#1. Should a minion master be purely necro, or is it more effective to use a /secondary? Such as /rit or /mo.
#2. People say its preference for Jagged Bones or AoTL but they seem like two totally different skills to me. AoTL is about keeping a wall of minions alive, no? Minions that have a high level and thus higher hp. JB's main effect is triggered by the death of minions and creates a synergy with bombing. AoTL is 15e and can really hurt your energy after dp, whereas JB is only 5e and so its easy to maintain anywhere under most circumstances.
#3. If my MM dies, all the minions turn hostile and often its worse than multiple heroes dying on my team(timewise) and sometimes leads to wipes. Is a MM worth that risk?
#4. MM seem to have anti synergy with the major protters, we bring in this meta. ST defensive rits, and EMo prot. Shelter and union and displacement all get destroyed by minions soaking up that damage, and the EMo kills himself with infuse or wastes prots like Prot Spirit on a minion people often want to die.
#5. Is running multiple MM's worth it? When one dies you can cover with veritas gaze, no? If you're going /secondary, it can provide extra defense to help with the lacking because of #4.
#6. MM's seem to be slow at the start of each area, no corpses, since nothing is dead, and speaking of slow, they physically are always behind from casting Death Nova nonstop. So often they arent with the party by the next aggro. FB can help to alleviate this, but it requires a decent spec into an attribute on TWO heroes, AND they don't use it well, as they will use it in battle when we aren't moving. I often micro it when I use it, but simply put, I find myself choosing other skills because of how much it needs in attributes to be useful. Are there any other counters to this?
#7. Explosive Growth is a skill that has great synergy with minions, and is semi-often used as a hero build. But Explosive Growth is a spawning power skill, which means you need to be a Rit to spec into it, and thus, you lose you're energy management of Soul Reaping. If you are to build an explosive growth rit, how do you keep them from running out of energy? Boon of Creation doesn't seem to cut it, and a bar is stacked by skills that you(need), such as EG itself, Minion Elite, Animate Minions, Boon of Creation, Spirits Gift, Death Nova/BoTM, Putrid bile, and anything else you see fit.
These questions are all I could think of for now but each of them is pretty standard and yet I believe hold water for debate and discussion. Feel free to disprove that and make the answers Solid fact
