Duping v. Botting v. Gold for Money
esthetic
All of these are unpermitted Duping, Botting and Selling ingame stuff for real money...What is the priority ANet should set to stop first, What is the most harmful to the game.
Would like the communities input on this.
Would like the communities input on this.
Thrilla Killa
Duping is the worst for the game economy, so that would be my opinion. Look at the fluctuating Ecto/Zkey/Strongbox prices just in the past 2 weeks. They are all bad, but duping by far exceeds them in severity.
Sam Kiener
Duping, definitely. Botting has less impact on the economy and otherwise, and the very few people still buying gold for this game have little to no effect on anything.
Mokeiro
You guys need to put your priorities in order, as they are quite messed up, the only thing you care about this GAME is economy? O noes all my years of omgPOWERTRADING i'm so rich omg i have truckloads of stacks armbraces i'm GOD please protect my investment in pixels, lol.
This guys and girls is a GAME and GAMES are playing for having fun not for growing epeens and compensate shortages of real life, and the worst problem with any game and specifically competitives one like GW is BOTing, when i enter PVP i want a fair battle not one vs a zero time reaction interrupter bot.
This is a GAME not WallStreet, like someone said "It's not the economy, stupid"
This guys and girls is a GAME and GAMES are playing for having fun not for growing epeens and compensate shortages of real life, and the worst problem with any game and specifically competitives one like GW is BOTing, when i enter PVP i want a fair battle not one vs a zero time reaction interrupter bot.
This is a GAME not WallStreet, like someone said "It's not the economy, stupid"
drkn
I might be yelled at for pointing that out, but globally RMTs are not really harmful. I mean, sure, they take away the sense of achievements based on in-game money because everyone can just pay a few bucks for them (eg. owning an unded high-end pet becomes less e-pen'ie because every rich douche could just buy one with real cash), but there should be no - or very little and not that hard to get - in-game cash-based achievements to begin with (i SO hate all those 'get X money' trophies in console games - they're too prone to be either laughably easy to get or unimaginably tedious to grind out).
So, there's a guy with no full-time job who farms cash/items in an online game. There's also someone else who's willing to buy said cash/items with real life money. They both want to do it, and they simply trade their assets. As long as there's no account-theft or other shady stuff in it, what do we care? Sure, it's easy to be scammed in such a deal - as either side - but that's the price that comes with it, i guess.
But, that's where EULA kicks in - it states that the in-game items we farmed for hours aren't really our, so that we can't control them to real-life market extent. Same with the accounts - we've only bought the serial key, in return of which we were supplied with a gaming account from the developers; we don't technically own shit but a short alphanumerical string.
Guess what Blizzard did in Diablo 3...
I actually like the idea of legally binding an otherwise illegal practice - just like Vetinari's rules on Thieves' Guild.
From the market and gameplay points of view, officially legal RMTs are actually a good thing, not to mention the developer's extra income.
From my personal point of view, though, in the case of Diablo III, it defies one of the core premises of the prequels - grinding monsters as an immanent part of the game. Bashing monsters until you get the item you want - or something comparatively valuable so that you can trade it - is a pretty important thing in D2, and i'm not sure how will D3 fare without it.
On topic, though.
Both duping and botting are much worse than RMTs, despite one's personal views on it, because they introduce more stuff in the game, leading to, amongst other issues, inflation. Sure, farming gold to sell it later is a strong driving force to farm as much as possible, thus introducing much more gold into the game as well, but at least it's from a mechanically legal source - one that doesn't defy the game rules, nor exploits its system. Still, someone has to waste X hours to introduce Y gold into the game.
Botting goes a step further from it, as it eliminates the need of an alive player, whatever their intentions, in front of the game, actually trading their time for in-game goods. It tirelessly brings more stuff into the game, severely more than the playerbase would without the use of bots.
The 'good' thing about botting is that it's still done over time - bots are still limited by the game's max speed at which a bot can farm stuff. You can't get 250 zkeys in 10 minutes, whatever the way you'd bot.
Which is why duping is the worst. It not only introduces much more currency into the game, causing hell of an inflation, but also defies the very basic game mechanics, letting one to get said 250 zkeys in probably much less than 10 minutes. It's probably also the hardest to find and thus punish, unless the developer can, indeed, check for 'suddenly appearing additional copies of X', but it sounds like way too easy to be true.
Then again, facing bots in JQ all day around is much more disruptive to my personal fun from the game than someone's duping - and if the botter could dupe, they wouldn't probably waste time botting in the first place.
So, there's a guy with no full-time job who farms cash/items in an online game. There's also someone else who's willing to buy said cash/items with real life money. They both want to do it, and they simply trade their assets. As long as there's no account-theft or other shady stuff in it, what do we care? Sure, it's easy to be scammed in such a deal - as either side - but that's the price that comes with it, i guess.
But, that's where EULA kicks in - it states that the in-game items we farmed for hours aren't really our, so that we can't control them to real-life market extent. Same with the accounts - we've only bought the serial key, in return of which we were supplied with a gaming account from the developers; we don't technically own shit but a short alphanumerical string.
Guess what Blizzard did in Diablo 3...
I actually like the idea of legally binding an otherwise illegal practice - just like Vetinari's rules on Thieves' Guild.
From the market and gameplay points of view, officially legal RMTs are actually a good thing, not to mention the developer's extra income.
From my personal point of view, though, in the case of Diablo III, it defies one of the core premises of the prequels - grinding monsters as an immanent part of the game. Bashing monsters until you get the item you want - or something comparatively valuable so that you can trade it - is a pretty important thing in D2, and i'm not sure how will D3 fare without it.
On topic, though.
Both duping and botting are much worse than RMTs, despite one's personal views on it, because they introduce more stuff in the game, leading to, amongst other issues, inflation. Sure, farming gold to sell it later is a strong driving force to farm as much as possible, thus introducing much more gold into the game as well, but at least it's from a mechanically legal source - one that doesn't defy the game rules, nor exploits its system. Still, someone has to waste X hours to introduce Y gold into the game.
Botting goes a step further from it, as it eliminates the need of an alive player, whatever their intentions, in front of the game, actually trading their time for in-game goods. It tirelessly brings more stuff into the game, severely more than the playerbase would without the use of bots.
The 'good' thing about botting is that it's still done over time - bots are still limited by the game's max speed at which a bot can farm stuff. You can't get 250 zkeys in 10 minutes, whatever the way you'd bot.
Which is why duping is the worst. It not only introduces much more currency into the game, causing hell of an inflation, but also defies the very basic game mechanics, letting one to get said 250 zkeys in probably much less than 10 minutes. It's probably also the hardest to find and thus punish, unless the developer can, indeed, check for 'suddenly appearing additional copies of X', but it sounds like way too easy to be true.
Then again, facing bots in JQ all day around is much more disruptive to my personal fun from the game than someone's duping - and if the botter could dupe, they wouldn't probably waste time botting in the first place.
Drk Dervish
lol D3 RMT idea will.. that some good thinking. Light year ahead of GW2 CS lol, GW2 CS is just way to greedy saying its ok to buy good if it from them and ban private sale.
D3 idea lol nice ... get a cut from all shape and side, also less maintenance just brilliant. I guess that the different between a multi-billion to a multi-million company. Think large scale and long term via small scale and short term gain. If it fall flat on their face it's all because their short term greed yeah I call it Mr. Mike.
D3 idea lol nice ... get a cut from all shape and side, also less maintenance just brilliant. I guess that the different between a multi-billion to a multi-million company. Think large scale and long term via small scale and short term gain. If it fall flat on their face it's all because their short term greed yeah I call it Mr. Mike.
Loki Seiguro
Duping and botting I would say.
selling for real money should be less of a concern...in fact why not anet sell stuff lol
selling for real money should be less of a concern...in fact why not anet sell stuff lol
Drk Dervish
RMT is the motivation behind putting time to write bot and hack exploit, your average player aren't and don't have the capabilities to do those thing.
jazilla
Botting to me is the most harmful. It can drive really good players' communities to another game. For those that want the best competition and to play the best players, to have a cheater come and ruin that is inexcusable. Although, the other two are just as inexcusable.
Since it is 2012 and we are talking about it, I would say Duping is the worst for GW1. There are so few people anymore doing organized PvP that botting doesn't have as great an effect on the community at large anymore.
Since it is 2012 and we are talking about it, I would say Duping is the worst for GW1. There are so few people anymore doing organized PvP that botting doesn't have as great an effect on the community at large anymore.
Swingline
Quote:
lol D3 RMT idea will.. that some good thinking. Light year ahead of GW2 CS lol, GW2 CS is just way to greedy saying its ok to buy good if it from them and ban private sale.
D3 idea lol nice ... get a cut from all shape and side, also less maintenance just brilliant. I guess that the different between a multi-billion to a multi-million company. Think large scale and long term via small scale and short term gain. If it fall flat on their face it's all because their short term greed yeah I call it Mr. Mike. |
D3 = Pay to win.
Drk Dervish
I don't know what actually they can sell, but D3 = pay to win and.. at least they didn't try to hide it with stupid PR.. cough. cough (GW2)... trying to stop bot with CS blah..blah..blah. "How about freaking proactively banning ppl..."
Boro
Priority list: I guess duping first since it means bugs. Then both botting and RMT-ing will need to be removed. Not by treating the symptoms, but by eliminating the cause: Grind, and poor design.
Whatever remains is usually isolated and easy to deal with.
Whatever remains is usually isolated and easy to deal with.
Swingline
If I am not mistaken GW2's cash shop is entirely cosmetic with services such as server transfers and character slots.
Drk Dervish
The word cosmetic has been so misused and over use. GW is unlike most MMO everything is ALREADY cosmetic only.. look at gw1 obby armor is cosmetic.. im mean it no different from a 1k armor. Come on is all profit not i don't agree with them hehehe I would to if i own the company.
Swingline
The point of a game centering around cosmetics is to do away with stupid grind like WoW requires you to do. The constant requirement of higher level gear to do new content gets old fast. In games like WoW to get the coolest looking gear meant you had to sacrifice weeks to raid and then you might not get the gear you want.
StormDragonZ
I think it's rather pathetic that games now have the concept of "gold for money" situations. This is why I stay away from most, if not all, MMO-esque games. I want to enjoy the game, but if I walk into a screen that let's me know I can buy stuff, I ignore it immediately and never play the game again.
Guild Wars didn't have the microtransation stuff when it started, but when it did, I really started to dislike the game because it seemed to be more important to let people know you can buy stuff with real money than usual updates and/or changes.
Botting will never go away. There are people who run programs to play games for them while they do other things. It's so lazy, it's upsetting.
Gold4Money situations will also never go away. Entire companies run on these things and no one truly cares. Ecomonic problems is possible for a rise in this stuff, but overall, I'm surprised people don't realize how easily they can be scammed this way.
Duping is probably the worse because it's free stuff for nothing. An endless collection of items at your disposal that can be used for G4M things or possibly entire accounts.
GW1 is not dead, but it's a zombie. It's there, and has some signs of motion, but let's face it, once GW2 is available, ArenaNet will treat GW2 like the brand new baby it'll be and become neglectful of its older game.
It's pretty sad. I've enjoyed GW for a long six years, but again, let's face it, the game is a zombie. Cut off the head...
Guild Wars didn't have the microtransation stuff when it started, but when it did, I really started to dislike the game because it seemed to be more important to let people know you can buy stuff with real money than usual updates and/or changes.
Botting will never go away. There are people who run programs to play games for them while they do other things. It's so lazy, it's upsetting.
Gold4Money situations will also never go away. Entire companies run on these things and no one truly cares. Ecomonic problems is possible for a rise in this stuff, but overall, I'm surprised people don't realize how easily they can be scammed this way.
Duping is probably the worse because it's free stuff for nothing. An endless collection of items at your disposal that can be used for G4M things or possibly entire accounts.
GW1 is not dead, but it's a zombie. It's there, and has some signs of motion, but let's face it, once GW2 is available, ArenaNet will treat GW2 like the brand new baby it'll be and become neglectful of its older game.
It's pretty sad. I've enjoyed GW for a long six years, but again, let's face it, the game is a zombie. Cut off the head...
Boro
It's not a zombie, It's a corpse. The only motion you see are maggots crawling beneath the skin eating away what's left of this once great game. People speedclear only. The only thing the game acknowledges is grind and numbers play. It's dead.
Shpongle
in world of warcraft, there is no duping no glitches no exploits no botting because you get banned instantly
lorenna
botting defo. duping? someone duped ur azn mini? oh noes..i care. get a life. started doing jq yday for the first time after quitting for a year..the amount of bots...reported them all multiple times and they are all still here today! what was the point in banning the 3k people if ur not gonna ban the bots now? might aswell have banned none of em -.- i want a fair match and the slots taken up by bots could have been taken by real people.
Example
nyltak
If duping were a real problem, I would know how to do it. Who do you know who does it?
Omar Charrbane
Botting is worst. It affects gameplay. The other two only affect the economy. If the econonomy is a huge deal to you, that's because you stopped having fun a long time ago.