7H for a melee player
ThousandBlades
I used a combination of Dwaynaway's BiP minion bomber and Dillway's mesmers.
As much as I wanted to have a smite monk, I would rather have minions instead of RoJ.
So, what do you guys think? This build won't require mercs due to WoC.
EDIT: Fixed the build around a little bit. What do you guys think?
agrios
3 Mesmers? how so?
The only way I see (without resorting to mercs) is to getting Zei Ri and turning Razah into a Mez.
The only way I see (without resorting to mercs) is to getting Zei Ri and turning Razah into a Mez.
Relyk
Run esurge instead of shared burden. Enfeebling Blood over sols on n/rt, you can drop res on the healer to keep sols. Healer should have fomf in any case. You can possibly use castigation signet or union instead of Smite Condition, I don't find low spec smite condition worthwhile when MBaS is plenty of condition removal. Running MM instead of RoJ kills a lot of your offensive and you lose out on 16 spec SoH. Working in never surrender would be great when you only have two copies of PwK.
Olle
Daesu
Don't see why you need shared burden when you don't have an attack like RoJ. You might as well have an additional damage skill like energy surge instead.
1. You have a melee to hold aggro.
2. You have minion wall to help hold aggro.
3. You snare them to help hold aggro.
If you do 1. well, you won't need 2. and 3.
1. You have a melee to hold aggro.
2. You have minion wall to help hold aggro.
3. You snare them to help hold aggro.
If you do 1. well, you won't need 2. and 3.
hunter
Why 3 mesmers? That build has 0 synergy with your melee character. SoH on a rit primary = fail.
Get 1 or 2 smiter monks and put SoH on one of them. As melee in the front lines you will be bombarded with hexes and conditions. 2 copies of smite hex and smite condition in combinaiton with RoJ and splinter will decimate groups in a heartbeat.
take out 1-2 mesmers and sub them with 1-2 smiter monks. Put something useful on that ST Rit which does not suffer from a max 12 attribute ability. The difference between 16 and a 12 attribute spell (notably smite and SoH spells) will be quite noticeable.
Also take out that silly BiP necro. You won't need it. Don't listen to the idiot who was suggesting it, ur casters won't need it if you give enough e management and use a proper elite in there, like Aura of lich, or whatever.
The Curse resto necro is a joke as well. Have you been taking lessons from EFGjack on picking the most worthless elites throughout the game? Use proper UA monk. And no you won't be lacking dmg since you will be shifting the dmg proper DPS focused builds (like 16 attribute smiting prayer monks)
Get 1 or 2 smiter monks and put SoH on one of them. As melee in the front lines you will be bombarded with hexes and conditions. 2 copies of smite hex and smite condition in combinaiton with RoJ and splinter will decimate groups in a heartbeat.
take out 1-2 mesmers and sub them with 1-2 smiter monks. Put something useful on that ST Rit which does not suffer from a max 12 attribute ability. The difference between 16 and a 12 attribute spell (notably smite and SoH spells) will be quite noticeable.
Also take out that silly BiP necro. You won't need it. Don't listen to the idiot who was suggesting it, ur casters won't need it if you give enough e management and use a proper elite in there, like Aura of lich, or whatever.
The Curse resto necro is a joke as well. Have you been taking lessons from EFGjack on picking the most worthless elites throughout the game? Use proper UA monk. And no you won't be lacking dmg since you will be shifting the dmg proper DPS focused builds (like 16 attribute smiting prayer monks)
ThousandBlades
Quote:
Originally Posted by Relyk
Quote:
Quote:
Originally Posted by Lanier
Then I think this is where we differ. When I'm creating a hero team, I first look to have sufficient defenses to avoid deaths altogether. Then, I optimize damage output.
This is where we differ.
For me, deaths are fine as long as I avoid wipes. A res like UA is almost perfectly designed for someone who wants to run through missions/dungeons fast. I also have a choice to flag my heroes and pull with every mob encounter but I don't always do that. It is just my degree of risk tolerance. Wenspire
it's definitely a playstyle difference. To me, a successful run is one where I have little no no deaths and no wipe. I know others judge success based on time of completion which is fine also.
I just remember the days before UA was an instant rezbot skill. I actually used that skill back then and loved it. Gabs88
Quote:
Originally Posted by Wenspire
it's definitely a playstyle difference. To me, a successful run is one where I have little no no deaths and no wipe. I know others judge success based on time of completion which is fine also.
There's a big difference between wiping and having a death now and then though.
Malganis
On my paragon and dervish, (I dont have a warrior char), I like to use a Blood Magic Necromancer/Dervish with Order of the Vampire, Blood Ritual, Mystic Healing, Vow of Piety, Blood Bond, Oppressive Gaze, Mark of Fury, and any optional such as Strip Enchantment or Signet of Lost Souls. Any Blood Magic staff of Enchanting helps, and attribute split would be 12 Blood, 11 Wind Prayers, 6 Soul Reaping, or 12 Blood, 10 Wind Prayers, 8 Soul Reaping. Add runes to your taste. Awaken the Blood is optional but not recommended with the additional health sacrifice. Mystic healing will heal everyone, and Vow of Piety refreshes when OotV ends to keep the hero less squishy after sacrifice. Mark of Fury provides you more adrenaline, and the Cracked Armor on end fuels Oppressive Gaze for more degen. Blood Ritual keeps your Monk and Mesmer heroes high on energy. Blood Bond will heal your minions as well as yourself with every attack. I'll usually bring one or two monk healers/smiters, one minion master, one domination mesmer, and three other melees to round out the party.
Wenspire agrios Jeydra
ST = Soul Twisting, generally implies having Shelter as well. Idea behind the build is to have Shelter up all the time, which makes it close to impossible to wipe (but not to die).
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