Bogroot Growths 20 Min Hero Build/Tac's/Video

greenough

Frost Gate Guardian

Join Date: Jan 2009

A/E

I enjoy doing Bogroot Growths so i made a video of how to do it in a decent time with just hero's. I think i did 7 on first level and 14 on second in the video but you can do 6 and 13 using the same build and tactics, i over argo'd at the storm clouds(you can run to the right and avoid the main group while the spirits hold up the ones that come from behind). Didn't want to bother recording another run.
I'm sure it can be done faster but this is just a basic build for the average player who wants to do it fast and risk free without the use of cons.

Here's a link to the video, its available in 1080p so its easy to see.

http://www.youtube.com/watch?v=Wjl1bphTIuw

After your done just wait for the timer and you'll be spawned outside the dungeon, take the quest and you can go again. No need to map out and run back.
If Giriff dies during the second part you'll have to accept reward once your out, run into the dungeon and back out to take the quest again.




Just did a run to show that u can get 6 and 13


Relyk

Lion's Arch Merchant

Join Date: Feb 2008

W/

I love the video, 1080 is fantastic quality. I would suggest replacing the emo with an ST rit. Enemies don't really hit hard and biggest threat is pressure, which is covered by two copies of PwK, fall back, and never surrender. You could be more aggressive with that change as to heroes with heals is more than sufficient. An ST rit makes incubi trivial so you don't have to rely on minions to soak up damage. I'd suggest a second copy of fall back to relieve pressure and break aggro one of the esurge mesmers. You could also stick CTT somewhere to avoid lightning touch. You can put inspired hex on the illusion mesmer to copy crippling anguish and to help keep yourself clean of hexes while pulling. Drain delusions is far better energy management than wnwn with fragility on the bar.

I would also use major or sup runes on the mesmers, but that's completely up to the player. Lower health would also attract aggro from enemies to burn of hexes with hex breaker, just a thought. I support the use of dual MM because there are plenty of bodies, enemies ball easy and die fast, and it provides an opportunity to run past groups. It also prevents your group from eating splinter weapon (which isn't really a problem unless you're slow).

On the second level in the spread out group before the res shrine and door, you can easily run past because the allied group will distract enemies from your team and you won't come under pressure.

Bogroots is one of the easy and fast dungeons, but this is a pretty flexible setup.

Wenspire

Wenspire

Wilds Pathfinder

Join Date: Mar 2008

USA - W.Coast

HiME

Mo/

Nice to see a sin played as a sin and not a tank/runner.

Gabs88

Desert Nomad

Join Date: Jan 2011

I have to disagree on the flexible part. Double MM's, a total of 5 skills to counter/ remove hexes and healing by the buckets litterally scream Bogroots. I wouldn't use this build anywhere else really

greenough

Frost Gate Guardian

Join Date: Jan 2009

A/E

Quote:
Originally Posted by Relyk
View Post
I love the video, 1080 is fantastic quality. I would suggest replacing the emo with an ST rit. Enemies don't really hit hard and biggest threat is pressure, which is covered by two copies of PwK, fall back, and never surrender. You could be more aggressive with that change as to heroes with heals is more than sufficient. An ST rit makes incubi trivial so you don't have to rely on minions to soak up damage. I'd suggest a second copy of fall back to relieve pressure and break aggro one of the esurge mesmers. You could also stick CTT somewhere to avoid lightning touch. You can put inspired hex on the illusion mesmer to copy crippling anguish and to help keep yourself clean of hexes while pulling. Drain delusions is far better energy management than wnwn with fragility on the bar.

I would also use major or sup runes on the mesmers, but that's completely up to the player. Lower health would also attract aggro from enemies to burn of hexes with hex breaker, just a thought. I support the use of dual MM because there are plenty of bodies, enemies ball easy and die fast, and it provides an opportunity to run past groups. It also prevents your group from eating splinter weapon (which isn't really a problem unless you're slow).

On the second level in the spread out group before the res shrine and door, you can easily run past because the allied group will distract enemies from your team and you won't come under pressure.

Bogroots is one of the easy and fast dungeons, but this is a pretty flexible setup. I'm a fan of the e/mo, have gone threw the entire game with it. although the st rit is good its not good for me since i love to c space threw things and the infuse on the e/mo is what i need.

As far as relying on minions to soak up damage, thats not the case at all, their there to get hit with splinter so they die with death nova on.

The dual fallback's i've tried and it didn't work as good as this and the inspired idea i don't like because of the 20 second recharge. I said at the top this is for the average player, the average player isn't going to micro manage inspired on crippling and then cast it.

Gabs88

Desert Nomad

Join Date: Jan 2011

Did a run now with this teambuild:


Clocked first floor at 6 minutes, and I would like to say I did second floor in 14 but I RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed up rather bad ;p My inventory was full so I didnt pick up the boss key (adding ~50-60 sec time when I had to run back and get it) and I didn't think when running in to the boss room and shot evas at once pulling em all before I even got team in to a good position. Wiping and then I wasn't close enough to the shrine near the boss room so I had to run from all the way back before the Boss key room (adding a bit over another minute). Still completed in 17 minutes though and could've clocked it in at 14 if it wasn't for my own mistakes.

I'd like to call it a shitty run but I did get a froggy so I don't think that is allowed xD

Anyhow, my point with this is that Bogroots is one of the hardest zones for a team build like mine. I have almost no heal, only a single signet for hex removal, only a single skill for condition removal. Which means my team can very easily get pressured out.

So in my oppinion your team build can drop a ton of defence and still do a really good job. Grabbing a ST such as Relyk suggests is just plain unnessesary. Grab a smiter instead for more melee damage (+good hex and condition removal)! And drop Hex breaker on the mesmers, you don't need it.

PS: You do a great job in how you actually play though!

Gabs88

Desert Nomad

Join Date: Jan 2011

Speaking of which xD Did another run now since a friend asked me what I was doing, said I just did this and then he said he needed it.

Anyhow, as soon as we enter second floor, he goes AFK. When he comes back his CPU is bugged up bla bla bla. Long story short, I ended up doing the second floor, all the way up until the boss, with 6 heroes and without the Shared Burden hero (aka only the 2 heals on SoS and no hex removal). Arrived at the boss room lock at 13 minutes xD Wiped at boss room and he arrived shortly after then we cleaned up. Completed in 17 mins again ;p

In other words, heals are overrated xD ST and ER prot even more so!

Gabs88

Desert Nomad

Join Date: Jan 2011

Try drop the E/Mo for a smitemonk as well.

Reversal of Damage | Smite Cond | Smite Hex | Castigation | Judge's Insight | Strength of Honor | GoLE or whatever energy management you prefer. With either UA or RoJ this build would be very strong, massively boosts your own damage and does decent healing too.

Gabs88

Desert Nomad

Join Date: Jan 2011

Seriously, drop the ER Prot a few runs and see how it goes Take your old nec back, 20 minions is pretty darn win

PS, IAU stacks with all other armor bonuses so you can grab Critical Agility instead for IAS, more crit and more armor. Thats also win ;p SY! is extremely overrated as a skill.

Gabs88

Desert Nomad

Join Date: Jan 2011

Yeah, IMO UA or Empathic is better unless you build your entire team around a giant RoJ spike. RoJ can be great but often it simply put isn't.

And I meanth to replace the SY! with Critical Agility not IAU with Crit Agility. That gives you a +45 armor bonus at high levels of PVE ranks. Which is quite decent.

Jeydra

Forge Runner

Join Date: May 2008

I can't help but wonder how much faster you can do this dungeon by going in as a permasin @_@

Gabs88

Desert Nomad

Join Date: Jan 2011

You could run straight past first floor, second you'd have to shrine hop or do as A/P. But when I think about it if you do it as A/P with no resses in team and use that to shrine hop. Probably really fast O.o

Edit: As I thought second floor is ridicilously hard to run past the incubus. Which is the main reason people usually don't run Bogroots and the few runs that exist are sillier then the average pug (shrine hopping all the way lol)

Gabs88

Desert Nomad

Join Date: Jan 2011

Quote:
Originally Posted by Swingline
View Post
lol /12chars SY! isn't reliable enough unless you stack heavy hex and condition removal and powerprot the character you got it on. And even if you do, you still have to worry about and account for the possibility of degen/armor ignoring damage/your main character dying or getting shut down by say Ulcerus lungs.

That means you're already bringing more then enough defence to reliably keep an entire team alive just to make sure you keep a single character alive so that he can keep the rest alive.

And on a melee you should already to some degree be balling and tanking your foes in order to kill them efficiently. Which means that by bringing SY! you're generally wasting a slot that would be better spendt increasing the defence of your primary character.


All in all you prot up massively in order to get a near guranteed success. Which is not a bad thing, but unless the average foe hits for 150-300ish damage per hit the way they do in UW HM or DoA HM. Or you loose all progress if you die the way you do in some WoC HM missions. You're massively overshooting your target by bringing SY! because you're increasing your defencive capabilities by sacreficing your offence without actually needing to do so.

Between rupts, minions, spirits, a couple of heals (2-5 skills) and a few prots on MM is already more then enough defence for all EOTN Dungeons, vanquishes and NM / HM missions. Add in a smite monk if you're melee and voila.

Drk Dervish

Frost Gate Guardian

Join Date: Feb 2012

D/W

I have similar build but with 4 mes, bip and ST average run is about 22 min too. But it still to slow lol, seem froggy drop rate is like 1 per 18-20 run (base on my experiences). One question since your playing a sin why dont you just run the dungeon. I start a sin just for this hehe now it only take 10-12 min. Froggy for everyone hehe..

Funny after so many run I never know you don't need to rezone. Thank for you info ^^.

Sinny survivor

Sinny survivor

Academy Page

Join Date: Jan 2011

[RUNI]

A/

IF you're looking for speed with a sin primary, you can solo run a 3 minute level 1 without cons. If you could set up a decent set of running heroes i wouldn't be surprised if you could do level 2 in no time at all. Ill load up my sin and see how quick i can get it down as a Sin no cons.

Drk Dervish

Frost Gate Guardian

Join Date: Feb 2012

D/W

L1 is cake walk you can run it blind hehe.. 2nd L when get a little tricky with the incubii bring 1 or 2 heros and load them up with enchantments and flag them in front of you. With little practice you should get over that section with no issues after that is a cake walk. No con needed but alcohol would make your life easier and faster. Just 2 spike eggnog per run, much cheaper then con or b-cake.

Gemm

Gemm

Ascalonian Squire

Join Date: Apr 2010

Martyrs to the Flame [BurN]

N/

Bogroots is easy with most builds, i do it a few times a week with a normal set up in HM (similar to yours), Get 8 min on 1st and about 17-19 on 2nd, although i don't skip or avoid any groups. Not much preparation is required for Bogroots anyway, although i'd advise bringing an ST rit for protection against the rits, incubii etc

greenough

Frost Gate Guardian

Join Date: Jan 2009

A/E

Quote:
Originally Posted by Gemm View Post
Bogroots is easy with most builds, i do it a few times a week with a normal set up in HM (similar to yours), Get 8 min on 1st and about 17-19 on 2nd, although i don't skip or avoid any groups. Not much preparation is required for Bogroots anyway, although i'd advise bringing an ST rit for protection against the rits, incubii etc
I never said it was hard i simply wanted to post a build for the average player to do it in a decent time. I posted the video to show how to use it and some good ways to pull mobs and some ways to skip area's.

Since i posted it i have re-worked the build a little (with the help of Gabs) and figured out 2 different pulls which allow for faster times. consistent 6-12's with the skip on the second floor and 6-13's without. So basically you could do 4 runs in the time it takes to do 3, add's up after a while, 40-30.. and so on.

When i get some time i'll update it.

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Quote:
Originally Posted by Drk Dervish View Post
Funny after so many run I never know you don't need to rezone. Thank for you info ^^. Moral boost stays with you also

InStars

InStars

Frost Gate Guardian

Join Date: Feb 2011

Latvia

Tempus Omnia Revelat [TOR]

E/A

This build is so META, that everyone is using it for general-PVE not just Bog

Daddy

Academy Page

Join Date: May 2011

VSF

A/

Quote:
Originally Posted by Lanier View Post
I use infuse on my ER all the time and I also use a mm and a BiP in my party all the time. Its really no problem. Yes he does use infuse fairly often (on the BiPer at least, not so much on minions), but he recovers health quickly from AoR and ER. Spikes are prevented b/c the AI will use prot spirit or spirit bond. Then again, I also use Life Attunement on my ER.

I'v been using this hero setup for a very long time to do all types of HM stuff. Infuse with BiP or minions is just fine. I get that, but I have a problem with E/mo infusing minions when I want them to die. It got faster times with less hero deaths dropping infuse, so maybe I'm just crazy.

The elites are meta, but the rest of the skills are set up especially for Bogroots. Look at all the hex and condition removal.