Double Dragon Dervish
Flash Dilithium
Skills:
Wearying Strike
Aura Slicer
Heart of Fury
Aura of Thorns
Fleeting Stability
Double Dragon
Conjure Flame
Resurrection Signet
Attributes:
Scythe Mastery: 12+1+1
Mysticism: 8+1
Earth Prayers: 5+1
Fire Magic: 9
Usage:
The whole point is to run two of these Dervishes that chain Double Dragon on each other almost indefinitely. For best results, also bring this...
Skills:
Ray Of Judgement
Reversal of Damage
Smite Condition
Castigation Signet
Smite Hex
Strength Of Honor
Smiter's Boon
Waste Not, Want Not
Attributes:
Smiting Prayers: 12+1+1
Divine Favor: 10+1
Inspiration Magic: 8
Usage: Maintain Strength Of Honor on both Dervishes and manage energy with WNWN and Castigation Signet.
Try these builds out for yourself. Also note that these builds are generally Hero friendly so you can throw them on your heroes and watch things explode.
Wearying Strike
Aura Slicer
Heart of Fury
Aura of Thorns
Fleeting Stability
Double Dragon
Conjure Flame
Resurrection Signet
Attributes:
Scythe Mastery: 12+1+1
Mysticism: 8+1
Earth Prayers: 5+1
Fire Magic: 9
Usage:
The whole point is to run two of these Dervishes that chain Double Dragon on each other almost indefinitely. For best results, also bring this...
Skills:
Ray Of Judgement
Reversal of Damage
Smite Condition
Castigation Signet
Smite Hex
Strength Of Honor
Smiter's Boon
Waste Not, Want Not
Attributes:
Smiting Prayers: 12+1+1
Divine Favor: 10+1
Inspiration Magic: 8
Usage: Maintain Strength Of Honor on both Dervishes and manage energy with WNWN and Castigation Signet.
Try these builds out for yourself. Also note that these builds are generally Hero friendly so you can throw them on your heroes and watch things explode.
Olle
2 DD+RoJ=too much aoe, foes will flee.
Flash Dilithium
You also have two copies of Aura of Thorns and DD is a mobile AoE. Fleeing doesn't do them very much.
Taevion0
i tried double dragon on a zm one day but it was between me and melonni and a pug team. I had to micro her, i found the eye candy to be 10/10 but the constant casting and downtime of the skill was 2/10 for me. I gave up on tyring to make something out of it
Not New
DD does not cause scatter..but RoJ will...but that skill does not last terribly long anyway
I like the idea as a concept,,but having only 9 in fire magic, and having attributes split in 4 lines worries me.
I'm almost certain a better combination can be found, or for that matter having DD on 2 ele heroes.
With 2 ele heroes, both dervs can have DD on them at 16 fire magic... plus you'll have 2 DD's in the back line for when the melee breaks and goes after them...which they will.
That way the dervs can spec more into earth prayers and have much higher survivability.
Without testing I imagine something like..
2x VoS Dervs 11 earth 10 Mysticism 11 Scythe
2x DD Eles 16 fire 13 ES
Panic
Emo with Prot Prayers
Emo with Smite (SoH) for Dervs or 15/15 Smitter monk (Side Note: Shield of Judgment on Smite monk would be a better choice than ROJ, cause it stops damage from happening)
HB hero straight healing
Still don't think any combination of any permutation of Dervs and DD,will actually beat having more Mesmers heroes.
I like the idea as a concept,,but having only 9 in fire magic, and having attributes split in 4 lines worries me.
I'm almost certain a better combination can be found, or for that matter having DD on 2 ele heroes.
With 2 ele heroes, both dervs can have DD on them at 16 fire magic... plus you'll have 2 DD's in the back line for when the melee breaks and goes after them...which they will.
That way the dervs can spec more into earth prayers and have much higher survivability.
Without testing I imagine something like..
2x VoS Dervs 11 earth 10 Mysticism 11 Scythe
2x DD Eles 16 fire 13 ES
Panic
Emo with Prot Prayers
Emo with Smite (SoH) for Dervs or 15/15 Smitter monk (Side Note: Shield of Judgment on Smite monk would be a better choice than ROJ, cause it stops damage from happening)
HB hero straight healing
Still don't think any combination of any permutation of Dervs and DD,will actually beat having more Mesmers heroes.
Azazello
I like the idea but when something runs to the backline, derv 2 is gonna blow his DD on them.
Kunder
Conjure + SoH is good, but VoS is much better than DD. VoS will do approximately the same damage as r9 DD against 1 foe, 2x as much damage against 2 foes, etc etc.
Transforming it into a D/E PR build would also perform significantly better, but the math is a lot more complex so I'll just leave it at that.
Quote:
Transforming it into a D/E PR build would also perform significantly better, but the math is a lot more complex so I'll just leave it at that.
Quote:
1 smite monk
4 discord necros
1 Ether Prod Prot Ele
Kunder
No, use VoS + Conjure. Sand Shards and Staggering force are also an absolute baller combination. Not sure if Staggering gets removed before Conjure's bonus is applied in the damage equation, but you still work out way ahead either way.
The attribute spread is nothing to worry about. 10/9/9/8 is a balanced setup, though I suspect that 11/9/8/8 probably edges it out. Would have to run a lot of calculations to figure out which is better.
The attribute spread is nothing to worry about. 10/9/9/8 is a balanced setup, though I suspect that 11/9/8/8 probably edges it out. Would have to run a lot of calculations to figure out which is better.
bleh
How is the E-management with heros?
Just a thought..
You could replace your ROJ with a DD/Resto or Prot Ele.
And run one Derv with Gust + Whirlwind/Inferno with 9 fire for conjure still.
Just figure that 9 fire isnt making the most of double dragon.
guess its only a potential 3-9 dmg x 8 seconds extra your missing though.
Just a thought..
You could replace your ROJ with a DD/Resto or Prot Ele.
And run one Derv with Gust + Whirlwind/Inferno with 9 fire for conjure still.
Just figure that 9 fire isnt making the most of double dragon.
guess its only a potential 3-9 dmg x 8 seconds extra your missing though.
Flash Dilithium
Quote:
Originally Posted by Not New
Are these two Dervs heroes? or is it 1 hero and 1 player?
I ask because Heroes will recast DD on themselves irregardless if another hero cast it on them all ready.. and in cases like that DD always targets closest Ally. I cant see hero AI being smart enough to know to wait for DD to wear off before casting again. Or the AI to be smart enough to cast the skill ONLY on the other Derv. Of course U can easily micro both Dervs.
Quote:
Originally Posted by Kunder
The attribute spread is nothing to worry about. 10/9/9/8 is a balanced setup
That attribute spread is horrendous. It's like saying, "I use 8 healing monks for my team build. The damage is nothing to worry about because each one of the monks can wand people." It's kind of ridiculous.
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