Removing Charm Animal for PvP
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RaO
Seriously does no body actually remember those years where thumpers were all over PvP? |
Besides, i think ' thumpway" was still a " fair " build compared to builds and terrible metas that appeared after ( bbway, invokes, sins esurges, etc..)
Anyway, the idea itself isn't really good.. Although i'm pretty sure not many would play RaO/iway as a consequence, it would still provide a few more damage in the team for no reason( rit or eles in RA with no secondary class could just have extra damage, not really cool..)
maraxusofk
Desert Nomad
International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]
W/
Joined Aug 2005
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I'd rather have bad builds there and still being able to find a team whenever i log
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Bad builds are fun for at most a week. Anything longer than that and there will be a real detriment to the game. (Of course it depends on the build, the old Ghostly Might or the old Grenth's Balance was stuff that a full week of would have been awful) And of course at this point of the game it takes 3-6 months for bad builds to ever get addressed.
You don't understand why thumpers came around or why they left play.

