Finding Jinnai HM Heroes

DeVerseBakker

Frost Gate Guardian

Join Date: May 2009

Valiant Knight Order

Mo/

I am having a lot of difficulty with the quest Finding Jinnai in HM

I am trying the cemetry idea. But get easily overwhelmed if Miku dies.

I have tried several setups including:

Double panic
MM
SoS spirit wall
Verata's aura (which never seems to actualyl do something even tho i have enough death magic)
Keystone
Ineptitude x2

I always bring at least:

1 panic
1 shelter hero with displacement
Ineptitude.

I myself am I monk which can also make it more difficult due to the limited options I have.

So far I have tried on myself:

600 tanking
UA rezzing + healing
RoJ for extra damage


What worked for everyone and are there any suggestions into completing this?

PS: trying to postpone using a conset as long as possible since I would like to finish it without, not being cheap just putting a bit of a challenge there.

Hephaestus Ram

Lion's Arch Merchant

Join Date: Jun 2005

None

W/E

I used the area just past the cemetery... there's a dead end with a large closed door.

If you set up your heroes there, just spread them out and precast your spirits. You'll
be able to handle the 4 initial spawns that occur there while others groups just run by
without aggroing on you.

Then you can either move out into the open area and pull passing groups in to your
heroes, or just just keep running through the area sniping the remaining groups as you
encounter them.

??iljo

??iljo

Desert Nomad

Join Date: Jan 2006

N/

Double panic is a bit overkill coz you can easily ball everything on the stairs so one should be enough.

Roll panic,inept,esurge,sos/sogm,mm and last slot for ua.

Flag the heros onto the graveyard and tank/ball mobs on the stairs.

Lyv

Academy Page

Join Date: Jul 2011

I tried the cemetery a few times and it didn't work well for me (plus mobs sometimes wait until they are around 20+ to attack -.-).
After that, I didn't really bother with tactics :
- stay at the beginning, take out some groups until feeling overwhelmed.
- go through the teleporter
- take out each new group as they come, try to bodyblock to keep your heroes safe.
I don't remember if I used the teleport again during the second part. It was quite messy, but worked pretty well on the first try.

Setup was something like :
N/Rt BiP-healer, AotL MM/prot, SoS/heal, SoGM, UA, RoJ, Panic.
I loaded as much "small prots" and party healing as possible (2xKaolai, 4xDivine Healing) to counter the loads of enemy AoE. Found that Technobabble helps a lot, as they tend to ball up nicely (I was running some subpar R/P spearchucker, just for Splinter Weapon abuse).


Quite odd, this quest was really easy on NM, but in HM it was the hardest of all WoC for me...

Khaal

Khaal

Ascalonian Squire

Join Date: Jan 2010

Butte, Mt (That's funny enough as is.)

Guildies with Kiddies [Kids]

Yeah, this one is a pain. Honestly you'll have to try a lot of different ideas before you find the right one for you. I ended up tanking with my ranger. Corpse denial is big, so you'll want to run something along those lines. I recommend running wells, especially if you can ball them up in them.

DeVerseBakker

Frost Gate Guardian

Join Date: May 2009

Valiant Knight Order

Mo/

Eventually ended up using the gate idea which made it laughable easy even without corpse exploit.

Thanks for the feedback!