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Originally Posted by Reverend Dr
If there are too few paragon skills for one bar, then how can bringing more less effective skills get any better?
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1x motigon with Finale of Restoration = 3 party members gain 20 HP/s
2x motigon + 1x SY = 6 party members gaining 50 HP/s
(just conservative estimates)
So with 1 paragon we have a total of 60 HP/s and with 3 paragons we have a total of 300 HP/s (not even counting the SY obviously). That is the paragon exponential scaling.
Keep in mind that damage is also scaling at above linear rate. Multiple GftEs = ~+100% damage per attack, multiple paragons standing around in EBSoH means only 1 paragon needs to sacrifice the PvE slot, with the vital paragon skills better split up more extra things can be had. Not to mention the power that 100% uptime on TntF provides (and with multiple paragons causing burning you should have 100% protection from ToF as well). All this adds to make 3 paragons be something like 5-6x more powerful than 1 paragon.
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Before someone starts talking about echoes actually look at the echoes. Refrains do not get better with more chants/shouts, they merely become easier to maintain and it is perfectly easy for a single paragon to maintain refrains.
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Easier to maintain = getting better because when an echo goes down in the middle of battle that is bad, causing lost damage/protection and causing long downtimes after every battle figuring out who lost it and reapplying it.
Hasty refrain sure isn't easy to maintain. Burning/Mending/Bladeturn can all easily be lost in the heat of battle when using a single paragon if shouts don't land properly, the monk doesn't wand once to activate GftE quick enough, the paragon gets blinded/misses, etc.
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The only ones that get better are finales and there are only 4 finales. Lets look at them. Purifying finale removes conditions, its strong, but it doesn't take long before the person with the finale has no conditions and further triggers yield nothing. Burning finale applies burning, but since burning doesn't stack with itself, again adding in a whole bunch more shouts doesn't tremendously increase the damage. Energizing finale is kind of bad since it was nerfed way back when; in a really high paragon build it can show returns, but even with 4 paragons its still lackluster (its a bad skill). Final of restoration is the only refrain that really has much stronger returns with more paragons; one skill.
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Finale of restoration is the 2nd most abusable healing skill in the game (1st goes to AoD for obvious reasons). Yes, it is only one skill. MoP is only one skill. Splinter Weapon is only one skill. Panic is only one skill. Doesn't mean it can't be the skill an entire team build is based around.
Purifying finale being activated by other paragons is especially helpful in preventing blind from screwing someone over (since blinded paragons can't get adrenaline to use shouts to clear themselves). Plus its simply hard to fit it in most builds.
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That said there is an overwhelming outcry that a single paragon isn't useful at all, which is completely bogus. A paragon is just fine in any non-specialized (UWSC, etc) team. The only issue is that the paragon needs to roughly know the team's composition. No one wants to wait for a paragon to get a bar, nor do they want to make a bar as a paragon itself. Instead they keep saying that paragons suck until they irrationally believe it.
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Unfortunately there's no really good way for paragons to support caster teams (i.e. 95% of all teams since heroes suck at physical). Single paragons can support physicals half-decently simply by spamming GftE till the end of time, but there is no real counterpart for casters. None of this means paragons are utter shit that can't do anything in PvE, they are only relatively much worse off than other professions.
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Originally Posted by Elfblade
I don't think spears are the problem, the rest of the attributes are. Spears deal comparable damage as swords at range, it allows for shield (although that is less useful since you are at range anyway) and has utility functions comparable to sword.
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Spears have nothing wrong with them. They are an amazing weapon on their own. The problem is a complete lack of AoE or other method of multi-attacking, relatively slower attack speed (only 25% IAS + 10% slower than swords to begin with), and inability to take SoH. PvE is all about number of attacks per second times the number of buffs you can add. Paragons fall way behind on that count.