long story short, havent played for probably a couple of years, just came back. my favorite character is a Mesmer, who I finally just managed to cap energy surge. the idea with her is to maker her an AoE/interrupter type. I'm a but rusty on heroes, running, etc. i think i'll still play this game for awhile because there's so much depth and variety to it.
Basic skills are
Glyph of lesser energy (energy management)
energy surge
wastrels worry
shatter hex (utility spell to help melee heroes)
empathy
backfire
energy burn
hero basic setups (prob no point in going into detail)
D/Me Melonni: condition auras (ebon dust, thorn, arm of sanc and energy tap and drain ench for energy)
W/ Koss: Thrill of victory/to the limit/dragon slash
MM with mark of pain and weaken armor (disable these two for better AI?)
two protection monks with mark of protection, reversal of fortune, etc.
E/Me Invoke lightning, power drain, leech signet, lightning orb, glyphs.
dont have a hero for my 8th spot yet. one of the things i get lost on is the building your team and where to hunt/run.
a couple of general questions
mf2
godis
Pvx wiki is a good source of info for builds.
http://www.gwpvx.com
http://www.gwpvx.com
Tess80
You say you want to be an AoE/Interruptor, but I see no interrupts and Energy Surge is your only AoE (aside from the occasional Shatter Hex). You might want to look into additional energy management too, because you'll run out of energy quickly like this. As for exact skills, the above wiki can be of service. The only thing I'll say in advance is to take Unnatural Signet. It's a staple on almost all domination bars.
As for the heroes, they don't look very good tbh. But then again, I can't say how good/bad they are without builds. PvE is also pretty forgiving, so you can probably handle easier areas without too much problems. Though you should always take a healer of some sort; don't just rely on protection.
As for the heroes, they don't look very good tbh. But then again, I can't say how good/bad they are without builds. PvE is also pretty forgiving, so you can probably handle easier areas without too much problems. Though you should always take a healer of some sort; don't just rely on protection.
Denar
^Wastrel's Worry is also AoE, but I agree with the point of adding unnatural signet. Free AoE armor-ignoring damage is always a plus. Also mistrust is strong too.
With regards to wanting to run an aoe-y interrupt-y type build, I would recommend running Panic instead (obviously if you need to still cap it, stick with esurge).
As for energy management, Auspicious Incantation pays off even with minimal investment (like, 6+1 inspiration). With esurge on the bar, it might be good to combine with Arcane Echo, or something even like Deep Freeze from the elementalist line you're tied to, because as a 25e spell the return will be quite high and it requires no attribute investment to function as a snare.
With regards to wanting to run an aoe-y interrupt-y type build, I would recommend running Panic instead (obviously if you need to still cap it, stick with esurge).
As for energy management, Auspicious Incantation pays off even with minimal investment (like, 6+1 inspiration). With esurge on the bar, it might be good to combine with Arcane Echo, or something even like Deep Freeze from the elementalist line you're tied to, because as a 25e spell the return will be quite high and it requires no attribute investment to function as a snare.
mf2
I think a big part of my problem are heroes. I have looked at PvX wiki before, I think maybe I should start by just doing random runs and trying to get some better equipment and a few elites for my heroes (I have no N elites, for example). theres a mursaat monk boss the same area where i capped energy surge, some aura spell, not sure how good it is but maybe it could help.
I'll switch one of my healers to healing vs protection, i just had them both protection since mark of protection is my only elite monk skill, at least as it stands right now.
i'll check out unnatural signet and i've heard panic is good but if its tough to cap i probably won't be able to get it. glyph of lesser energy has actually for the most part been enough to keep my energy from running out as long as I remember to recast it. I'll check out Incantation though. I will probably keep shatter hex regardless though since it seems to help out my dervish and warrior.
I'll switch one of my healers to healing vs protection, i just had them both protection since mark of protection is my only elite monk skill, at least as it stands right now.
i'll check out unnatural signet and i've heard panic is good but if its tough to cap i probably won't be able to get it. glyph of lesser energy has actually for the most part been enough to keep my energy from running out as long as I remember to recast it. I'll check out Incantation though. I will probably keep shatter hex regardless though since it seems to help out my dervish and warrior.
Loki Seiguro
Best hero build setup is still discord way + 2 mesmer midline and 2 rits.
you could run caller build for it with dw etc. but that gets boring.
the problem I see with your build is that ai is stupip and will cast spells no matter what you put on them. meaning that waestrals is void as it ends if they cast a spell. you could always try and go std esurge mindrack build but who knows how muvh energy some things have
you could run caller build for it with dw etc. but that gets boring.
the problem I see with your build is that ai is stupip and will cast spells no matter what you put on them. meaning that waestrals is void as it ends if they cast a spell. you could always try and go std esurge mindrack build but who knows how muvh energy some things have
Tess80
Energy on a mesmer is a matter of preference. Power Drain is by far the best choice on heroes as they have the ability to almost always land it. On players, I always liked Drain Delusions in combination with an AoE hex like Arcane Conundrum or Fragility. Another widely used tactic is to take Auspicious Incantation and a high energy spell like Deep Freeze for a big energy boost.
As for the builds, they're better than the first one.
The first build is a nice idea. I've always liked the idea of speccing both domination and illusion. The main reason for this would be to bring unnatural signet and signet of clumsiness, which you both have. You can then bring the best skills from both lines. Cry of Frustration is good, and Ineptitude is a worthwhile elite, so it'll probably work. Though from experience, I've learned that it's usually a better idea to just pick between illusion and domination. As for the optional slot, also consider Wandering Eye. And keep in mind you need a persistent mesmer hex for Shatter Delusions to work.
The second build is pretty good. Empathy is not my kind of skill as it only affects one enemy, but Energy Surge, Cry of Pain, Unnatural Signet, and even Cry of Frustration and Overload are all good. Ether Signet is not my favorite energy management, but other than that, pretty decent. Oh, and I'm pretty sure the Arcane Echo is to copy Energy Surge and not Empathy.
As for the builds, they're better than the first one.
The first build is a nice idea. I've always liked the idea of speccing both domination and illusion. The main reason for this would be to bring unnatural signet and signet of clumsiness, which you both have. You can then bring the best skills from both lines. Cry of Frustration is good, and Ineptitude is a worthwhile elite, so it'll probably work. Though from experience, I've learned that it's usually a better idea to just pick between illusion and domination. As for the optional slot, also consider Wandering Eye. And keep in mind you need a persistent mesmer hex for Shatter Delusions to work.
The second build is pretty good. Empathy is not my kind of skill as it only affects one enemy, but Energy Surge, Cry of Pain, Unnatural Signet, and even Cry of Frustration and Overload are all good. Ether Signet is not my favorite energy management, but other than that, pretty decent. Oh, and I'm pretty sure the Arcane Echo is to copy Energy Surge and not Empathy.
Tess80
Whoa, hold on a second there. That's not how it works. WW will only do damage if it lasts its full duration. If the enemy uses a skill, it ends and does no damage. If you remove it, it does no damage either. What I mean by persistent hex is a hex that you know for sure will still be on when you cast Shatter Delusions. If you cast WW and then Shatter Delusions, and the enemy uses a skill between casts, WW will do no damage because it ended and Shatter delusions does no damage because the target didn't have a hex anymore. I usually use Shatter Delusions with Overload myself.
Ether signet is good on paper; it's just the long recharge that most people don't like.
You're right, I like build1 better too... but... but... you took out Signet of Clumsiness. :'(
Ether signet is good on paper; it's just the long recharge that most people don't like.
You're right, I like build1 better too... but... but... you took out Signet of Clumsiness. :'(