Please critique this build
agrios
Hi, Id like know what do you think of this generic, PVE, dagger build to be used while grouping or h/h.
code: AXIyI3xkAEx3BT3zOYcGAArI
Optional:
-Can be PI or SY
Strenghts:
- Good e-management
- Virtual non-stop chain w/ 3 PBAoE attacks
- Quick Deep Wound helps spikes
- Good crit rate (nearly 60%)
Weaknesses:
-Melee hate
-IAS lower than Critical agility
-No blocking
-Strips
Usage:
- Keep GDA and WoA up all times
- Combo with 1, 2, 3, 4, 3, 5 (w/the last 3 skills damaging all around you).
How could this build be improved?
code: AXIyI3xkAEx3BT3zOYcGAArI
Optional:
-Can be PI or SY
Strenghts:
- Good e-management
- Virtual non-stop chain w/ 3 PBAoE attacks
- Quick Deep Wound helps spikes
- Good crit rate (nearly 60%)
Weaknesses:
-Melee hate
-IAS lower than Critical agility
-No blocking
-Strips
Usage:
- Keep GDA and WoA up all times
- Combo with 1, 2, 3, 4, 3, 5 (w/the last 3 skills damaging all around you).
How could this build be improved?
Daris
critical defense is always nice, easy to maintain
ultimak719
I would say you don't need both phoenix and whirlwind attack. Pick one or the other. This gives you room for another pve only skill like asuran scan. Also, great dwarf armor is typically outclassed by having a protection hero or a soul twisting rit. You might want to consider critical defenses for that extra slot.
Zealous daggers and WoTA are typically all you will need for energy management, so I would say use jagged strike instead of golden lotus, merely because it recharges faster.
I'm not sure about the numbers and I don't think you really want to scrap the idea entirely, but I believe Jagged < Fox fangs < death blossom spamming produces better aoe than your current setup. I would try it both ways and see which you liked better.
Zealous daggers and WoTA are typically all you will need for energy management, so I would say use jagged strike instead of golden lotus, merely because it recharges faster.
I'm not sure about the numbers and I don't think you really want to scrap the idea entirely, but I believe Jagged < Fox fangs < death blossom spamming produces better aoe than your current setup. I would try it both ways and see which you liked better.
Gabs88
Jagged| Fox Fangs| Death Blossom| Flashing OR WoTA depending on zone| Critical Eye| Critical Agility (+25 armor, much better for sin then great dwarf armor)| Deaths Charge OR IAU |and Brawling Headbutt, Asuran Scan, Whirlwind or SY! is what I run. It all depends on what foes you wanna fight whats best.
floodwig
i like the combo of daggers and whirlwind attack, is it possible to get a double hit on one of these?
skills i would consider trying to work in, especially in optional slot...
critical agility, shroud of distress, critical eye(if having energy troubles)
skills i would consider trying to work in, especially in optional slot...
critical agility, shroud of distress, critical eye(if having energy troubles)
Premium Unleaded
Double strikes only trigger when autoattacking.
Rhershy8
Idk why people like Wota so much. Critical agility works fine in it's place, and its 33% IaS is too good to pass up. This frees up an elite slot for flashing blades. You can take on hard hitting melee with FB and not have to kite. My dagger spam build is (using zealous daggers of course):
jagged strike
fox fangs
death blossom
critical eye
critical agility
save yourselves!
death's charge/pve skill of your choice
flashing blades
attribute set-up:
12+1+2 dagger mastery
12+1 critical strikes
3 shadow arts
jagged strike
fox fangs
death blossom
critical eye
critical agility
save yourselves!
death's charge/pve skill of your choice
flashing blades
attribute set-up:
12+1+2 dagger mastery
12+1 critical strikes
3 shadow arts
Cuilan
Have you tried asking them? WoTA is less likely to be removed and doesn't have an activation time. It also helps with energy when under cons. Critical Agility is an enchantment that renews itself to the top of the enchantment stack.
Flashing Blades is terrible for the same reasons Nightstalker's Insignia are terrible.
Flashing Blades is terrible for the same reasons Nightstalker's Insignia are terrible.
afya
flashing blade is ok, but wota helps energy and speed especially when facing heavy enchant removal.
also consider the current meta having so much defenses with emo or st or imbagon, that blocking isn't always needed.
also consider the current meta having so much defenses with emo or st or imbagon, that blocking isn't always needed.
fireflyry
Personally I don't see the need or desire for any deep wound on a PvE Sin build.As the game stands it's usually detrimental to your overall DPS.If your going to roll a spike build go pure spike.If your rolling DB you want as many rotations of your chain as possible before your target drops hence deep wound is counter-productive.
Outside that... there's no logical reason to not take CA.Non-elite IAS and armor that spanks WotA.
Each to their own.
Outside that... there's no logical reason to not take CA.Non-elite IAS and armor that spanks WotA.
Each to their own.
DRGN
I've used Finish Him on my Sin for a while now and I've found it to be really useful, even without AP. The extra damage + DW that you can apply without messing up your DPS at makes it really useful for taking down things that really need to die(like a monk in HM Slaver's). I also run WotA with Critical Agility because, as people have said, the extra crits are nice, CA is very vulnerable to enchant stripping because of the way it reapplies itself, and there's not really a whole lot to go in that slot anyway(I currently run Jagged/FF/DB/Finish Him/SY/CA/Critical Eye/WotA when I do play my sin).