weapon description

kevin32

Academy Page

Join Date: Jun 2011

Some weapons have descriptions that say "lengthens X duration on foes by Y%) where 'X' is the status type (poison, crippled, etc).

My question is, do these weapons 'cause' the status type? or only lengthens it if the foe already has that status?

BananaBrains

Academy Page

Join Date: Jan 2009

USA

Chef Kiwanos Kitchen [CKK]

It only lengthens it once it has been put on them.

Pyrthas

Lion's Arch Merchant

Join Date: Jun 2005

Me/

Quote:
Originally Posted by kevin32 View Post
do these weapons 'cause' the status type? or only lengthens it if the foe already has that status?
It does neither, actually. It lengthens any conditions that you apply while wielding the weapon, no matter how you apply it. Attacking doesn't affect any conditions already on the target. If, for instance, you use technobabble or fevered dreams or something like that while wielding a silencing weapon, the dazes will be longer, even if you never attack once with the weapon.

Frangeo Munda

Academy Page

Join Date: Nov 2007

Granitic crust

Killer Green Buddah

Mo/

Quick adendum: afaik, the condition lengthening ALSO applies to conditions that you apply to yourself (for example, the necromancer skill "Poisoned Heart").

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

A quick clarification: It only lengthens conditions that you apply, even if someone or something else causes the same condition.

Imho - in PvE, except for Silencing, most condition lengthening mods are overall less effective than direct damage mods like Vampiric or Sundering. Most often, if things are going right, the foe will die before the condition runs out, or the condition will be removed, or you'll have an easy opportunity to re-apply it. Meanwhile, you could be doing extra damage right now by using Sundering or Vampiric.
Lengthening Silencing is more effective because Daze is usually relatively short, and it has the benefit of reducing the target's ability to do damage.