This may seem counterintuitive at first glance, but keep reading.
There is a cap of 100k to trade and 1000k in storage, this cap was put with the hope no transactions could be made over 100k so prices dont skyrocket like they did.
omgPOWERTRADERS i-wanna-be-rich-buying-cheap-from-the-noob soon invented a way to get rid of this cap by using ectos as a currency when everyone wanted a fissure armor, so you were quite sure ectos was a very sought after item.
When ectos were not enough to cover their unlimited greed then armbraces appeared as another currency, so actually we have (estimate)
Gold cap 100k
Ecto value: about 7K
Armbrace value: about 25 ecto: thats 175K
There are several problems:
1. Money cap has done nothing to keep inflation low, as we can see people buying minis for insanes 1500 armbraces for a ded panda (262,500,000 gold, almost 263 million gold)
2. Using ectos as currency means people keep them instead selling them back to trader when not needed (hey, i have all my toons with fissure and chaos gloves, now what?) so prices keep unusually high for an item is rare but easily farmable, i bet you there are 1000 times more ectos in game than rubies but their prices are the same.
3. Duping has made people suspicious about the source the ectos and armbraces he accepted as part of payment came from, and the risk of ban is always there, until now there is no news than money can be duped.
Without money cap we have several advantages:
High end traders can set a fixed value on gold, not depending the current value of ectos, (value we now is not real), ectos and armbraces will lower their value as they will only useful for crafting thing and not to hoard stacks of them, and duped items will be useless and wont affect economy, "hey luser, i dont want your 2000 duped ectos, just pay me 15 millions, oh dont have it? go and sell them to merchant, good luck with the bans.
Vote to remove cap, it's useless and has done the opposite it was mean to.
M

