Well I just read the Shockwave (PvP) topic. I don't want to create a seperate topic for every skill but I've been considering this for a while. Anyways I haven't seen anything about this before except a lot of people in game who share these thoughts. (Lots of people I have spoken to) Note: this isn't some thread I want to QQ about **** being overpowered. Just want to mention and hear some other voices about it.
I play Jade Quarry quite often. Nearly in every match I play there are those Mesmer/Assassins (Me/A). No problem at all. But nearly all of these mesmers have Wastrel's Worry and Wastrel's Demise. Still no problem at all because you can cast skills to cancel either of those. For some professions this seems a little harder sometimes. But there are some things I want to point out.
Short: Nerf WD/WW or make them atleast less OPed.
But I really think both or either one of those skills need a nerf for Pvp. Well atleast for JQ. But killing a carrier (Turtle/Jug) within a very short time seems a little too easy in my opinion. The only way to stop them killing a carrier is being a full healer. Healers, which I only get in 1 of the 10 matches I play.
Also a few of these mesmers are running around at the gates near the base to kill every carrier which wants to pass trough. Well you could say that one teammate (damage) could kill them easily. But usually those mesmers have counters for those. So as an assassin or caster your f*cked up. Either by Backfire or Empathy. AND: Most guy I had in my team didn't care about it.
I'd say this problem can solved really easy without even touching the Wastrels's. Just give the carriers some skill they cast from time to time. Just a skill which has no effect and is casted every 5-10secs.
Well second part is capturing. Same story like carriers. A dedicated healer can easily heal the Wastrels's out and prevent the shrines from being captures. But compared to other dedicated cappers? A RoJ monk can easily be interrupted and one heal of divine favor will prevent RoJ from capturing. I'd say RoJ is cool. Nothing wrong with it. Easy capturing but also easy countered. Same story for N/A bombers. They can cap really easy but are pretty easy countered and can't do much more than bomb bomb bomb.
The only way to stop those mesmers either KD'ing them or putting another mesmer in front of the. But those counters also work against the other dedicated cappers?
Solution? Turn down Wastrels's a bit. IMO can be different ways. Higher recharge, less damage, more counters?, long casttime? Or make all other skills recharge for a few secs? I'm sure there must a balanced game.
Like I said this isn't a QQ thread. Just wanted to point something out. BTW, I know this game is getting old so don't mention about that. :P
X

