Allow GW to be played without internet (single-player)

Vanaro

Ascalonian Squire

Join Date: Apr 2012

This IS crazy, but it needs this.

Guild Wars 1 needs a sort of single player, and since I see the servers will be shutting down due to Guild Wars 2, due to very low player-count.
And yes, yes, they said they wouldn't shut down the servers after Guild Wars 2 but they will eventually. And considering I got the Guild Wars Trilogy 2 days ago, I've got so much to do in this game. I had Guild Wars about 5 years ago, compared to now, Guild Wars fate isn't looking that great in this time.

Getting stuff done with other people is alot harder then it was years back. I find myself playing this game solo anyway, if most new players who buy this game are going to be doing everything solo, why don't they make a single-player update for when the servers eventually give over? So it doesn't feel like we're wasting our time!

I don't even feel like playing this game at this point in time, knowing that anything I accomplish will soon be undone, and even with them saying that the servers will still be running, do they know exactly how many people will still be playing it?
By making a single-player update it feels like I'm not wasting my time!

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

/doh

There's heroes and henchmen for that. Heroes are even allowed in elite areas.

Anyways, the servers will stay up for as long as people play. And there's new players every day, so I wouldn't worry much.

LanaDarkess

LanaDarkess

Frost Gate Guardian

Join Date: Aug 2011

Australia

N/

......So does that mean that because I've been playing by myself, but with heroes, that I've been playing multiplayer?

Heroes and henches, man.

You expect to be able to take on EVERYTHING with SoS?

jcegt87

Frost Gate Guardian

Join Date: Jul 2008

P/E

what the hell are heros and henchies for? or even mercenary heros

ultimak719

Frost Gate Guardian

Join Date: May 2011

Maryland

Gods of Legendary Destroyers [GOLD]

A/

The game is balanced for a full party, they are not going to scrap everything, change the mechanics of the whole pve and pvp world, and totally screw over everyone that still do play it.

Especially when it is this close to gw2 release. They will not spend the resources, time, and energy to an update that might make potential gw2 players see them as unpredictable and stupid.

Lordkrall

Frost Gate Guardian

Join Date: Jan 2011

W/

They did add a single-player update over a year ago (at 3rd March 2011 to be exact)

http://wiki.guildwars.com/wiki/Feedb...dates/20110303

Vanaro

Ascalonian Squire

Join Date: Apr 2012

Quote:
Originally Posted by MithranArkanere View Post
/doh

There's heroes and henchmen for that. Heroes are even allowed in elite areas.

Anyways, the servers will stay up for as long as people play. And there's new players every day, so I wouldn't worry much.
Depends on how many people will stay, when gw2 is released, I really do hope the servers stay up for as long as possible, I want to be able to play this game for quite a while

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Quote:
Originally Posted by Lordkrall View Post
They did add a single-player update over a year ago (at 3rd March 2011 to be exact)

http://wiki.guildwars.com/wiki/Feedb...dates/20110303
I refer to a single player update for when the servers go down, we would still be able to play. c:

Lordkrall

Frost Gate Guardian

Join Date: Jan 2011

W/

The server won't go down in the near future. I am quite sure we will get a warning rather long before they go down aswell.

TrippieHippie89

TrippieHippie89

Lion's Arch Merchant

Join Date: Mar 2008

Saegertown, PA

High by Nine [Bong]

Me/W

As pretty much already stated, heroes or hench are really your best bet unless you're solo farming. SoS is pretty much the standard for that. There are others, though. Warriors can solo a good bit(mind you nothing extrodinarially profitable that i can recall offhand, then again pve was never my forte

bleh

bleh

Krytan Explorer

Join Date: Aug 2005

N.Z.

_

P/

OP is talking about internet-depedance not gameplay.
Gameplay is fully single-player accessible which gave the game new life (7 hero update)

The character files are on the server
- meaning you can log in anywhere.
- They are not easy to exploit/hack.
- they are easily updated.
- they arn't easily made to be "single player" characters (without internet)

Good news is:
-GW works amazingly smooth on 56k internet heros only( when my cap is out).
-The amount of server space/ resources GW1 world takes is minimal when compared to the big farm they will have for GW2.
-People buying GW2 should = GW1 servers staying up longer, as that is the revenue.

PS: less people playing means, less people draining server resources.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

I think OP meant "single player" as opposed to "multiplayer" -> implying ONLINE multiplayer mode.

Request worded incorrectly aside, I believe what's being suggested here is some form of off-line play because he/she fears the shutdown as soon as GW2 comes out.

Nothing new then...

TrippieHippie89

TrippieHippie89

Lion's Arch Merchant

Join Date: Mar 2008

Saegertown, PA

High by Nine [Bong]

Me/W

Also, i just started a Ranger for an old school proph playthrough. Rangers from what im seeing are by far the most versatile class, capable of spears, daggers, swords, hammers, and probably axes(lets not forget bows eh) with ALOT of survival skills(blocking stances, troll unguent, etc etc) My Ranger has really revived my interest in GW1(seeing as how ive played pretty much nothing but mes for the past 6 years) If you don't have one, try it out. May not be exactly what you're looking for, but they're definately a blast in PvE and PvP both

ruk1a

ruk1a

Wilds Pathfinder

Join Date: May 2008

UR MOM LOL

ATTACK OF THE KILLER TOMATOES

A/

They aren't going to just take the servers down once GW2 goes live.. so relax. Play the game.

I suspect it will remain online for years to come.

GODh

GODh

Jungle Guide

Join Date: Nov 2005

The Netherlands

BFTW and DLRR

I dont undestand why some people starts to think that the gw1 is going to close when gw2 goes live... thats bs.

You even can work on your HOM after gw2 gets live... and probably for many years.

superraptors

superraptors

Grotto Attendant

Join Date: Dec 2008

W/

when the game starts losing money they will start shutting down servers 1 by 1.

shouldn't take you more then 4 months to clock the game casually, you can do it in a week if you are a freak.

Alay

Frost Gate Guardian

Join Date: Nov 2010

MMOs "die" and get shut down, and you lose all your hard work.

Kind of comes with the whole package. It sucks, but if ya had fun that's all that matters *shrug*

I doubt GW1 will die for a very long time though.

gungergong

Pre-Searing Cadet

Join Date: Apr 2012

GW1 isn't really an MMO, more comparable to an instanced online RPG like Diablo II (which has offline single player). It would probably take some dev work but not impossible like WoW or other true-MMOs.

Makes me wonder what it would be like to play this game with absolutely zero lag.

LanaDarkess

LanaDarkess

Frost Gate Guardian

Join Date: Aug 2011

Australia

N/

I'm pretty sure the "single-player" mode has been addressed and found defunct via heroes and henchmen.

If it was just the wording that was wrong, could we get the OP to re-word it?

Vanaro

Ascalonian Squire

Join Date: Apr 2012

Quote:
Originally Posted by bleh View Post
OP is talking about internet-depedance not gameplay.
Gameplay is fully single-player accessible which gave the game new life (7 hero update)

The character files are on the server
- meaning you can log in anywhere.
- They are not easy to exploit/hack.
- they are easily updated.
- they arn't easily made to be "single player" characters (without internet)

Good news is:
-GW works amazingly smooth on 56k internet heros only( when my cap is out).
-The amount of server space/ resources GW1 world takes is minimal when compared to the big farm they will have for GW2.
-People buying GW2 should = GW1 servers staying up longer, as that is the revenue.

PS: less people playing means, less people draining server resources.
Apologies for my bad wording, I made this thread quite late at night when not really concentrating
"OP is talking about internet-depedance not gameplay."
That is what I mean yes

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Quote:
Originally Posted by superraptors View Post
when the game starts losing money they will start shutting down servers 1 by 1.

shouldn't take you more then 4 months to clock the game casually, you can do it in a week if you are a freak.
4 months? I could play this game for years and feel like I'm not getting my moneys worth, If they decided to close servers when in the middle of that, I wouldn't be impressed

----------

Quote:
Originally Posted by Gill Halendt View Post
I think OP meant "single player" as opposed to "multiplayer" -> implying ONLINE multiplayer mode.

Request worded incorrectly aside, I believe what's being suggested here is some form of off-line play because he/she fears the shutdown as soon as GW2 comes out.

Nothing new then...
Yeah, again apologies, that is what I mean, except not "as soon as GW2 comes out." But later, which for when the time comes there should be a sort of "single player" opposed to multiplayer.
But then you could say that with any mmo really, but Guild Wars feels different

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by Vanaro View Post
4 months? I could play this game for years and feel like I'm not getting my moneys worth, If they decided to close servers when in the middle of that, I wouldn't be impressed
Ever think that maybe it'd be more appropriate to ask for a single-player version of GW1 when they actually announce that the game's servers are going to be taken down? As it stands, they've said they have no plans to take down the servers, and I can guarantee that they won't do it in the near future; GW2 is going to sell copies of GW1 to people who want HoM items (or who just want to see more of the early lore), surely enough people to cover bandwidth costs.

KZaske

KZaske

Jungle Guide

Join Date: Jun 2006

Boise Idaho

Druids Of Old (DOO)

R/Mo

Single play mode was introduced with heros.

Mintha Syl

Mintha Syl

Desert Nomad

Join Date: Apr 2010

Quote:
Originally Posted by KZaske View Post
Single play mode was introduced with heros.
Another one who doesn't understand what the op meant...


On topic, of course that's something many would want but of course only when the servers are being closed, not years before.
So a bit too early...

KZaske

KZaske

Jungle Guide

Join Date: Jun 2006

Boise Idaho

Druids Of Old (DOO)

R/Mo

Quote:
Originally Posted by Mintha Syl View Post
Another one who doesn't understand what the op meant...


On topic, of course that's something many would want but of course only when the servers are being closed, not years before.
So a bit too early...
Oh I understood what the OP wanted. I just chose to ignore it. What the OP wanted would cost as much as the developement of GW:Eye of the North with no finicial reward for ArenaNet, something that has about as much chance of happening as an ice cube surviving for a week in a lava flow. The mechanics of the game itself would need to be entirely rewritten.
There have been a couple of "home brew" servers, I am not sure of thier status but they might serve the OP's needs if he/she can find one.

Hanok Odbrook

Hanok Odbrook

Wilds Pathfinder

Join Date: May 2005

Tyria

Real Millennium Group

Mo/N

You never know. I have seen this request come up several times over the years (and have tossed the hint out myself on occasion). Personally, I wouldn't be opposed to paying extra to be able to get a true off-line single-player version of the game - especially if it could be done in a way that allows up to download our characters and progress in the game so we can pick up at the same point where we left off.

I would like to think that with today's technology something like this would be possible, and if anyone can pull it off, it would be the folks at Anet. This is the quandary we run into with on-line only games now. Being from the old school, it's nice to be able to pick and re-install/play any of the myriad of games I have bought over the years. Not so much with MMOs, which is the primary reason I avoided them until GW came out - at least I would only be out the initial $50 cost of the game. Low and behold, four accounts and countless store transactions later and that investment has grown quite a bit. It would be nice to be able to capitalize on it more, even if it meant dishing out a few more bucks. GW1 is certainly a game worth coming back to for years on end.

Hanok

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

Quote:
Originally Posted by KZaske View Post
Oh I understood what the OP wanted. I just chose to ignore it. What the OP wanted would cost as much as the developement of GW:Eye of the North with no finicial reward for ArenaNet, something that has about as much chance of happening as an ice cube surviving for a week in a lava flow. The mechanics of the game itself would need to be entirely rewritten.
Do you think it will be that hard? I'm not a programmer but woulnd't releasing a dedicated server client with some restrictions of course be enough?

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by aspi View Post
Do you think it will be that hard? I'm not a programmer but woulnd't releasing a dedicated server client with some restrictions of course be enough?
Unlikely.

This would only provide some connectivity, but still, no access to the game database -> that would imply a fresh start for anyone, unless Anet makes all data (highly redundant!) available for anyone, which they wouldn't.

Not to mention that there's much more than just "a server" working in background: each of the provided services/functions are served indipendently, they have login servers, chat servers and actual game servers...

CrazyFarmer

Pre-Searing Cadet

Join Date: Jan 2012

Brazil

Mo/

There are too much of gamecode on server side, and I think there is no budget to make an offline version with sync when getting online.
Much more rentable just let it as it is.

If it's not rentable, there is no other way than a shutdown. Tabula Rasa, Auto Assault, servers dies every day.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

If GW2 has any network code in common, it doesn't seem to be in ANet's best interest to spend any time and money doing this. I would expect that maintaining GW1 server(s) is cheaper than rewriting the game to remove the server requirement. There's also the GW HoM link to consider.

People need to stop panicking about the servers shutting down immediately after GW2.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

This has been suggested before and is repeatedly shot down.

Why?

Because it'd be incredibly easy to cheat. If the entire client was built client side rather then server side, you could mess with drop tables, give yourself infinate gold/ecto/FoW armor via hacks.
And if you could somehow log back on with your stuff afterwards, you'd ruin a lot of stuff. You want your accomplishments to mean something? Good luck. Allow this and your accomplishments will never mean anything again.

Auron of Neon

Auron of Neon

cool story bro

Join Date: Apr 2006

Mililani

yumy

Quote:
Originally Posted by HawkofStorms View Post
This has been suggested before and is repeatedly shot down.

Why?

Because it'd be incredibly easy to cheat. If the entire client was built client side rather then server side, you could mess with drop tables, give yourself infinate gold/ecto/FoW armor via hacks.
And if you could somehow log back on with your stuff afterwards, you'd ruin a lot of stuff. You want your accomplishments to mean something? Good luck. Allow this and your accomplishments will never mean anything again.
An offline mode would be permanently offline, not offline until you decided to magically port your characters over to ArenaNet's servers.

Blackbirdx61

Blackbirdx61

Lion's Arch Merchant

Join Date: Dec 2011

Maryland.

Costumed Aggression. : )

R/E

Online for me is mostly about chatting with my guild; or getting a little guidance now and again Like trying to blow up the wrong doors for the THead keep Bonus.

Personally I would like an offline H/H only option; for when I dont have the easy net access I have at home. Preferably something that could be resynced later to track your accomplishments, of course some idiot(s) could and would hack it; due props for the Hack; but it's no accomplishment in game terms; it does not invalidate the accomplishment of people that actually did the work.

Hackers are just part of the world we live in, and the only way around them entirely is to get out your funny dice and play D&D; Does anyone still play D&D?

Kunder

Desert Nomad

Join Date: Nov 2010

Keeping servers up is pretty damn cheap (relatively speaking). Guild Wars is still selling, and the in game items are certainly selling. I wouldn't worry about servers going down any time soon, they are still making a profit of Guild Wars even today. As long as it makes them money there is no reason to stop running servers.

I would really like to see private servers though. Its a shame GWLP fizzled out.

Vanaro

Ascalonian Squire

Join Date: Apr 2012

Quote:
Originally Posted by HawkofStorms View Post
This has been suggested before and is repeatedly shot down.

Why?

Because it'd be incredibly easy to cheat. If the entire client was built client side rather then server side, you could mess with drop tables, give yourself infinate gold/ecto/FoW armor via hacks.
And if you could somehow log back on with your stuff afterwards, you'd ruin a lot of stuff. You want your accomplishments to mean something? Good luck. Allow this and your accomplishments will never mean anything again.
They'd only be cheating themselves if they did hack, no one else would be around to care, since it would be offline

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

If anything GW1 will still remain active for a long time, because a lot of people who start with the second and enjoy it will want to also play the first to get the HoM rewards and enjoy the lore / story.

I still have a lot left to do in GW1 after GW2 launches and will carry on playing the first to get Gwamm.