Update - Thursday, March 22, 2012
Missing HB
Reverting IoP( or anything) isn't a bad idea in fact, since it's still contributing to change the metagame.. The problem is that it should have been done on a much bigger picture, with much more skills.
Changing 3 skills won't do a lot and looks more like a nerf than anything else actually... Most of those would make sense on a large scale , but it just look like someone said " that build is getting boring/too OP let's nerf it " ..
I'm remembering a guild called [GENI] a few years ago that were running palm strike sins with roj heroes and still managed to get to top100, the build was nerfed a few days after...The same goes with BackBreaker that wasn't nerfed in HA/HB but did get nerfed because 1 guild ran it in GvG.
My point is that those updates are cool because they contribute to change the metagame, but it's not well done and looks more like biaised suggestions from a few players...
Changing 3 skills won't do a lot and looks more like a nerf than anything else actually... Most of those would make sense on a large scale , but it just look like someone said " that build is getting boring/too OP let's nerf it " ..
I'm remembering a guild called [GENI] a few years ago that were running palm strike sins with roj heroes and still managed to get to top100, the build was nerfed a few days after...The same goes with BackBreaker that wasn't nerfed in HA/HB but did get nerfed because 1 guild ran it in GvG.
My point is that those updates are cool because they contribute to change the metagame, but it's not well done and looks more like biaised suggestions from a few players...
HigherMinion
Much the opposite, actually. Think Microsoft. This was a pretty quick fix. 15e IoP was bad for what it does now.
Elnino
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I'm remembering a guild called [GENI] a few years ago that were running palm strike sins with roj heroes and still managed to get to top100, the build was nerfed a few days after...The same goes with BackBreaker that wasn't nerfed in HA/HB but did get nerfed because 1 guild ran it in GvG.
My point is that those updates are cool because they contribute to change the metagame, but it's not well done and looks more like biaised suggestions from a few players... |
Backbreaker getting kicked out of sins () was due to rampant abuse in HA. I can't remember any guild running a backbreaker build having any real success in GvG.
Those nerfs and the nerf to Illusion mesmers were definitely warranted. GvG has been a lot more fun since dervs were put in their place (and actually having some decent fluxes for a change) and these leftovers being dealt with can only improve the state of GvG.
On another note, when should we expect a nerf to shockwave? Seriously...
DiogoSilva
lemming
It's not.
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Mercury Angel
I don't get the Healing Breeze nerf. Not that Healing Breeze itself matters, just that it seems more like the fundamental issue is the energy engine that powers it. Energy engines are introduced to the game, abused, removed from play, more are introduced/reintroduced, abused, removed from play... Why try to keep them in the game if they're really unwanted? It seems easier not to have them at all than to try to remove every decent outlet that arises after the older ones are nerfed.
Missing HB
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Is Shockwave used and abused in GvG like it is in RA? Because that'll probably be the only factor that will lead to a nerf.
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On theory, as the game is called Guild Wars, it should consist of PvE and GvG players, and all should discuss together to find the best updates. I just hope it's not 2 guys that give their ideas according to what they lost to...
superraptors
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I don't get the Healing Breeze nerf. Not that Healing Breeze itself matters, just that it seems more like the fundamental issue is the energy engine that powers it. Energy engines are introduced to the game, abused, removed from play, more are introduced/reintroduced, abused, removed from play... Why try to keep them in the game if they're really unwanted? It seems easier not to have them at all than to try to remove every decent outlet that arises after the older ones are nerfed.
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time for people to use shit more smartly instead of button mashing.
Gabs88
The healing breeze thing I have no problem with at all, unlike many others here I believe it's a powerful skill, especially at mid-high attributes. (7 points healing prayers = 210 heal with no duration boost and 250 with +20%, for 10e, at 7 points!) But after the duration boost there was really no good reason why it should be as low cooldown as it was. Even 7, 8 or 12 sec would be fair.
IMO, the reason they didn't nerf it more is that they didn't want the extra work a PVE/PVP split would recuire ;p
IMO, the reason they didn't nerf it more is that they didn't want the extra work a PVE/PVP split would recuire ;p
Swingline
What I meant was the change to 15e, then they had to fix their mistake so a skill wouldn't become completely useless. With little resources you think they would try to avoid updates that end up being changed back. Same thing happened with the hero AI update.
Gabs88
Nah, that was something they broke unintentionally. Thread about it on bugs forum
ManMadeGod
Shockwave stoning spamming is trashing arena still.
Every game has 3~4 earth eles.
Every game has 3~4 earth eles.