Update - Thursday, May 17, 2012

Mintha Syl

Mintha Syl

Desert Nomad

Join Date: Apr 2010

Quote:
Originally Posted by Swingline View Post
Decreased the title rank required to get maximum effectiveness from title-based PvE skills.
Yay for this. Though, does it only apply to active skills or to the passive "buff" the title gives?

Reformed

Reformed

Jungle Guide

Join Date: Aug 2009

Mixed feelings on the pve title change. This should have happened years ago if not from the very beginning. I really like that they finally did this but I'm confused why as a developer they have this consistent trend of making things easier for casuals down the road. Why not just implement things this way from the get go?

Quote:
Originally Posted by Mintha Syl View Post
Yay for this. Though, does it only apply to active skills or to the passive "buff" the title gives?
Works on EotN ones for sure, can't say on LB.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Thank You for the alliance battles update( i'm amazed noone posted such a thing, just debating only about the pve change ( lol..)). Although it's maybe too late, it's still a great move and show that the community isn't completly ignored.

Not A Standard Name

Academy Page

Join Date: Apr 2011

Ascalons Keeper

W/

I have Kurzick rank 4 and my skills seem to behave like old rank 8. Does someone know when it maxes?

Quote:
Originally Posted by Mintha Syl View Post
Yay for this. Though, does it only apply to active skills or to the passive "buff" the title gives?
It applies to the passive buffs of EotN. But Lightbringer has still the same description.
And so does Lightbringer Gaze.

Kelvin Greyheart

Kelvin Greyheart

Academy Page

Join Date: May 2007

The PvE ranks should have been like this from the beginning. My only complaint, if you can call it that, is that they are now so trivial to get max power, that you may as well have remove the title requirements entirely.

Quote:
Originally Posted by Whatway View Post
Actually... this will make for much more active farming and speedclearing too. All it takes is 3 full NM books + the one you do while finishing EotN, and you get LB to 3-4 just by finishing the campaign. I wonder if we'll see DOA groups open up for the first time.
The Lightbringer effect itself isn't changed. Glaiveway never required specific ranks, though they did certainly help.

The barrier to entry for DoA is largely mechanical (speaking of trenchway). Maximized pve skills aren't going to make people better at spiking, or handling splits correctly. There are minimum thresholds for stuff like having lightbringer ranks for tendril's, but someone who cannot mechanically do it is going to fail with max PI and lightbringer regardless.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

- Now you only need to max rep titles in a single character. The rest can simply play in NM and they'll get the title to the rank required by the time they reach the end.
- The luxon and kurzick are still annoying, but maybe with more people in AB and better rewards even if losing they might be a little less annoying.
- Also good news for those that were considering spamming sacrifice skills to get rid of those non-spammable sweets. Maybe they should do the same with tonics, giving fireworks in exchange.
- And thank Melandru, those damn spores have now a permanent visual effect. I can't count how many times I've been hit by them even though I was at a safe disatance from any stone mushrooms, when the effect suddenly appeared.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Not A Standard Name View Post
I have Kurzick rank 4 and my skills seem to behave like old rank 8. Does someone know when it maxes?
Are you sure it behaves like an old rank 8? It should behave like a rank 9.

It seems to me to be a straight out +5 rank in effectiveness. For EOTN PvE skills, you max out at r5. For Kurzick/Luxon PvE skills, you should max out at r7.

Tom Swift

Jungle Guide

Join Date: Aug 2007

Quote:
Originally Posted by Daesu View Post
Are you sure it behaves like an old rank 8? It should behave like a rank 9.

It seems to me to be a straight out +5 rank in effectiveness. For EOTN PvE skills, you max out at r5. For Kurzick/Luxon PvE skills, you should max out at r7.
I'm maxed on Luxon skills at r6.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Tom Swift View Post
I'm maxed on Luxon skills at r6.
That would be strange because on my account with r5 Luxon, I only have a r10 effectiveness. Did they change it so that it skips to r12 effectiveness when you hit r6?

EDIT: Ok, I tested this by bringing that account to r6 Luxon since I was almost there anyway. It does skip to r12 effectiveness when I hit r6 so you are right, for Kurzick/Luxon PvE skills, you max out at r6.

Lithril Ashwalker

Lithril Ashwalker

Jungle Guide

Join Date: Dec 2008

Alabama

A/

k, i know imma get chewed out for this, but this is why they should bring back ursan, they nerfed Ursan elites because it wasnt group friendly if u werent max, its sooo damn easy to get now they should revert them back to the previous stats - rollback ursan theway it used to be = more grouping = more fun = less QQ

Tom Swift

Jungle Guide

Join Date: Aug 2007

Quote:
Originally Posted by Lithril Ashwalker View Post
k, i know imma get chewed out for this, but this is why they should bring back ursan, they nerfed Ursan elites because it wasnt group friendly if u werent max, its sooo damn easy to get now they should revert them back to the previous stats - rollback ursan theway it used to be = more grouping = more fun = less QQ
I actually agree with you.

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Does this mean Signet of Illusions no longer enables you to have supermaxed PvE spells?

??iljo

??iljo

Desert Nomad

Join Date: Jan 2006

N/

I thought ursan was nerfed coz u could faceroll anything...







oh wait....

Kelvin Greyheart

Kelvin Greyheart

Academy Page

Join Date: May 2007

Quote:
Originally Posted by Lithril Ashwalker View Post
k, i know imma get chewed out for this, but this is why they should bring back ursan, they nerfed Ursan elites because it wasnt group friendly if u werent max, its sooo damn easy to get now they should revert them back to the previous stats - rollback ursan theway it used to be = more grouping = more fun = less QQ
I don't see what that would accomplish. 7 hero teams designed around a specific character make ursan completely redundant for general content. Something like dagger spam, or even a basic esurge bar will pump out more damage when complimented by heroes. Ursan's power lies in the near total lack of a need for any attempt at overall team synergy. With full hero teams, you need to deliberately limit yourself to make ursan matchup at all favorably.

Speed clears have always been optimal ways of doing the elite areas. Bringing back ursan won't change that either. It took the death of ursan for many to realize the true power of terras, and tactics more complicated than c space. Even with many of the 'nerfs', the current team setups blow anything that ursan could do clean out of the water.

RedDog91

RedDog91

Desert Nomad

Join Date: Oct 2007

Farming for Nick gifts

R/

Okay, this weekend is ridiculous.
17,000 Imperial faction from just one match (5000 from kills, 12000 for winning).

Tom Swift

Jungle Guide

Join Date: Aug 2007

Quote:
Originally Posted by Kelvin Greyheart View Post
I don't see what that would accomplish. 7 hero teams designed around a specific character make ursan completely redundant for general content. Something like dagger spam, or even a basic esurge bar will pump out more damage when complimented by heroes. Ursan's power lies in the near total lack of a need for any attempt at overall team synergy. With full hero teams, you need to deliberately limit yourself to make ursan matchup at all favorably.

Speed clears have always been optimal ways of doing the elite areas. Bringing back ursan won't change that either. It took the death of ursan for many to realize the true power of terras, and tactics more complicated than c space. Even with many of the 'nerfs', the current team setups blow anything that ursan could do clean out of the water.
It's not a matter of efficiency or efficacy but of grouping with real people. With ursan any group of people could do many areas regardless of skill bar or prof. A group of random people mashing through with ursan is just more fun than heroes or having to have a specific skill bar and concentrating on a specific task.

Kunder

Desert Nomad

Join Date: Nov 2010

From what I can tell the PvE titles seem to scale so that your current rank is doubled for the purpose of determining skill strength.

Showtime

Showtime

Forge Runner

Join Date: Sep 2005

WTB Q9+5e Bows/Q8 14^50 Weapons

R/P

Look at all this nice stuff they did for pve'rs!!!! WOW GOOD JOB ARENANET NCSOFT WHOEVER!

Ah I remember not wanting to make a mesmer and any new toon cuz the problem with obtaining max pve skills. Seems like we asked for less grind for sooo long.

Too bad Im now on d3. If you want something to tie over over til gw2 come play with us.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Kunder View Post
From what I can tell the PvE titles seem to scale so that your current rank is doubled for the purpose of determining skill strength.
That seems to make sense.

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

Jesus Anet just give everyone in the game a gwamm title while you are at it. wtf is wrong in putting a little effort in the game. ffs I am beginning to doubt my purchase of gw2.

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

Quote:
Originally Posted by aspi View Post
Jesus Anet just give everyone in the game a gwamm title while you are at it. wtf is wrong in putting a little effort in the game. ffs I am beginning to doubt my purchase of gw2.
The game is finished. Everyone has at least one GWAMM allready. This is just nice for people who still want to make a new PVE character and thats fine.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Swingline View Post
Title Change

Decreased the title rank required to get maximum effectiveness from title-based PvE skills.
This is nice; shame it's several years too late for anyone to care, but it's still a good move in principle


Quote:
Originally Posted by aspi View Post
Jesus Anet just give everyone in the game a gwamm title while you are at it. wtf is wrong in putting a little effort in the game. ffs I am beginning to doubt my purchase of gw2.
I'm sure the faction changes were simply to promote AB over other means of faction gain.
The PvE skill change was a good one since the original design of those skills was beyond retarded.

DiogoSilva

Krytan Explorer

Join Date: Feb 2011

Girl

E/

Playing AB this weekend is lovely. Loads of points, even for your hard work when you lose, and matches that don't take half an hour to start (in fact, take several seconds or one minute).

Playing as the underdog is actually worth it now.

Mintha Syl

Mintha Syl

Desert Nomad

Join Date: Apr 2010

Quote:
Originally Posted by EPO Bot View Post
Everyone has at least one GWAMM allready.
Lies
/12char

Bright Star Shine

Bright Star Shine

Furnace Stoker

Join Date: Nov 2009

Belgium

Club of a Thousand Pandas [LOD???]

E/

Thank you Anet for giving AB the update it deserves. Wait, what's that? It's 4 years late? Damn, well, it's the thought that counts?

Couldn't care less about the eotn titles. All it's done is make me laugh even harder at [DL] because their members (if they still exist) grinded their asses of to get useless titles to do 4 more damage and still suck at the game, for nothing.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

I still do not have a gwamm (25 titles is as close as I have)....so not everyone has one (nor do any of my guildmates).

just glad they are still doing updates at this point since the team moved over to gw2---

already have the sweet title ----now for the chest running title update


tumbleweeds


more tumbleweeds




more

and

more


guess I will just have to wait a few more years then

Mintha Syl

Mintha Syl

Desert Nomad

Join Date: Apr 2010

Quote:
Originally Posted by cosyfiep View Post
I still do not have a gwamm (25 titles is as close as I have)....so not everyone has one (nor do any of my guildmates).
Neither do I or any of my friends, that's why I answered with "Lies" :P

Daltanis

Ascalonian Squire

Join Date: Apr 2012

R/

Quote:
Originally Posted by aspi View Post
Jesus Anet just give everyone in the game a gwamm title while you are at it. wtf is wrong in putting a little effort in the game. ffs I am beginning to doubt my purchase of gw2.
Why do you care how much effort other people have to put into something? And why would less effort required in this game effect GW2 other then seeing more fluff? Just because something doesn't take weeks/months/years anymore doesn't mean it no longer requires effort.

I'm 99% sure Anet will continue to nerf this game and make getting HoM/GWAMM significantly easier.

For starters, as GW2 gets closer to release, some stuff will become increasingly harder to acquire as the population plummets. People who are still here, especially people who have bought the game in the last months specifically because of HoM, will not be happy at the prospect of not being anywhere near finished with what they payed for.

Second, theres the problem of continuing to sell GW1 after GW2 releases. I haven't seen them confirm or deny that they will do this yet, so correct me if they have, but it only makes sense business wise that they would

If they do do this, its possible the population will spike again, but with more people from the general MMO community. I can tell you from experience, when that group of people sees how much time and effort it will take to get HoM/GWAMM, and how much that will take out of GW2 time, they will be furious.

So unless Anet wants to experience the kind of whining that Blizzard has for the past 7 years from its player base, they will pretty much be forced to apply all around nerfs to the game.

There are people who have played this game since release who put years of hard work into getting these things. They will say its not fair. My question to those people is why do you care? Its a video game. Were talking about cosmetic fluff.

If you enjoyed the game while you played it, thats all that should matter to you. Don't concern yourself with how much enjoyment other people get, or how much effort they want to put in to get it.


"But it effects my gameplay too. They are making the game too easy and its effecting my experience."

Theres a million different ways to make the game more challenging for yourself, and you know it.

Reformed

Reformed

Jungle Guide

Join Date: Aug 2009

Quote:
Originally Posted by cosyfiep View Post
now for the chest running title update...
It already was. There was a time where you were stuck working on this with just one character.

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

i dont have GWAMM at all, but i played these almost 7 years to have fun with others and make some kinda roleplaying chars.... and do events like wintersday and such for fun

tbh, i dont even try to get GWAMM, as i dont like all titles enough to get em, i mostly am busy with proph titles and done like all eotn ones on my main
just need LDoA and cartographer (which i wish would be able to get through exploreable missions in proph tbh... yea, thought about that mostly after i suggested it)

i may do elona and cantha carto's, but not sure if i even bother, i have the missions done on NM already

oh, a lil too offtopic, sry

anyway, this move makes people do it more, as we can get our skills easier to max without being forced to grind
i'll do kurz with vqing kurz areas, as i dont AB... but i wanna get it to last rank, just for fun

i think whats left in GW now, are roleplayers, people who enjoy redoing old stuff, people who enjoy farming/grinding and those who still need/want their titles for HoM or just for fun (like me, i want em for fun, as i wont even join GW2)
so giving us stuff making the game easier to get stronger (not easier by itself, imo), will make people have fun more in Anet's only game for now, until their next game comes out... only natural i think

i love to see lower ranks having max effects of skills, so that those who stay, wont need to redo every grind just to get the most out of these skills

those who dont like it, prolly only think "hey!! i had to go through alot more, so others have to suffer through the same" and that wouldn't be good advertism for GW2, imo

let GW be a bit easier to play through, as the skills now can be used earlier, and HoM still requires them to be maxed, which most people (even myself) have done by now

thats what i think is going on now, the last few months in GW, after that GW2 will be first priority.... and after a while they may have done enough, so that some devs can return to GW, i think.... i hope

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

man, having a blast in ab =D

DontAsk

Ascalonian Squire

Join Date: Aug 2010

Very fun to see so many people in AB. A bit disappointing that the border is still very much static, though. After playing both yesterday and today, I saw Etnaran Keys only once and then it went back to Kaanai Canyon in the next rotation. The reward boost was needed, but something else needs to be changed to fix the problem with the border being stuck in the deep territory maps.

Elnino

Elnino

Wilds Pathfinder

Join Date: May 2008

In a house

Proof Of A Nets Laziness[HB]

A/W

Map change should be brought down to 2 hours instead of the current 3.

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

Great update, all good changes

betterjonjon

betterjonjon

Academy Page

Join Date: Jul 2006

Knights and Heroes [Beer]

Mo/

Love the AB change...forgot how much I liked to play it back in the day. Was hoping to play saltspray some this weekend, but it looks like that wont be happening .

Voodoo Rage

Voodoo Rage

Desert Nomad

Join Date: Mar 2008

Sacramento, CA

Geezers

R/

Quote:
Originally Posted by EPO Bot View Post
The game is finished. Everyone has at least one GWAMM allready. This is just nice for people who still want to make a new PVE character and thats fine.
Not even close to a GWAMM. I think I have like 10 titles (and most notably only maxed 3 PvE Skill titles). A lot of people could care less about grinding out titles and the ones link to the PvE skills are the very definition of a grind.

Nekodesu

Nekodesu

Wilds Pathfinder

Join Date: Oct 2009

I LOVE THIS UPDATE. It's awesome. It's wonderful. It's AB time. I really, really hope AB will stay active after this update, for all of us who watched it die, please let it come back ._.

Gileas898

Academy Page

Join Date: Jan 2010

Guild With No [NAM???]

A/Me

Quote:
Originally Posted by Bright Star Shine View Post
Thank you Anet for giving AB the update it deserves. Wait, what's that? It's 4 years late? Damn, well, it's the thought that counts?

Couldn't care less about the eotn titles. All it's done is make me laugh even harder at [DL] because their members (if they still exist) grinded their asses of to get useless titles to do 4 more damage and still suck at the game, for nothing.
Not that I hold any love for [DL] but when was the last time LOD倧 held a record? o.O

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

AB is back and that is totally a good thing. When the FA and JQ stuff started seeing mroe play, it first seemed like a great thing. AB is so much fun. Even when matches go bad, I don't care. Nice to see a resurgence of the format.

Lordkrall

Frost Gate Guardian

Join Date: Jan 2011

W/

Aye, played some AB yesterday for the first time in years. Really love the fact that it seems to be very much alive again.