ANet, if you are reading this, please nerf this very cancerous skill.
It's absolutely overpowered in RA.
Remove the 3 conditions or at the very least get rid of weakness and we will have balance.
Thanks.
V
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A shockwave elementalist can be easily defeated by assassins with dazing, melandru+wind dervishes, interrupt rangers, several ritualist and paragon builds, and of course, mesmers with caster hate; and countered with something as simple as stepping away fast enough.
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In GW1, each profession isn't supposed to be balanced vs every other profession.
There is no 1vs1. A shockwave elementalist can be easily defeated by assassins with dazing, melandru+wind dervishes, interrupt rangers, several ritualist and paragon builds, and of course, mesmers with caster hate; and countered with something as simple as stepping away fast enough. On the other hand, warriors would have lots of trouble vs Shockwave. If you get a Shockwave elementalist as an opponent, ignore him, and look for another opponent, like I ignore caster-hate mesmers as an elementalist, instead coming here to complain about all the horrible amount of interruptions and caster-hate spells mesmers have, and how getting several mesmers as opponent means death almost always, since they have lots of both caster and attacker hate, plus that annoying Ether feast that pumps up their HP a third of a HP bar every 8 seconds. Instead going for the ones that can defeat me, I go for easier targets. As an elementalist, that's warriors. |
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A block stance/ enchantment deals with most of that stuff, Melandru dervishes are not seen in this meta, and that leaves mesmers with good skill and good ping to counter one of the most used and easier to use skills in RA. Stepping away won't help much against area-wide weakness, and the Stoning spam to follow. And when Shockwave hits, which will easily hit with just one single KD/ scripple/ snare from someone in your party, the monk needs to at least use two skills to unduo it.
At the moment, Shockwave counters most melee without a monk, or with a busy monk, force the monk to unduo its effects with several spells, it's an extremely strong skill for spike support, it almost ends matches by itself when it caughts people balled, is great for general damage, its great for general defense against an upcomming melee, it fuels the already overpowered Stoning, and its cost, casting time and recharge time are decent, and even great when a 40/40 weapon set hits them. Only very skilled players can consistently take advantage of Shockwave's/ Stoning's drawbacks, but even then, equally skilled ele players can counter that with the simplest of teamplay or timed play. Only good rangers with MB shot and good mesmers with rupts can most consistently deal with it in RA, which makes Shockwave the best skill to farm gladiator points. |
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And I can't say I like how you say "the monk" as if there would always be a monk in the party. Sounds as if there was always a monk in RA.
I hate how some people resign there until they get a 'meta' party to 'farm' Gladiator points. |