How much beneficial are the henchmen?
WhisperinShadow
Even though my character has reached the level 13, i still have difficulties finding part members around the game most of the time. On the other hand,
sometimes, i can not know which quest or mission i should do and become
undetermined about going for my own quests or someone others' . In these moments, henchmen come into my mind. But, i haven't learned yet where henchmen are usually located. As far as i have met, the ones encountered in Ascalon seem so weak in this stage of the game. its obvious that now i need
at least level 15 one.
Would anyone guide me in this matter?
sometimes, i can not know which quest or mission i should do and become
undetermined about going for my own quests or someone others' . In these moments, henchmen come into my mind. But, i haven't learned yet where henchmen are usually located. As far as i have met, the ones encountered in Ascalon seem so weak in this stage of the game. its obvious that now i need
at least level 15 one.
Would anyone guide me in this matter?
drkn
Well, if you can't fill your party full with human people - or prefer not to - you should always use henchmen, and later, heroes. The missions and areas are designed to be played with a full party.
Henchmen are available in nearly every outpost outside of the pre-searing Ascalon and provide really substantial help when you can't group with others or prefer AI over others.
In Nightfall and Eye of the North, heroes become available - AI team members that you can customise in terms of skillbar and equipment. They are clearly superior to henchmen, but still, they do their job quite well - or at least good enough to finish all non-elite stuff in NM with henchmen only.
Henchmen are available in nearly every outpost outside of the pre-searing Ascalon and provide really substantial help when you can't group with others or prefer AI over others.
In Nightfall and Eye of the North, heroes become available - AI team members that you can customise in terms of skillbar and equipment. They are clearly superior to henchmen, but still, they do their job quite well - or at least good enough to finish all non-elite stuff in NM with henchmen only.
Iuris
Henchmen are available in all outposts and are levelled appropriately for the surrounding area. The same henchmen come at different levels in different areas.
Trust me - the henchmen are quite enough to finish the game.
Trust me - the henchmen are quite enough to finish the game.
WhisperinShadow
Really explanatory answers. You know the game very well
lets come to quests.
As you have done more and more, there are almost unlimited quests except the main missions. Nevertheless, i logged in the game just in time then found myself inside Kryta for instance. There, how do i know i should get the main mission
from which guy/girl in the area or around the outpost? And how to do the same thing for side quests?
lets come to quests.
As you have done more and more, there are almost unlimited quests except the main missions. Nevertheless, i logged in the game just in time then found myself inside Kryta for instance. There, how do i know i should get the main mission
from which guy/girl in the area or around the outpost? And how to do the same thing for side quests?
drkn
You can always check the wiki, as in http://wiki.guildwars.com/wiki/List_...primary_quests
Or you can hit L in game and see whether that new quest is primary or not, or does it seem important.
Or you can hit L in game and see whether that new quest is primary or not, or does it seem important.
ruk1a
In any outpost just press P and add whatever henchmen you prefer, at least 1 healer and whatever else. On wiki you can search the henchmens name to see what skills they use and which ones would benefit you most.
WhisperinShadow
Quote:
You can always check the wiki, as in http://wiki.guildwars.com/wiki/List_...primary_quests
Or you can hit L in game and see whether that new quest is primary or not, or does it seem important. |
ogre_jd
Talk to anyone with a green ! over their head, as you should know by now if you've gotten that far. Then look in your quest log to see which one is the primary and follow that. (though, really, you should do more than just the primaries - the extra XP, gold, and skills are always nice to have)
WhisperinShadow
all of my questions are because i had left the game long ago. But returned two or three weeks ago and had forgotten so many things.
enter_the_zone
Quote:
But, after you completed the one main mission, Next one isn't automatically told to you. i mean which guy is the next one for, how do i find in the area?
|
eg
→ Travel from Yak's Bend to Borlis Pass (Quests: The Road to Borlis Pass and The Way is Blocked).
On the page, The Road to Borlis Pass and The Way is blocked will be links that tell you where to get the quest and how to complete it.
gremlin
if your in a town or outpost and can see no missions available and your stuck, check there isnt an "enter mission" box in the bottom right of the screen
Spiritz
Henchmen are of use and often even tho they may be lower lvl they can surprise you and do well.A good example was a while ago when war in kryta came about and we didnt have the 7 hero party size but 4.Many of us went against foes in war in kryta and actually managed to do it in nm ( remember we are lvl 20 and the heros were a lot less ).
The key if you have not got heros or if you have one or two is this - choose the heros/hench correctly for example - if you are in a zone who has many caster foes it may be better to use casters against them or use a melee chr as a tank because - casters can stay back and cast at range and that could mean a few melee chrs when engaging have to travel to reach foes and in that time they make take a lot of dmg - hence i said only 1 melee but if zone had several melee foes then adjust team to suit.
Healers are usually priority and often the ele hench have skills for both defence and offence.
If your having probs with a quest/mission/zone then keep an eye on what skills the foes are using against you then next try use that against them.
The golden rule is always - Your heros/hench are only as good as you choose ( like the link is only as strong as its weakest link ) so balancing dmg and protection is important
The key if you have not got heros or if you have one or two is this - choose the heros/hench correctly for example - if you are in a zone who has many caster foes it may be better to use casters against them or use a melee chr as a tank because - casters can stay back and cast at range and that could mean a few melee chrs when engaging have to travel to reach foes and in that time they make take a lot of dmg - hence i said only 1 melee but if zone had several melee foes then adjust team to suit.
Healers are usually priority and often the ele hench have skills for both defence and offence.
If your having probs with a quest/mission/zone then keep an eye on what skills the foes are using against you then next try use that against them.
The golden rule is always - Your heros/hench are only as good as you choose ( like the link is only as strong as its weakest link ) so balancing dmg and protection is important
WhisperinShadow
This really helped. As such, i accomplished 5 quests in total. By the way, would you please share your IGN with me?
Quaker
When you are in an outpost, click on the "Search" button in your Party box. That will open a box where one of the tabs will allow you to pick from the available Henchmen. (You can also see who is looking for a group and/or buying/selling.)
In some cases, when you don't have a primary quest, it means that there's a Mission (outpost) you need to do.
In some cases, when you don't have a primary quest, it means that there's a Mission (outpost) you need to do.
Netherscourge
I honestly think some of the Henchmen are better than I am at this game...
Dar Drakor
^^^lol.
Henchmen aren't really that bad. Obviously if you had a choice between a supped up hero or a henchmen you go hero but out of the box henchmen are generally better than out of the box heroes (i.e. heroes that come with their starter set of skills).
With henchmen, some of it is about knowing the right ones to take (they are not always all created equal) for the mission and/or area you are in.
You can always wiki each henchmen to see what skills they have (and they can have different ones depending on mode and where they are encountered) to get an idea what each one is good at and bad at (wiki even spells it out for you what each is good and bad at).
While it's sometimes instinctive to want to "balance" out a party by taking traditional melee, healers, eles, etc, realize that in GW that's not always the case. Many have gone through entire campaigns never taking a single melee henchmen (especially henchment since henchmen warriors have a tendency of over aggroing mobs) or heroes. Same for overloading on monks...not always necessary.
As far as how do you not miss side quests or none primary missions? If you actually wiki it (i.e. 'guild wars nightfall quests' for example) you'll actually get a list of every quest you can possibly get. You can then copy and past it into excel (great thing about this is the links copy with it) so you can then have a sortable list of every quest there is in guildwars (I usually sort by 'Given At', then 'Given By' and then 'Quest' so that whenever I get to a new outpost or town or area I know what to look for and who to get it from).
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And as far as not wanting to use henchmen at all and/or if you don't have heroes...if you are in a good guild there should be people that are willing to help you and go on missions/quests with you. I see a lot of people asking advice on how to solo things with just heroes and henchmen from 'strangers' (what we are basically to you) when it might be more valuable to get someone from your guild or alliance to help you in much, much, much greater detail on same. If my guild was still active (it's not) I'd invite you to mine.
Henchmen aren't really that bad. Obviously if you had a choice between a supped up hero or a henchmen you go hero but out of the box henchmen are generally better than out of the box heroes (i.e. heroes that come with their starter set of skills).
With henchmen, some of it is about knowing the right ones to take (they are not always all created equal) for the mission and/or area you are in.
You can always wiki each henchmen to see what skills they have (and they can have different ones depending on mode and where they are encountered) to get an idea what each one is good at and bad at (wiki even spells it out for you what each is good and bad at).
While it's sometimes instinctive to want to "balance" out a party by taking traditional melee, healers, eles, etc, realize that in GW that's not always the case. Many have gone through entire campaigns never taking a single melee henchmen (especially henchment since henchmen warriors have a tendency of over aggroing mobs) or heroes. Same for overloading on monks...not always necessary.
As far as how do you not miss side quests or none primary missions? If you actually wiki it (i.e. 'guild wars nightfall quests' for example) you'll actually get a list of every quest you can possibly get. You can then copy and past it into excel (great thing about this is the links copy with it) so you can then have a sortable list of every quest there is in guildwars (I usually sort by 'Given At', then 'Given By' and then 'Quest' so that whenever I get to a new outpost or town or area I know what to look for and who to get it from).
----------
And as far as not wanting to use henchmen at all and/or if you don't have heroes...if you are in a good guild there should be people that are willing to help you and go on missions/quests with you. I see a lot of people asking advice on how to solo things with just heroes and henchmen from 'strangers' (what we are basically to you) when it might be more valuable to get someone from your guild or alliance to help you in much, much, much greater detail on same. If my guild was still active (it's not) I'd invite you to mine.
WhisperinShadow
i watched drkn's instructions which he gave me during game to build a fascinating class with amazing skills. Besides, he told me to make use of
"ctrl + space" during battle against enemies in order for my party to pay attention to a specific foe, so keeping that foe grouping with other foes and finishing him of easily. Before, "ctrl+space" i was having really hard times to defeat particular foes. Now, its much better.
Furthermore, as a second tactic, he suggested me to take a foe out by arrowing from far even you fight as a necromancer/mesmer or other "calling magic classes". This provided me such benefit to take out even higher level foes by pressuring them.
"ctrl + space" during battle against enemies in order for my party to pay attention to a specific foe, so keeping that foe grouping with other foes and finishing him of easily. Before, "ctrl+space" i was having really hard times to defeat particular foes. Now, its much better.
Furthermore, as a second tactic, he suggested me to take a foe out by arrowing from far even you fight as a necromancer/mesmer or other "calling magic classes". This provided me such benefit to take out even higher level foes by pressuring them.