20 energy helps them keep targeting you as well. Now all you have to do is convience the noob SoS not to pull your aggro until they all start targeting you.
Vernphos
Why onslaught AND heart of fury??
I'd say keep hof and get a better elite
I'd say keep hof and get a better elite
damascas
Quote:
Originally Posted by Vernphos
I'd say keep hof and get a better elite
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