As the title says this thread is about two sets of builds I use. One for myself as a sin, and the other for myself and two friends, a mesmer(who likes to OVERAGGRO everything(caps for a reason)) and an Ele without nightfall, and no he doesn't plan on buying it.
The builds are mainly for Vanq's and Dungeons in HM, though some NM dungeons will be done for LMOTN titles.
I'm looking for tweaks, advice, and help on making the builds as effective as possible. Maybe a skill isn't so useful on a hero, or Utilize the extra humans in ____ a way.
Either way here are some Pawnd's of the build.
7H -
3 Player - First 3 are players
I'm thinking of Dropping the SoGM on the 3 player builds, for another RoJ with divine healing and heavens delight. Thoughts?
Phys Player Support 7h and 3 Player Support 5h
Net The Nabi
Gabs88
I made a post about this subject like a couple of weeks ago or so, you may find it interesting:
http://www.guildwarsguru.com/forum/s...96&postcount=5
http://www.guildwarsguru.com/forum/s...96&postcount=5
Net The Nabi
Would you care to defend some of your skill choices? Just so I could see why you chose them over others?
Why Shatter Enchantment over mistrust or guilt when you have drain enchantment?
Why JI on the UA and why UA over RoJ?
Why Earthbind with virtually no KD on the team?
Why Res Sig? Why not something Re-usable? Because of UA?
Where does most of your damage come from, your builds are heavily defensive?
Why shield guardian(i think?) on the Emo?
Why Shatter Enchantment over mistrust or guilt when you have drain enchantment?
Why JI on the UA and why UA over RoJ?
Why Earthbind with virtually no KD on the team?
Why Res Sig? Why not something Re-usable? Because of UA?
Where does most of your damage come from, your builds are heavily defensive?
Why shield guardian(i think?) on the Emo?
Gabs88
Quote:
Originally Posted by Net The Nabi
Why Shatter Enchantment over mistrust or guilt when you have drain enchantment?
My preferred domination bar for casters is:
Mistrust, Cry, Spiritual Pain, Unnatural Signet for the 2 first bars. And if I run 3 domination mesmers same team I do Spiritual and Unnatural on all 3, Cry + Mistrust on one, Mistrust + Shatter on another and Shatter + Cry on third. Or 3x Cry, 2x Mistrust, 1x Shatter, both work.
For melee I drop spiritual pain in favor of Shatter Hex, sometimes grab some extra energy management.
Shatter Enchantment rarely comes in to play before I use triple mes.
Quote: Why JI on the UA and why UA over RoJ? 1. Holydamage is always awesome, rangers, warriors or whatever you fight it's the best.
2. 20% armor penetration, try it yourself and see what it does for your damage.
3. UA is an awesome skill, RoJ is a playstyle choice. Depending on the player, RoJ can either be amazing or craptastic.
4. UA is better with multiple players in team, RoJ is more of a solo thing when you tank and ball every group. And this post is about a hero base for a player team.
Quote: Why Earthbind with virtually no KD on the team? 1. Because it lets you KD foes that would otherwise be immune. (Golems, Ogres, bosses and similar.
2. Because a lot of the bars do include a spammable KD (Brawling Headbutt, YMLAD, Evas). Of course if you don't have a KD don't use it.
And if you don't like it nobody's stopping you from replacing it.
Quote:
Why Res Sig? Why not something Re-usable? Because of UA?
Simply because everyone has their own preferred res skill. I just put something recognizable in there. That said lately I've actually been using res sig quite a lot. Especially if I use UA. It has the most obvious drawback, but also the most obvious advantages. Quote:
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