Quick Warrior Builds Question.
Blackbirdx61
Just Completed Thirsty River,
and the one problem I kept running into is all the Bosses keep spamming some variation of the "Sack O' Infinite HP" spell; which means I have to dedicate my PC to the really fun task of Spamming Lighting Jav. (Honestly Devs give them 10K HP if you want to, but let me have some fun bringing them down, I do hate HATE Infinite HP spells. )
At one point last night I was Dead, and no one was interested in Rezing the Boss- but my two Warriors and the Ghost remained, so I thought I would see how long it took them to take the Mob Boss down; the Stalemate went on for 9 minutes before I resigned. But checking my skills list, I don’t see a anything that would have helped. - Now I could reequip one of the Pair with a Hammer to get the knock down interrupts, but Pandora's Bane Signet wasn't getting anything significant down that way.
Anyhow I've moved away from Hammers and currently run one Axe One Sword; any suggestions for Axe or Sword Skills with an Interrupt element?
Thanks BB.
and the one problem I kept running into is all the Bosses keep spamming some variation of the "Sack O' Infinite HP" spell; which means I have to dedicate my PC to the really fun task of Spamming Lighting Jav. (Honestly Devs give them 10K HP if you want to, but let me have some fun bringing them down, I do hate HATE Infinite HP spells. )
At one point last night I was Dead, and no one was interested in Rezing the Boss- but my two Warriors and the Ghost remained, so I thought I would see how long it took them to take the Mob Boss down; the Stalemate went on for 9 minutes before I resigned. But checking my skills list, I don’t see a anything that would have helped. - Now I could reequip one of the Pair with a Hammer to get the knock down interrupts, but Pandora's Bane Signet wasn't getting anything significant down that way.
Anyhow I've moved away from Hammers and currently run one Axe One Sword; any suggestions for Axe or Sword Skills with an Interrupt element?
Thanks BB.
Lyv
Savage Slash is pretty good for sword builds.
Disrupting Chop for Axes, although I'm not sure it will be reliable against 1sec cast spells if used by heroes.
Distracting Blow for any weapon.
I didn't really understand which ennemies/spells gave you a hard time. The monk boss ?
Disrupting Chop for Axes, although I'm not sure it will be reliable against 1sec cast spells if used by heroes.
Distracting Blow for any weapon.
I didn't really understand which ennemies/spells gave you a hard time. The monk boss ?
Frangeo Munda
First of all, please have ANet make "Sack O' Infinite HP" an actual spell.
I assume the skill you're actually having trouble with comes from the Forgotten's Enemy Priest monsters, who are very capable healers. Their elite is Word of Healing, which is specifically designed to prevent spikes. They have a two-fold job: they both heal party members and, if they're alive after 2:00 elapsed, they rez their entire party. This makes taking them out as soon as possible a really good idea. However, you really need significant damage (or interrupts) to take them down.
Warriors have a few good interrupt options. Savage slash, a swordsmanship skill, interrupts and adds bonus damage if the interrupted skill is a spell (which it will be for a large percentage of the skills used by the forgotten. If you want to go Axe instead, there's disrupting chop, which while it has no bonus damage, has the beautiful effect of disabling your target's interrupt skill for 20 seconds. Squeeze one of those in against the Priests' elite skill and they'll go down in no time.
There are also a few non-weapon-specific interrupts. This includes Distracting Strike (which will also disable, but only if the target has the Cracked Armor condition), and distracting blow (which deals no damage, but can interrupt everyone adjacent to your foe).
Hammers are probably not great for interrupting, IMO. Out of the melee weapons, they are by far the slowest attack speed. You could attempt to "knocklock" an enemy (i.e., keep them permanently knocked down), but I find it easier to stick on a few interrupt skills on sword or axe and run around that way.
The trick to Thirsty River (and frankly to all PvE) is to pull smartly and take your time. If you don't want to go for bonus (and often even if you do), time really shouldn't be a concern in that mission. There are 3 fight "arenas" in that mission - the first has one army, the second has two, and the third has three - but you can fight each of the six armies on its own. Your general plan of attack should be: wait until timer has just passed a multiple of 2:00 (including 0:00), kill all the casters, and then head for the enemy priest. Once that's done, mob up the boss and the other Forgotten.
Lastly, what is your primary profession? I assume if you're using lighting javelin, you're a primary Elementalist. If not, don't use that. On second thought, don't use that even if you are. While Forgotten do take extra damage from lightning damage, that particular skill is too low damage to really make it worth it. It has a high arc (easily dodgeable), relatively low damage, and the interrupt effect only takes place in certain circumstances (i.e., it's pretty much useless against casters). Go for something with a little more oomph.
I assume the skill you're actually having trouble with comes from the Forgotten's Enemy Priest monsters, who are very capable healers. Their elite is Word of Healing, which is specifically designed to prevent spikes. They have a two-fold job: they both heal party members and, if they're alive after 2:00 elapsed, they rez their entire party. This makes taking them out as soon as possible a really good idea. However, you really need significant damage (or interrupts) to take them down.
Warriors have a few good interrupt options. Savage slash, a swordsmanship skill, interrupts and adds bonus damage if the interrupted skill is a spell (which it will be for a large percentage of the skills used by the forgotten. If you want to go Axe instead, there's disrupting chop, which while it has no bonus damage, has the beautiful effect of disabling your target's interrupt skill for 20 seconds. Squeeze one of those in against the Priests' elite skill and they'll go down in no time.
There are also a few non-weapon-specific interrupts. This includes Distracting Strike (which will also disable, but only if the target has the Cracked Armor condition), and distracting blow (which deals no damage, but can interrupt everyone adjacent to your foe).
Hammers are probably not great for interrupting, IMO. Out of the melee weapons, they are by far the slowest attack speed. You could attempt to "knocklock" an enemy (i.e., keep them permanently knocked down), but I find it easier to stick on a few interrupt skills on sword or axe and run around that way.
The trick to Thirsty River (and frankly to all PvE) is to pull smartly and take your time. If you don't want to go for bonus (and often even if you do), time really shouldn't be a concern in that mission. There are 3 fight "arenas" in that mission - the first has one army, the second has two, and the third has three - but you can fight each of the six armies on its own. Your general plan of attack should be: wait until timer has just passed a multiple of 2:00 (including 0:00), kill all the casters, and then head for the enemy priest. Once that's done, mob up the boss and the other Forgotten.
Lastly, what is your primary profession? I assume if you're using lighting javelin, you're a primary Elementalist. If not, don't use that. On second thought, don't use that even if you are. While Forgotten do take extra damage from lightning damage, that particular skill is too low damage to really make it worth it. It has a high arc (easily dodgeable), relatively low damage, and the interrupt effect only takes place in certain circumstances (i.e., it's pretty much useless against casters). Go for something with a little more oomph.
Blackbirdx61
Quote:
Originally Posted by Frangeo Munda
I assume the skill you're actually having trouble with comes from the Forgotten's Enemy Priest monsters, who are very capable healers. Their elite is Word of Healing, which is specifically designed to prevent spikes. They have a two-fold job: they both heal party members and, if they're alive after 2:00 elapsed, they rez their entire party. This makes taking them out as soon as possible a really good idea. However, you really need significant damage (or interrupts) to take them down.
Quote: Warriors have a few good interrupt options. Savage slash, a swordsmanship skill, interrupts and adds bonus damage if the interrupted skill is a spell (which it will be for a large percentage of the skills used by the forgotten. If you want to go Axe instead, there's disrupting chop, which while it has no bonus damage, has the beautiful effect of disabling your target's interrupt skill for 20 seconds. Squeeze one of those in against the Priests' elite skill and they'll go down in no time.
There are also a few non-weapon-specific interrupts. This includes Distracting Strike (which will also disable, but only if the target has the Cracked Armor condition), and distracting blow (which deals no damage, but can interrupt everyone adjacent to your foe). Will have to check my lists and maybe do some shopping.
Quote:
The trick to Thirsty River (and frankly to all PvE) is to pull smartly and take your time. If you don't want to go for bonus (and often even if you do), time really shouldn't be a concern in that mission. There are 3 fight "arenas" in that mission - the first has one army, the second has two, and the third has three - but you can fight each of the six armies on its own. Your general plan of attack should be: wait until timer has just passed a multiple of 2:00 (including 0:00), kill all the casters, and then head for the enemy priest. Once that's done, mob up the boss and the other Forgotten.
I expect that's true in that I was probably pushing to fast for the Priests; and at least a couple times just mis-read the map, and wound up taking on two mobs at once in the third level; while the first priest was safely unmolested in his cubby hole. Quote:
Actually the last time I ran, (and finally completed) I did run with the Mesmer Hench; and it might have helped; Maybe I don't understand what Mesmers do too well; but I can never tell if the Mes - Hench is actually doing anything. With a Necro you can see them Raise Minions, Ele's, Warriors, and Rangers are pretty obvious; but the Mesmer - I dont ever really seem to see what he's doing.
Many thanks for all the Detailed Notes, gives me a good be to chew on. BB. ---------- Quote: |