
Index: Offensive Builds (Overview) : Ctrl+F "i1" Defensive Builds (Overview) : Ctrl+F "i2"
This guide assumes you are knowledgeable about Guild Wars in general. You have been playing for a while and are comfortable about the professions strengths and weaknesses (although these will be explained). I assume you have access to the 7hero content (mercenary heroes) although I will provide leway for players who don't purchase this. I am also a sole supporter of NO-MICRO heroes. I believe if you have the right set-up, you can create fantastic team builds where all you worry about is YOURSELF.
To begin the fabulous journey of making your team build, you must first ask yourself these questions:What is this build being used for? Is my focus on offense, defense, or balanced? Does my teambuild (no matter how fantastic the idea) work in PvE?
Many factors play into the decision of the overall build. If your builds are meant to roll through dungeons with ease, a general thought would be to bring sufficient defense to aid you on your journey. Likewise, using a vanquish build, bring speed boosts will greatly assist you.
Not us first look at good builds but recognize the bad ones. In this manner, you can see yourself where the faults lie and learn. Click below to load a fictitious teambuild I made. Can you tell me whats wrong?

Before I tell you what is bad, I will explain that there are some good things about this teambuild.
Frequently in PvE, mobs are dealt with most efficiently with spike damage. Spike damage is efficient because it can eliminate dangerous foes quickly and it is less time intensive to blow up group after group of foes. Liquid Flame and Fireball are both fairly good spike skills within this setup. AoE (Area of Effect). Commonly seen as inefficient, this tool can be used with some effectiveness. AoE skills allow one skill to hit multiple foes = more damage for the single skill. Savannah Heat is a very powerful AoE skill along with Meteor Shower. Ritualists have become mainstream because their healing skills (among many) are very useful. Protective was Kaolai is a very efficient pary heal skill as it heals the entire party and can be activated very effectively. Healing Burst is an ideal choice for party heals. Weapon spells are unstrippable once applied which makes these vulnerable against enchantment removal. Weapon of Warding and Vengeful Weapon are good additions to the team as a whole.
The good points of the build in general are the elemenalist spikers have PwK and a fair choice of spiking/AoE spell. Healing Burst on the monk as well as good hex removal is also good.
(The points in bold are key positives to this build)