So warriors do the most dps and are the tankiest
gage
Is there a reason to play any other class for pure damage dealing and tanking? I mean if a warrior can do both so easily and heroes can do all the supporting...wouldn't warriors make the game super easy? Is it just me or is there no logic in making warriors do the most damage plus be the tankiest...
Queen Of Recovery
warriors do most dmg?
Jeydra
Caster primaries and physical primaries are different, and there are things a physical cannot do well. The single biggest problem with Warriors are they are melee range. They cannot switch targets nearly as well as casters, and they cannot move around the battlefield nearly as well as casters. For example, if an Ele accidentally triggers an extra patrol or popup, he can hit Fall Back and run while minions + spirits cover for him. A Warrior has more trouble. Ele damage largely ignores line of sight, while Warriors have to run up to their targets, up and around cliffs if necessary. Should spawns come from multiple directions at a time, casters can switch between sides with no problems, while Warriors have to use shadowsteps (if they go that far).
You can tell from the standard teambuilds that Warriors and casters are different. Warriors build around themselves, bringing stuff like Strength of Honour, Splinter Weapon and Mark of Pain. Caster teambuilds are generally more flexible, and the various heroes are more independent. Casters and Warriors use different techniques to manage aggro, and kill differently as well.
The bottom line is that they are different, but not necessarily better or worse. From the various time trials some people on this forum have done in the past, Warriors are faster in certain areas (Ooze Pit comes to mind), while casters are faster in others. This line is a fundamental one. It's up to you to make a decision, but after you make it your gameplay experience will be very different.
You can tell from the standard teambuilds that Warriors and casters are different. Warriors build around themselves, bringing stuff like Strength of Honour, Splinter Weapon and Mark of Pain. Caster teambuilds are generally more flexible, and the various heroes are more independent. Casters and Warriors use different techniques to manage aggro, and kill differently as well.
The bottom line is that they are different, but not necessarily better or worse. From the various time trials some people on this forum have done in the past, Warriors are faster in certain areas (Ooze Pit comes to mind), while casters are faster in others. This line is a fundamental one. It's up to you to make a decision, but after you make it your gameplay experience will be very different.
Mintha Syl
What Jeydra said.
Plus, warriors doing the most damage in the game is a very false statament I believe. Maybe it was true once, but now that they've stayed almost unchanged in the years while other professions went through a strong powercreep overhaul...add to this the time they lose when charging in/switching targets...sure they do a good deal of damage, but they're hardly the best on the dps line.
And about being the tanks...as it would really matter much in this game, seeing how the aggro works.
Plus, warriors doing the most damage in the game is a very false statament I believe. Maybe it was true once, but now that they've stayed almost unchanged in the years while other professions went through a strong powercreep overhaul...add to this the time they lose when charging in/switching targets...sure they do a good deal of damage, but they're hardly the best on the dps line.
And about being the tanks...as it would really matter much in this game, seeing how the aggro works.
Andemius
Warriors haven't been the best tanks in ages. Maybe pre-factions, but now assasins are the best. As to most damage output, much the same, they did have a high dmg output at one point, but now, you'll be outshined by dervs, sins, some rangers, and most casters.
Denar
Warriors have the joint highest base armour and highest inherent armor versus physical damage out of all the professions. Plus they have an attribute line that lets them equip a shield. That's essentially as close to "tanky" as you will get, as tanks are unsuitable for general PvE.
It doesn't even matter what dps IS anymore, it's the playstyle. IMO, warriors can hold the highest damage output simply because their higher armor and AoE attacks allow them to pull and ball foes the most productively. Nothing more pro than Whirlwind Attack/Earthshaker/Crude Swing/Hundred Blades etc etc going off on a balled up mob with MoP, SoH, Splinter Weapon, two RoJs and an E-Surge going off at the same time.
However, this is a playstyle that is largely unnecessary for the bulk of PvE (most suitable for high end HM stuff). Caster proffesions can just as easily deal with mobs as the process of pulling and balling using longbows and spirit walls/minions is suffice.
It doesn't even matter what dps IS anymore, it's the playstyle. IMO, warriors can hold the highest damage output simply because their higher armor and AoE attacks allow them to pull and ball foes the most productively. Nothing more pro than Whirlwind Attack/Earthshaker/Crude Swing/Hundred Blades etc etc going off on a balled up mob with MoP, SoH, Splinter Weapon, two RoJs and an E-Surge going off at the same time.
However, this is a playstyle that is largely unnecessary for the bulk of PvE (most suitable for high end HM stuff). Caster proffesions can just as easily deal with mobs as the process of pulling and balling using longbows and spirit walls/minions is suffice.
Gill Halendt
Quote:
Originally Posted by Denar
Sure, positioning is vital for any melee character to deal damage, but then again, once they are in melee range they can attack more frequently than casters and they have greater benefits from synergies with the team.
That said, I tend to agree with Jeydra: nowadays it's all down to a difference in playstyle (and personal preference) rather than an actual advantage of one approach over the other.
As Lanier said in some other thread:
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