Update - Thursday, March 22, 2012

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Reverting IoP( or anything) isn't a bad idea in fact, since it's still contributing to change the metagame.. The problem is that it should have been done on a much bigger picture, with much more skills.

Changing 3 skills won't do a lot and looks more like a nerf than anything else actually... Most of those would make sense on a large scale , but it just look like someone said " that build is getting boring/too OP let's nerf it " ..

I'm remembering a guild called [GENI] a few years ago that were running palm strike sins with roj heroes and still managed to get to top100, the build was nerfed a few days after...The same goes with BackBreaker that wasn't nerfed in HA/HB but did get nerfed because 1 guild ran it in GvG.

My point is that those updates are cool because they contribute to change the metagame, but it's not well done and looks more like biaised suggestions from a few players...

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Quote:
Originally Posted by Swingline View Post
Stone Sheath I get but the rest is worthless.

The revert of IoP is a clear sign they don't know what the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO they are doing.
Much the opposite, actually. Think Microsoft. This was a pretty quick fix. 15e IoP was bad for what it does now.

Elnino

Elnino

Wilds Pathfinder

Join Date: May 2008

In a house

Proof Of A Nets Laziness[HB]

A/W

Quote:
Originally Posted by Missing HB View Post
I'm remembering a guild called [GENI] a few years ago that were running palm strike sins with roj heroes and still managed to get to top100, the build was nerfed a few days after...The same goes with BackBreaker that wasn't nerfed in HA/HB but did get nerfed because 1 guild ran it in GvG.

My point is that those updates are cool because they contribute to change the metagame, but it's not well done and looks more like biaised suggestions from a few players...
Would like to see some sources here. If I remember correctly, the nerfing of the build GENI ran (it's the DKKL 3 roj hero build right?) coincided with the removal of heroes from PvP. It's was more than just that guild.

Backbreaker getting kicked out of sins () was due to rampant abuse in HA. I can't remember any guild running a backbreaker build having any real success in GvG.

Those nerfs and the nerf to Illusion mesmers were definitely warranted. GvG has been a lot more fun since dervs were put in their place (and actually having some decent fluxes for a change) and these leftovers being dealt with can only improve the state of GvG.

On another note, when should we expect a nerf to shockwave? Seriously...

DiogoSilva

Krytan Explorer

Join Date: Feb 2011

Girl

E/

Quote:
Originally Posted by Elnino View Post
On another note, when should we expect a nerf to shockwave? Seriously...
Is Shockwave used and abused in GvG like it is in RA? Because that'll probably be the only factor that will lead to a nerf.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

It's not.

1234

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

I don't get the Healing Breeze nerf. Not that Healing Breeze itself matters, just that it seems more like the fundamental issue is the energy engine that powers it. Energy engines are introduced to the game, abused, removed from play, more are introduced/reintroduced, abused, removed from play... Why try to keep them in the game if they're really unwanted? It seems easier not to have them at all than to try to remove every decent outlet that arises after the older ones are nerfed.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by DiogoSilva View Post
Is Shockwave used and abused in GvG like it is in RA? Because that'll probably be the only factor that will lead to a nerf.
I'm actually wondering how Test Krewe team is working... it would be nice to have some explainations about it, maybe it would help players to understand those updates..

On theory, as the game is called Guild Wars, it should consist of PvE and GvG players, and all should discuss together to find the best updates. I just hope it's not 2 guys that give their ideas according to what they lost to...

superraptors

superraptors

Grotto Attendant

Join Date: Dec 2008

W/

Quote:
Originally Posted by Mercury Angel View Post
I don't get the Healing Breeze nerf. Not that Healing Breeze itself matters, just that it seems more like the fundamental issue is the energy engine that powers it. Energy engines are introduced to the game, abused, removed from play, more are introduced/reintroduced, abused, removed from play... Why try to keep them in the game if they're really unwanted? It seems easier not to have them at all than to try to remove every decent outlet that arises after the older ones are nerfed.
too spammable on an /mo splitter is the reason why it was slightly nerfed, it shouldn't be able to be reapplied 2 seconds after it has been stripped.

time for people to use shit more smartly instead of button mashing.

Gabs88

Desert Nomad

Join Date: Jan 2011

The healing breeze thing I have no problem with at all, unlike many others here I believe it's a powerful skill, especially at mid-high attributes. (7 points healing prayers = 210 heal with no duration boost and 250 with +20%, for 10e, at 7 points!) But after the duration boost there was really no good reason why it should be as low cooldown as it was. Even 7, 8 or 12 sec would be fair.

IMO, the reason they didn't nerf it more is that they didn't want the extra work a PVE/PVP split would recuire ;p

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Quote:
Originally Posted by HigherMinion View Post
Much the opposite, actually. Think Microsoft. This was a pretty quick fix. 15e IoP was bad for what it does now.
What I meant was the change to 15e, then they had to fix their mistake so a skill wouldn't become completely useless. With little resources you think they would try to avoid updates that end up being changed back. Same thing happened with the hero AI update.

Gabs88

Desert Nomad

Join Date: Jan 2011

Quote:
Originally Posted by Swingline View Post
What I meant was the change to 15e, then they had to fix their mistake so a skill wouldn't become completely useless. With little resources you think they would try to avoid updates that end up being changed back. Same thing happened with the hero AI update.
Nah, that was something they broke unintentionally. Thread about it on bugs forum

ManMadeGod

ManMadeGod

Frost Gate Guardian

Join Date: Dec 2005

Shockwave stoning spamming is trashing arena still.
Every game has 3~4 earth eles.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by ManMadeGod View Post
Shockwave stoning spamming is trashing arena still.
Every game has 3~4 earth eles.
Balanced Stance and like a rolling stone inscription say hi.

I agree with the IoP nerf, that spell was too powerful, actually better for damage than glimmering mark.