7H Help!

raven1233

raven1233

Pre-Searing Cadet

Join Date: Apr 2012

R/

Hi!
I just start playing Gw again and i need help with my Heroway Build. I want to do some vanq and HM missions with this build. Maybe if it's possilbe DoA NM.







Please help me with improvements in skills and stats. I'm playing as R/A.

Andemius

Krytan Explorer

Join Date: Nov 2008

Vanguard's Last Stand [Hero]

W/

you don't need two MMs. I'd suggest an ineptitude Mesmer to go alongside your Painc.

ele kid

Jungle Guide

Join Date: Jan 2008

Netherlands

[Lost]

A/

Panic+ss is meeh, i like foc
On the ST, spirits gift, partywide condition removal. Since you havent got much of it also à small heal
Get rid of 1 mm and make it n/rt healer to counter more conditions.
Personally, i'd lose the monk and take an esurge me/mo with the smiting bond for more dmg on you(forgot the name)

On your own build, CAN keep ebsoh with the aotl mm. Otherwise take something that blinds or w/e. I'd also take experts dexterity as elite.


Just some things to consider.

Wielder Of Magic

Lion's Arch Merchant

Join Date: May 2008

Netherlands

The Saviors Of [EviL]

D/

Your bar is good, but technobabble can make it a bit tight on energy, even when camping zealous daggers. Micro panic on the casters, that way you do not have to rely on technobabble anymore and can bring something else here.
Perhaps dwarven stability? epic duration of lightning reflexes with 33% IAS and 75% block never hurts.


The ST bar can work with minions, depending on your goal.
If you want them to tank, ST will give them a few more seconds.
But if you want your minions to die and hit stuff with death nova, its counter productive.
In all cases the minions will eat the charges on those spirits quickly, protection you and your heroes cannot benefit from.
If you want to keep it you can, but if you I would consider bringing somthing other then an MM if you have chosen for the path of bombing minions.

I would indeed remove the jagged bones MM.
The AOTL MM is enough and its bar is good.
Just make sure to micro putrid bile, or there is a high chance the hero wastes it.

Panic bar appears to be nice, but I am unsure about wastrels and resurrection chant. Personally I run shatter hex and flesh of my flesh.

Healing burst monk is kinda meh.
Change it to a smiter with soh and judges to support your melee damage with daggers.

You can bring healing on a N/Rt resto ( in place of the jagged bones bar we just ditched).

The spiteful spirit is kinda bad in combination with panic, and I would suggest getting rid of it. I would suggest an illusion mesmer here ( ineptitude, clumsiness, wandering eye etc you know the drill), since its damage output will be higher then the SS bar. Bring both Mark of Pain and enfeebling on your necromancer resto.

SoS bar..
SoS and bloodsong are nice, and so is A-rage and splinter weapon.
But considering we only have heals from 1 character now ( N/Rt resto with enfeebling and mark of pain) we should gives this character some decent heals as well. Kick out spirit rift and wielders boon and bring mend body and soul and spirit light. Personally I would also change death pact signet for another flesh of my flesh.

raven1233

raven1233

Pre-Searing Cadet

Join Date: Apr 2012

R/

Ok, That's the build with your's improvements.

I hope it'll help me making GWAMM



If you have some more ideas about it, post it

BadOwnZu

Frost Gate Guardian

Join Date: Dec 2006

Germany

Gloom Search Party [Lost]

Me/

Remove the glyphs off the Inept mesmer, lower your FC and put points into Inspiration, add Power Drain and WNWN on the bar, they are good enough for emanagement

Wielder Of Magic

Lion's Arch Merchant

Join Date: May 2008

Netherlands

The Saviors Of [EviL]

D/

In my opinion that team surely is an improvement over the first one you posted

player bar:

Nothing to do here, looks fine to me.
Only thing you might want to do from time to time is switch between asuran scan and deaths charge in area's without much melee hindering hexes.
Deaths charge will allow you to ball an enemy group a bit easier, so your aoe damage will do its maximum effect. If you do this make sure to throw shelter up and micro prot spirit/soa on yourself before teleporting in. If there is a massive amount of melee hate,stick to asuran scan.

ST bar:
You don't need the res here.
2-3 resses are enough on a team, 4 is overkill.
There are a few options available here in my opinion:
You can kick union ( the lesser of the 3 protective spirits) and go/E.
Then we can take glyph of lesser energy.
This way we can afford to spam both binding chains ( micro this on groups, the hero does not use it well on auto pilot) and dulled weapon. Dulled weapon is a great skill to bring, and with glyph we can really benefit from it.
This way you also only have 2 spirits, so the St won't screw up that often, leaving shelter on recharge.

You can also opt to leave that bar as it is, micro the crap out of your spirits and binding chains, and bring armor of unfeeling instead of the res. This option really needs better micro then the first, but they are equally viable.

Panic bar is fine.
AOTL bar is also fine.

The ineptitude bar is a bit of a mystery to me however.
The first 4 skills are excellent, but frustration is useless and single target here.
fragility is also kinda meh, since it will only trigger to the aoe weakness from the necro resto or the random minion detonation. The 2 glyphs are not really needed either.
Instead of frustration I would suggest arcane condrunum. It is AoE that lengthens casting time, so panic gets a better shot at interrupting. It also returns energy.
Another thing to consider it drain enchantment. The last two skills are a bit of a toolbox.
You can opt for more enerfy managment with powerdrain and waste not want not, add in more casterhate by investing a bit in domination and bringing another mistrust, or go/P and bring stuff like "stand your ground" if you are brave.

Smiter bar is ok, but I personally dislike the last three skills.
Panic should keep casters and all in check, so you shouldnt face much interruption.
Leech signet is ok, but I prefer power drain myself because of its higher energy return.
Waste not want not is also great to consider, since panic will make most enemies do nothing. Channeling is bad, since for its effect you need to be close to your enemies, a place you do not want your smiter to be. Consider smite hex for this slot as another source of AoE and to keep your party clean.

Necro resto bar looks great. Most people dislike the res on a healer, but personally I never found any problems with it, it prioritises heals over resses and will only res if the other heroes carrying resses have died ( which happens only in 1 out of 100 fights for me).

Sos bar is also fine as it is.

Denar

Academy Page

Join Date: Nov 2009

UK

The Imperial Guards [TIGT]

Just a couple of random things:
Judge's Insight isn't that good on daggers unless you know you'll be facing lots of undead, as the base damage of daggerws isn't that high, so the armor penetration doesn't add much damage. Smite Hex and Condition are excellent skills on the smiter - while helping keep you clean, the damage is also "in the area", and at a 14-16 spec that is huge.
Two ressurection skills usually suffice (normally one on the necro resto and one on a mesmer - for fast casting)
Try and get some Paragon shouts in their (looking at potential space on the Illusion Mesmer instead of glyphs and fragility, and the smiter bar with the mesmer skills), such as Fall Back!, Stand Your Ground! and Never Surrender!

greenough

Frost Gate Guardian

Join Date: Jan 2009

A/E

not going to read what everyone else wrote so this might of already been said but just a few things in noticed that you could change.

1. Prots or St rit? pick one. If you go prots then don't use death nova with it because they tend to cast death nova on you instead of protting.

2. If going ST then you can go rt/mo and put 6 in prot for SOA and maybe add remove hex or something like that.

3. It might be just me but i see no need for monks if not running a smite build. Switch one of the nec's to n/rt with the 3 main heals and the rest dmg and e-managment. No long casts on it like a 3 second summon.

4. No need for 4 rez's, flesh on a mez and flesh on a n/rt would be fine.

5. I run a Sin myself and i've found there's nothing that comes close to a WOTA with zealous daggers for Damage. Add crit eye for more energy and SY for 100 armor on hero's. Can almost keep it up non stop.

6. If your vqing i would drop that ss nec all together and go with 3 discords, one n/rt healer, one n/mo prot and one n/p with fallback and a couple other command skills.

Heres what i run if i wanna Vq quickly. +4 headpiece for main att. If your doing a mission drop blood of the master for death nova. but if your going for speed forget about death nova because the hero will just lag behind and never use the speed boost. The nec's have conditions and hex's to feed discord and you have a condition and hex to help.

raven1233

raven1233

Pre-Searing Cadet

Join Date: Apr 2012

R/

Ok, I made improvements that you suggest. I just tested it and it's very difficult in HM with this build. In NM i'm invincibile but when it comes to HM it's really HARD. Maybe changing minion bomber for discord will change it. What do you think?

BadOwnZu

Frost Gate Guardian

Join Date: Dec 2006

Germany

Gloom Search Party [Lost]

Me/

Song of Concentration is useless with this team build, drop it, bring second copy of Fall Back,

I don't know what the other anthem is, but i wouldn't use them on anything other than para primaries

Wielder Of Magic

Lion's Arch Merchant

Join Date: May 2008

Netherlands

The Saviors Of [EviL]

D/

Its anthem of disruption.
It actually works pretty nice since spirits will trigger it.
I agree on song of concentration being useless.

Net The Nabi

Frost Gate Guardian

Join Date: Sep 2008

USA/NJ/EST

[LoD] IGN: The Netnabi

A/

Quote:
Originally Posted by raven1233 View Post
Ok, I made improvements that you suggest. I just tested it and it's very difficult in HM with this build. In NM i'm invincibile but when it comes to HM it's really HARD. Maybe changing minion bomber for discord will change it. What do you think?

http://i40.tinypic.com/10rvdvl.png Drop MoP for Barbs and the first /rt skill on the PoD for Weaken Armor, WA does wonders in HM and barbs is good with minions.

SoS has no energy most of the time with this build, I'm sure. Drop Bloodsong for Spirit Siphon. I'd keep Arage over the extra spirit because of the minions.

Fall Back on Ogden instead of the 8th skill, micro and disable them on both heroes since you never need it during battle anyway.

BOOM hm now should be just as easy as nm.

Wielder Of Magic

Lion's Arch Merchant

Join Date: May 2008

Netherlands

The Saviors Of [EviL]

D/

You certainly don't want to go without MoP as a melee.
Its damage potential is off the charts, you juse have to micro it.
I dare to say that any physical based character without Mark of Pain in its team is doing it wrong.
Even if you suck at balling its way to much of an awesome skill not to bring.

Tess80

Ascalonian Squire

Join Date: Sep 2010

Me/

Congratulations, you've been steered directly into the most used meta teambuild:
http://www.gwpvx.com/Build:Team_-_7_Hero_Player_Support

The differences are all in favor of that build imo.

Gabs88

Desert Nomad

Join Date: Jan 2011

Actually there's no apparent reason that build became the meta other then that it was the first obvious build to pop up on GWPVX. Other then that what you say is true, it's a flavorless, bland and obvious build that recuires no strategy, micro, player build or strategies. And it does make a good base build in most cases.