Thanks to everyone's advice, I'm trucking along nicely through campaigns and expansion's storylines, and I have a question.
I've been ignoring (for now) almost everything except the storytelling, cinematic-driven core of the campaigns, following that one singular thread per continent that weaves a nice little movie. This is my favourite presentation of an RPG, and I was wondering, are there any sidequests that ALSO tell stories in the same way? I know that there's a whole "winds of change" plotline to bridge into GW2, but does it exist entirely in quest text and NPC dialogue text, or is there visual storytelling?
Basically, before I set down to "grinding HOM", I want to see all I can see that isn't reading text alone, is there anything outside the primary thread of each continent/campaign in this vein?
Thanks in advance for all constructive replies
