new quest new bounty
Ayuhmii Shanbwa
i had an idea while farming for nick
what if we had some zaishen quest which made us kill an amount of certain non-boss enemies, like everyday a new quest
maybe the amount could be like nick:
5 for hard to find foes
10 for a lil easier to find foes
15 for easy to find enemies (like normal popups)
25 for enemies you cant really miss (like spawn in such small groups, that you cant overlook em)
then the reward shouldnt be much, otherwise the others will be ignored too much
then a few additional ideas for this:
- make the amount doubled in HM
- reward doubled in HM
its a nice way to let people sightsee some, cuz there are many foes to fight
then not all foes should have their z quest, cuz some are so easy to find and kill... maybe lvl 15+ foes
then i'd like to see foe-z quests from anywhere, like some foes are in missions only (essences in nahpui), but NOT ones which only show up a few times in missions (no example atm... sry, but did see some, i think)
now dont mention GW gonna die, cuz we know it wont
and i didnt wanna say that GW is too dull, at some parts it is, but not with so many goals you can make
what i like is to see more reason (maybe more pugs who are bored) to get to places you normally wouldnt
i think making these quests for event-only and newer content-only isnt a good idea (like wik and woc enemies), on the other hand, that would be cool, but needs bigger rewards, else people wouldnt unlock it for all their chars, just cuz of a small reward
so what i try here, is make quests to get a reward for sightseeing, and give those people who still play GW, a reason to go to places they wouldnt go anyway, like starter areas
i hope people know what i mean.... just imagine GW staying alive and getting alot of support after GW2, THEN think about this idea
ps. would be fun for pre sear too, lol... but then having them on other days than what nicholas asks
give your opinions and if you got a better way (better than "no, just keep GW small now, its not worth it, and not worth their time")
oh yea, i really dont like "not worth their time" cuz its their time, and they support GW after GW2... so plz dont go offtopic cuz you think GW is dead or dies... or deserves to die
note: it could also be for boss-like creatures, but they dont spawn much at all... dunno about that one
plz ask if i'm not very clear, in case we get miscommunication, cuz i hate it when that happens
what if we had some zaishen quest which made us kill an amount of certain non-boss enemies, like everyday a new quest
maybe the amount could be like nick:
5 for hard to find foes
10 for a lil easier to find foes
15 for easy to find enemies (like normal popups)
25 for enemies you cant really miss (like spawn in such small groups, that you cant overlook em)
then the reward shouldnt be much, otherwise the others will be ignored too much
then a few additional ideas for this:
- make the amount doubled in HM
- reward doubled in HM
its a nice way to let people sightsee some, cuz there are many foes to fight
then not all foes should have their z quest, cuz some are so easy to find and kill... maybe lvl 15+ foes
then i'd like to see foe-z quests from anywhere, like some foes are in missions only (essences in nahpui), but NOT ones which only show up a few times in missions (no example atm... sry, but did see some, i think)
now dont mention GW gonna die, cuz we know it wont
and i didnt wanna say that GW is too dull, at some parts it is, but not with so many goals you can make
what i like is to see more reason (maybe more pugs who are bored) to get to places you normally wouldnt
i think making these quests for event-only and newer content-only isnt a good idea (like wik and woc enemies), on the other hand, that would be cool, but needs bigger rewards, else people wouldnt unlock it for all their chars, just cuz of a small reward
so what i try here, is make quests to get a reward for sightseeing, and give those people who still play GW, a reason to go to places they wouldnt go anyway, like starter areas
i hope people know what i mean.... just imagine GW staying alive and getting alot of support after GW2, THEN think about this idea
ps. would be fun for pre sear too, lol... but then having them on other days than what nicholas asks
give your opinions and if you got a better way (better than "no, just keep GW small now, its not worth it, and not worth their time")
oh yea, i really dont like "not worth their time" cuz its their time, and they support GW after GW2... so plz dont go offtopic cuz you think GW is dead or dies... or deserves to die
note: it could also be for boss-like creatures, but they dont spawn much at all... dunno about that one
plz ask if i'm not very clear, in case we get miscommunication, cuz i hate it when that happens
drkn
Quote:
so what i try here, is make quests to get a reward for sightseeing, and give those people who still play GW, a reason to go to places they wouldnt go anyway, like starter areas |
Also, a big /no for any more 'kill x mobs' additions.
Cuilan
I'd rather see bounties for GW Beyond stuff.
Ayuhmii Shanbwa
Quote:
So how about adding a way to actually promote sightseeing and visiting places rather than giving a bonus to vanquishing, which we already have?
Also, a big /no for any more 'kill x mobs' additions. |
isnt this a way to sightsee? like seeing old areas to kill old enemies
as for beyond.... they have elona content on paper, so once they are done with GW2 (done preparing, and rdy to let some of the team go back to GW) they may give that to us anyway
EDIT: whoops, i saw the above post the wrong way, thought iot was about more beyond, sry
Andemius
Much as I'm in favor of sightseeing, there's no real way to reward it, as everyone would just use runner builds.
I don't want to have quests such as "Go kill 15 Squeaky Hodgepodgers", because thats one of the things I hate from WoW.
/notsigned
I don't want to have quests such as "Go kill 15 Squeaky Hodgepodgers", because thats one of the things I hate from WoW.
/notsigned
Auron of Neon
This. If I wanted boring kill 10 bears quests I'd go play WoW/Rift/tor/gw2. GW1 has largely managed to avoid them, and for good reason - they're the trademark of a lazy MMO developer trying to pad out playing time without adding any real content.
akelarumi
In short no. The first problem is to identify a non-boss enemy. The reason is that they don't have an unique id. The alternative would be to pick a kind of creature. e.g. monolith's. The problem with that is that there are very easy monoliths and very hard. So the technical difficulty would be challenging. The result would be a boring/grinding quest that is no challenge whatsoever.
If they are going to invest time in this game (wich I find very doubtfull) I would suggest to develop beyond in nightfall and maybe add more HM quests (the ones that are hard mode but with even harder made foes).
some possible hm quests:
Kill rotscale. A revamped rotscale mob wich is even harder to kill in HM
EOTN dungeons with revamped foes in special hm quests
Battle for LA (should be easy, just bring back the version before they nerfed it).
If they are going to invest time in this game (wich I find very doubtfull) I would suggest to develop beyond in nightfall and maybe add more HM quests (the ones that are hard mode but with even harder made foes).
some possible hm quests:
Kill rotscale. A revamped rotscale mob wich is even harder to kill in HM
EOTN dungeons with revamped foes in special hm quests
Battle for LA (should be easy, just bring back the version before they nerfed it).
Captain Bulldozer
What he said. Nothing makes a game feel more boring, repetitive and grindy than quests like these. If you don't believe me, go play LotRO for a few weeks.
MithranArkanere
What we need is a few good 'ol scavenger hunts.
That always gets people to visit places.
That always gets people to visit places.
Ayuhmii Shanbwa
oh my, its not about the "kill x enemies" its about that IF you want it, you get z coins AND you have a reason to go somewhere
so its NOT the idea itself, but the reason behind it
and its optional, like all other z quests, so those who DO like to kill several enemies to be at some prolly unused area, they can do so AND get some z coins
man, just cuz other MMO's have it, doesnt mean GW shouldnt... and its NOT even for the same reason
i was thinking about this when i fought a desert wurm (in proph), cuz they are rare, and i thought "hey, they serve no real purpose... so why not"
not meaning it should only be for those wurms
so its NOT to get z coins easily or to have something other games have
also, as far as i know, most other MMO's have this as a must-do, just to get high lvl enough to beat other enemies
so its NOT the idea itself, but the reason behind it
and its optional, like all other z quests, so those who DO like to kill several enemies to be at some prolly unused area, they can do so AND get some z coins
man, just cuz other MMO's have it, doesnt mean GW shouldnt... and its NOT even for the same reason
i was thinking about this when i fought a desert wurm (in proph), cuz they are rare, and i thought "hey, they serve no real purpose... so why not"
not meaning it should only be for those wurms
so its NOT to get z coins easily or to have something other games have
also, as far as i know, most other MMO's have this as a must-do, just to get high lvl enough to beat other enemies
Zylo16
It doesn't matter whether or not the reason is the same as other games with the same quests, the fact that you reward simple grinding quests with no content mean that the game is sinking to the same levels. Sure, I think it'd be cool to be rewarded for heading to the desert to slay me some wurms, or pop into dragon's gullet to kill whatever thing is there, but the fact of the matter is that simple grinding quests will exist mainly for farming and will probably piss a lot of people off.
Ayuhmii Shanbwa
Quote:
It doesn't matter whether or not the reason is the same as other games with the same quests, the fact that you reward simple grinding quests with no content mean that the game is sinking to the same levels. Sure, I think it'd be cool to be rewarded for heading to the desert to slay me some wurms, or pop into dragon's gullet to kill whatever thing is there, but the fact of the matter is that simple grinding quests will exist mainly for farming and will probably piss a lot of people off.
|
the people who'd like to do this now and then will be able to enjoy more of GW, and get rewards
and reasons DO matter, as people will be angry when they say "we think its fun killing mobs like this" instead of "we did this, because we think people can enjoy going to several places to enjoy the scenery and get a reward at the same time"
also, this is a daily quest, NOT a leveling quest like in other MMO's
so its different in GW, as we can do it if we wanna
people always are angry if their ideas wont come true, but this would be better than doing nothing in the same time, as doing nothing makes noone happy, and giving these quests would make at least some people happy
EDIT: example:
7 hero didnt come cuz anet wanted to make the game easier, as john stumme has stated
it was to be able to make your own teams
and when he said that, people who said "nooo, its overpowered!!!" were like "oh... ok, good reason"
Swingline
Kill 10 rats? no ty
Ayuhmii Shanbwa
"you're not forced to do it, its just an extra thing people can do if they wanna"
why alot of "no" while it will make some people happy, and gives reason to go to places you barely use outside vq-ing and exploring
this game will be boring a while after GW2 came out, this extra will at least be 1 more option people can use if they wanna
why isnt it "no" to all other z quests? they are optional and rewarding, just like this one
i didnt even think about it being in most other MMO's, i just liked to see rewards for killing rare enemies like that crystal desert wurm, but just that 1 would be unfair, so like all enemies should have a chance
you can choose to do it NM and HM, or to ignore it
i cant understand why people rage "NO" into suggestions which are optional... i mean, it doesnt give you a new hero or something, and wont destroy anything in GW
if you wont use it, at least think about people who stay or are new (or even not in GW yet) who can have a lil more stuff like this to do
it most likely is easy enough to make for anet, so it wont do any bad to their time, and people who keep playing GW, or those who are or will be new in GW can do a lil more to get z coins and maybe have fun with it
yea, some people enjoy these quests
i do.... but not all day, so i take a break sometimes
gimme 1 good reason not to do it, and the "waste of time" is an excuse to let ideas not come through only cuz some people dont like it (but anet knows that by now)
i repeat in case "its optional and can make people do something nice, if they like it"
why alot of "no" while it will make some people happy, and gives reason to go to places you barely use outside vq-ing and exploring
this game will be boring a while after GW2 came out, this extra will at least be 1 more option people can use if they wanna
why isnt it "no" to all other z quests? they are optional and rewarding, just like this one
i didnt even think about it being in most other MMO's, i just liked to see rewards for killing rare enemies like that crystal desert wurm, but just that 1 would be unfair, so like all enemies should have a chance
you can choose to do it NM and HM, or to ignore it
i cant understand why people rage "NO" into suggestions which are optional... i mean, it doesnt give you a new hero or something, and wont destroy anything in GW
if you wont use it, at least think about people who stay or are new (or even not in GW yet) who can have a lil more stuff like this to do
it most likely is easy enough to make for anet, so it wont do any bad to their time, and people who keep playing GW, or those who are or will be new in GW can do a lil more to get z coins and maybe have fun with it
yea, some people enjoy these quests
i do.... but not all day, so i take a break sometimes
gimme 1 good reason not to do it, and the "waste of time" is an excuse to let ideas not come through only cuz some people dont like it (but anet knows that by now)
i repeat in case "its optional and can make people do something nice, if they like it"
Gill Halendt
Quote:
"you're not forced to do it, its just an extra thing people can do if they wanna"
|
I see your point when you say your suggestion is about an optional game mode that could broaden its appeal to some, but still, you asked for an opinion, and people here are merely telling you they don't like your suggestion and wouldn't like it to be implemented for various reasons. Simple as that.
Anything could be added to any game by the simple reasoning it's "optional", hence won't hurt anyone. There must be a reason for any optional addition to be implemented tough, or the development would simply never stop until the game turns into an unmanageable, bloated up mess.
Swingline
Because its just more grind that the game doesn't need. The game needs more crucial updates rather then a kill 20 dwarves quest. In fact a better idea is to upgrade all the current quests in game to the HM quests Anet started to do.
First thing we need is a PvP fix then PvE profession balance.
First thing we need is a PvP fix then PvE profession balance.
Ayuhmii Shanbwa
Quote:
Because its just more grind that the game doesn't need. The game needs more crucial updates rather then a kill 20 dwarves quest. In fact a better idea is to upgrade all the current quests in game to the HM quests Anet started to do.
First thing we need is a PvP fix then PvE profession balance. |
this is another one i thought about
[offtopic]and pvp is dead, no reason to update that, especially after GW2, when the chances of pvp to resurrect is even lower than it is now[/offtopic]
i still see no reason why not do this
only cuz some here dont like it?
i also said its NOT cuz of other MMO's having it, but to have more reason to get to unused places, and for some to have fun in GW
Quote:
"Kill 10 rats" was mentioned as the classic example of repetitive grinding. Guild Wars has managed to keep away from the unfamous "Kill 10 rats" model up to now, and most people here are just telling you they'd like it to stay that way.
|
i said
Quote:
its NOT cuz of other MMO's having it, but to have more reason to get to unused places, and for some to have fun in GW |
and in general: i never said it has first priority over other stuff like maybe elona's new content, and the skill updates they have/had for pve
so no more "there's better things to do for em"
Auron of Neon
Because it's boring, meaningless content. Everyone in this thread has said so. Please make more of an effort to read before responding.
If you're dying so much to kill 10 rats, I hear there's a pretty popular game where questing is entirely killing rats - I think it's called World of Warcraft. Don't put WoW's shitty questing into Guild Wars. It doesn't belong.
If you're dying so much to kill 10 rats, I hear there's a pretty popular game where questing is entirely killing rats - I think it's called World of Warcraft. Don't put WoW's shitty questing into Guild Wars. It doesn't belong.
Gill Halendt
Ok. On the other hand, a lot of people here can't see a reason TO implement it.
Choice is good, as is having multiple options. That doesn't imply putting ANYTHING in the game just for the sake of illusory variety tough...
Choice is good, as is having multiple options. That doesn't imply putting ANYTHING in the game just for the sake of illusory variety tough...
Ayuhmii Shanbwa
1. i didnt ever play WoW
2. "its boring" = an opinion in this case
3. GW should have a bit more to survive after GW2, imo
giving these kinda quests as optional way to play, may even give people the feeling of other MMO's a bit, so can turn out better
and the "a lot of people here can't see a reason TO implement it." does NOT mean it shouldnt, as not even half of GW's community is here or any other forums
prolly lot of people (lot as in numbers, not %) would like to have such small addition to have a bit more than just ZB,ZM and ZV (and wanteds)
its funny, cuz i play lotro and PW, and havent seen daily "kill x rats" as some here call it, but they are major quests to get exp to get further, instead of having to fight for hours to get 2 lvl ups, to be able to get further through areas with stronger enemies (meaning its really a must alot of times
in this case its that we have a lil extra to do (100% optional), and with a small reward with z coins, we can get more with em, and some may get title stuff with em to get 30/50 or 50/50 and join GW2 earlier than they would otherwise
and in some extreme cases (where people actually get angry over optional stuff they dont like) they rather buy GW2, than play GW any more..... but thats very rare, except maybe in WoW, i dunno
2. "its boring" = an opinion in this case
3. GW should have a bit more to survive after GW2, imo
giving these kinda quests as optional way to play, may even give people the feeling of other MMO's a bit, so can turn out better
and the "a lot of people here can't see a reason TO implement it." does NOT mean it shouldnt, as not even half of GW's community is here or any other forums
prolly lot of people (lot as in numbers, not %) would like to have such small addition to have a bit more than just ZB,ZM and ZV (and wanteds)
its funny, cuz i play lotro and PW, and havent seen daily "kill x rats" as some here call it, but they are major quests to get exp to get further, instead of having to fight for hours to get 2 lvl ups, to be able to get further through areas with stronger enemies (meaning its really a must alot of times
in this case its that we have a lil extra to do (100% optional), and with a small reward with z coins, we can get more with em, and some may get title stuff with em to get 30/50 or 50/50 and join GW2 earlier than they would otherwise
and in some extreme cases (where people actually get angry over optional stuff they dont like) they rather buy GW2, than play GW any more..... but thats very rare, except maybe in WoW, i dunno
Wielder Of Magic
Quote:
prolly lot of people (lot as in numbers, not %) would like to have such small addition to have a bit more than just ZB,ZM and ZV (and wanteds)
|
I think that just go to X and kill a certain amount of Foe Y won't be the addition people are looking for.
In the end only grinders and farmers will do the quests, and imo they already have enough content to farm as it is.
If this would be implemented,
I'd rather see a mob group with special randomised skill sets ( of WoC level so you can't simply roflstomp them) and random extra powerful properties ( passive effects like stun immunity and enchantment removal on hit, load of health, etc, make them overpowered so we actually have a nice challenge for our overpowered builds).
Might encourage grouping, and the random aspect combined with random OP properties per foe should discourage farming.
Thats at least the direction I would consider for this.
But I'd rather see nothing like this at all.
Just give me GW:Beyond for Elona.