Secondary Profession Question

WARIO1988

Pre-Searing Cadet

Join Date: May 2012

1. I'm new too the game just bot the Guild Wars 4 pack for 5$

2. I'm coming upon my secondary profession with my first char (also my first char is always a warrior) and I'm in need of a site that will give me a list of all the skills I will receive of each character on my second profession. I mean ALL skills even ones I may get later on if possible.

3. I want to make sure I make the right choice on my second profession and not doubt it later on. I will know which one I want once I see all the skills I get from each character.

PS. Thank you for your time

Lyv

Academy Page

Join Date: Jul 2011

http://wiki.guildwars.com/wiki/List_of_skills
Here you go

Since you own all the campaigns, your character will have access to all the skills of both its primary and secondary profession.
Also, you can change your secondary later in the game (as much as you want and for no additional cost), so the initial choice doesn't matter that much.

WARIO1988

Pre-Searing Cadet

Join Date: May 2012

Quote:
Originally Posted by Lyv View Post
http://wiki.guildwars.com/wiki/List_of_skills
Here you go

Since you own all the campaigns, your character will have access to all the skills of both its primary and secondary profession.
Also, you can change your secondary later in the game (as much as you want and for no additional cost), so the initial choice doesn't matter that much.
awesome thanks I always wanted a fire knight (or in this case a 1.warrior/2.elementalist) but I wanted to make sure I get all the fire skills and not just a few lol

nought15

Ascalonian Squire

Join Date: Feb 2012

The New Protectors

R/N

you will get the chance to learn all the secondary professions, the basic one is tyria for free (after you ascend) and the other 4 cost 500g each (profession changer in factions and nightfall)

Frangeo Munda

Academy Page

Join Date: Nov 2007

Granitic crust

Killer Green Buddah

Mo/

Quote:
Originally Posted by WARIO1988 View Post
awesome thanks I always wanted a fire knight (or in this case a 1.warrior/2.elementalist) but I wanted to make sure I get all the fire skills and not just a few lol
That's... a really bad idea. I mean no offense, but you really don't want to attempt to be a caster as a Warrior primary. You don't have the innate energy, nor the energy regeneration, to support more than 1 or 2 meager spells per battle. Feel free to play around with it, but I would be very cautious about subjecting yourself to a Ele secondary, as you may get frustrated later on with the lack of really viable options.
Take a look at this to see some of the combinations that a warrior can make with other professions.

Markaedw

Markaedw

Desert Nomad

Join Date: Nov 2005

N/

Quote:
Originally Posted by WARIO1988 View Post
awesome thanks I always wanted a fire knight (or in this case a 1.warrior/2.elementalist) but I wanted to make sure I get all the fire skills and not just a few lol
You will also find that some secondaries work better than other. IE a warrior/ele is considered a noob build. The major damage skills that an ele can use cost more energy than a warrior has and the ele skills that a warror does have the energy for do less damage than your regular warrior skills. And yes that includes hamstring/firestorm.

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Ninjaed

Zenzai

Zenzai

Lion's Arch Merchant

Join Date: Jun 2009

N/E

I second this idea. Eles are far too energy intensive for a Warrior primary. If you must pick a caster secondary, necros are a better way to go. Curses offer a lot of skills with low energy costs that accent a warrior.

Quote:
Originally Posted by Frangeo Munda View Post
That's... a really bad idea. I mean no offense, but you really don't want to attempt to be a caster as a Warrior primary. You don't have the innate energy, nor the energy regeneration, to support more than 1 or 2 meager spells per battle. Feel free to play around with it, but I would be very cautious about subjecting yourself to a Ele secondary, as you may get frustrated later on with the lack of really viable options.
Take a look at this to see some of the combinations that a warrior can make with other professions.

WARIO1988

Pre-Searing Cadet

Join Date: May 2012

no worries I have seen all the skills for each char I already know which would be worst or best. If I was going for the best from everything I have seen I would go for monk cuz of the extra def and healing that it gives or even a ranger cuz you would have to deal with more then one person. right now I'm just looking at what would be more fun. But the main reason of the question was I just needed to make sure I'm able to get all skills from the secondary profession.

Star_Jewel

Star_Jewel

Jungle Guide

Join Date: Mar 2010

Denizen of Tyria since Feb. 2009

You can feasibly obtain every skill in the game (and any skills unlocked by you or any alt characters will be usable by any hero you get, or any PvP-only character you make; so obtaining all the skills one way or another isn't a bad idea). However, note that some skills will be absolutely worthless to your character. Namely, most of the skills in the Primary attribute of your secondary profession, because you can't spec any attribute points into it. So, for example, with an elementalist secondary, you won't get much effect from any of the Energy Storage skills.

By all means, play around and try different things as you learn. If you're in Prophecies, it's a very forgiving area in which to experiment with wacky builds. (And in defense of W/E you can get along with conjures and some of the low-energy defensive skills.) But I think as you progress you'll learn that the energy required to maintain a "fire knight" build just isn't worth it.
And a word of warning: The foes at the end of the campaign are highly resistant to fire damage, so you'll need to learn to swap your builds to suit your battles -- that's a major part of Guild Wars.

Welcome to the game. Good luck.

KotCR

Lion's Arch Merchant

Join Date: Jul 2008

[DVDF]

P/

Ignore people's advice on "don't make a Fire Warrior!". It's not quite as bad as what others are saying, they are just stuck in thier PvX mindset (I recommend not looking at that site for along time, else you might turn into the type of player that isn't nice to know, isn't really any good at the game, and whom never truly learns the game or it's mechanics - you only learn that and exactly how to apply that to your gameplay in all situations by finding out for yourself.).

Play what you want to play, for fun. Pretty much everything works in normal mode PvE. It's only when you come to the hard mode PvE stuff or PvP that it'll begin to matter. Have as much fun doing just what you want to do until then, and ignore the scrubs.

Incidentally, even in hard mode PvE or PvP, certain Warrior/Elementalist builds are very valid and powerful. If you want to focus on Fire, Conjure Flame alone to increase the damage of a Fiery-modded Warrior weapon is perfectly valid and viable. If you are willing to look into other Elementalist lines, Air Magic has always been popular for Shock and more recently Gust on Warriors. Historically Earth Magic has been used effectively for Hammer Knockdown/Aftershock and was meta at the time, aswell as the Obsidian Tank build that was once popular and effective in high-end PvE, and there is also valid applications for Water Magic in some areas in PvE (Frigid Armour for the final fight in EotN comes to mind).

So yeah, ignore Frangeo Munda/Zenzai/Markaedw and play what you want to play for now. Games are about fun anyway, and for the most part you'll be playing on your own anyhow with the age the game is now (considering most players have moved onto other games, are waiting for Guild Wars 2, or still play this but are only doing the Hard Mode High-End stuff).

Just remember that if you do start grouping, as a new player to the game, and particularly as a Warrior, you're likely to get alot of hate no matter what you do. Try not to let it get to you. Warrior discrimination has existed since the game's release, whether warranted or not in a situation, certain people have a tendancy to blame failures on the Warrior (or the Monk), when oft the problem is really them. Talk to somebody a bit and you should soon be able to figure out if it's the type of person's who you should listen too, and the type of person whom you should just ignore, though. The good players will advice you in ways to make what you want to do work as best as it can, the bad players will instead just point you to PvX or attempt to force feed you an entirely different build (that can often be far less optimal that what you might have already had!).

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Actually, ignore almost everyone's advice.

Don't worry about your secondary at all. For now, when you are starting out, just take Monk as a secondary so that you can have a better rez and maybe a self heal. (But don't try to be a healer, leave that to the Monks/henchmen)

Why? Because when you start out, you don't have enough attribute points or enough of an energy pool, to do much more than just concentrate on your Warrior primary.

The important thing is you are not locked into your secondary.

By the time you get all your attribute points and have a better sense of what you want to do, you can change your secondary, whenever you want - to whatever you want.

http://wiki.guildwars.com/wiki/Secon...ary_profession

enter_the_zone

Jungle Guide

Join Date: Nov 2007

R/

Quote:
Originally Posted by WARIO1988 View Post
awesome thanks I always wanted a fire knight (or in this case a 1.warrior/2.elementalist) but I wanted to make sure I get all the fire skills and not just a few lol
Don't do that as an ele, a paragon has plenty of skills to burn things and works much better as a warrior secondary. Though P/W is better still. And fire is terri-bad. And playing Warrior in HM is ugh.

Zenzai

Zenzai

Lion's Arch Merchant

Join Date: Jun 2009

N/E

Until you ascend, you are locked to your secondary. Whether you choose to use it is another matter. If this person tries to ascend in Prophecies with just warrior and ele skills, they're going to have problems. In factions, he's going to have to rely on h/h.

Quote:
Originally Posted by Quaker View Post
Actually, ignore almost everyone's advice.

Don't worry about your secondary at all. For now, when you are starting out, just take Monk as a secondary so that you can have a better rez and maybe a self heal. (But don't try to be a healer, leave that to the Monks/henchmen)

Why? Because when you start out, you don't have enough attribute points or enough of an energy pool, to do much more than just concentrate on your Warrior primary.

The important thing is you are not locked into your secondary.

By the time you get all your attribute points and have a better sense of what you want to do, you can change your secondary, whenever you want - to whatever you want.

http://wiki.guildwars.com/wiki/Secon...ary_profession

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by Zenzai View Post
Until you ascend, you are locked to your secondary. Whether you choose to use it is another matter. If this person tries to ascend in Prophecies with just warrior and ele skills, they're going to have problems. In factions, he's going to have to rely on h/h.
No, W/E is a valid choice, and will not pose a problem for completing Prophecies, including ascension. There are secondary elementalist skills that can complement a warrior primary mentioned already in this thread. Hamstorm should of course be avoided. All campaigns and EotN may be completed in normal mode with just henchmen, and Nightfall with h/h.

Further, since it's possible to complete Prophecies without secondary skills with any profession, choice of secondary is only a temporary concern.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Quote:
Originally Posted by Zenzai View Post
Until you ascend, you are locked to your secondary. Whether you choose to use it is another matter. If this person tries to ascend in Prophecies with just warrior and ele skills, they're going to have problems. In factions, he's going to have to rely on h/h.
If you want to be picky, you could also say "Until you get back to an outpost, you are locked to your secondary.", so what's your point?

The essential issue is that he need not worry about his secondary now.