I was unsure if I should revive an old post regarding this topic
(search found me this thread: http://www.guildwarsguru.com/forum/new-elite-dungeon-ascalon-catacombs-t10224744.html?t=10224744&highlight=Wizard%27s+Fol ly )
so I am beginning anew, feel free to chastize/change.
I think about Wizard's Folly every now and again since I still wander around in Pre. I think this would make some nice additional content for GW1 (and 2).
From what I remember the passage to Wizard's Folly was cut off, not necessarily that the entire mountain and village was destroyed in the Searing. Perhaps extreme magic to keep the inhabitants safe mixed with the Charr's magic and something really bad happened. Perhaps the illusion is wavering and we need to find a back way in to check it out, say starting from the much ignored Tomb of the Primeval Kings. We could also gain access to a new Tyrian Dungeon, Ascalon Catacombs. Granted I didn't find any lore about the original catacombs or consider how it may relate to the GW2 version but I would like to see it none the less.
When I think of the area and the threats it may contain I think of broken gravity laws, Wild Wildlife including trees (maybe they're just anti-spider), Bandit and Wizard factions at odds with each other for power or in fear of the unknown extent of the Charr invasion. Heck maybe a handful of Charr made it that far to terrorize the people but due to being cut off from the rest of their warband eventually found themselves changing allegiances. We don't know what/who may be lurking in the Catacombs, a rebel faction, loose Charr, or something more sinister.
I think I'd even purchase it like I did the Bonus Mission Pack. Would anyone else be interested in this?
H

hope you like it