Sometimes I worry.

Brightsides

Pre-Searing Cadet

Join Date: Jun 2012

Warsaw

Mo/

Ive been playing this about a month after release, although I've taken a few breaks, I've always come back. Theres something about it.
But now when I play, alone usually, my guild is long inactive, and up and joining a guild advertising in Lions Arch is usually not very rewarding, it a bit sad, really.

When I visit empty outposts I think about when it was everything was new, things seemed so "busy." People everywhere, spamming GLF MONK in Hell's Precipice forever, people used to party up to do things, or even to just explore. It was nice, always being able to count on real people to party up with. But its an old game, nobody is going to play for 7 years. Some do, but hey.

It makes me worry a bit for GW2, however. Back in the day, the game was about the game, and enjoying it, but now its just a grind for ectos/ambraces/whatever, to get..whatever. I dont think its about enjoying the game anymore. I wonder if that quality of the what the original game has become is going to transfer, GW2 is going to become an instant grind, people wanting to clear areas and collect their treasures to say just that they had done it. No enjoyment of the game, just rushing to get to high-end areas, high-end stuff. Huh.

I mean, I know MMOs have alot of grind, lots of internet egoism and the like. But I think itll be worse off in GW2.
I dunno, my 2 cents.
(still thrilled, dont get me wrong.)

xgottadollax

Academy Page

Join Date: Oct 2007

Organized Defiants

W/

No need to worry my friend, GW2 will be new to all of us, sure the game might be instant grind for some player but thats just part of the game. Remember not just us orignal GW players are getting GW2, but millions of other new players are hugely anticipating for the games releases.

I miss those old guild wars day, where I just played the game. With not a care about what weapon, armor i got, or how much money i had. Just playing because the pure enjoyment of it. I also miss those days when I didn't have to run a specific build to join a group to do mission or farming.

this day and age of guild wars, is pretty much playing by yourself, unless you're scing.

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

I just made a new character (to practice my melee since i'm used to monks and need to switch to guardian) and i insist on only using the most generic, bought in Kaineng equipment available. It's perfectly fine stat wise and frankly canthan warrior armor is the best looking outfit in the game anyway. The whole hunt for rare items is so easy to ignore in this game and yet so many people are completely consumed by it.

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

Personally I'm just glad to have had the first few years to remember when, as mentioned, loot, titles and HoM PvE grind were not the driving motivations for the player base.Was totally refreshing for the MMO market to have such a game, regrdless of what it's morphed into now.

Was pretty gutted to see the evolution of the game steer towards grind and PvE but realistically it was bound to happen.Pretty hard to keep players playing in the non-subscription model without it, personal ideology aside.

After EotN I'm not anywhere near as excited about GW2, HoM pretty much states Anets intent on content and game style, but I'll certainly purchase it and give Anet the initial benefit of the doubt.

Pretty sure I won't get the same amount of hours in but who knows....GW surprised me so maybe GW2 will as well.

Perkunas

Perkunas

Jungle Guide

Join Date: Aug 2006

In my own little world, looking at yours

Only Us[NotU]

E/

Been playing since Christmas night 2005. Until the "release" of the HoM calculator, I didn't play with any goals, just played. Even though I hadn't made up my mind about GW2, I went after the 30/50 on 2 different accounts. Yesterday, I completed the "sweets" title, giving me all 3 of the "consumables" titles. I farmed the heck out of pre for Nicholas Sanford, using 5 accounts to feed the 2 post characters. Now, it is time to go back to playing the game once again.

ruk1a

ruk1a

Wilds Pathfinder

Join Date: May 2008

UR MOM LOL

ATTACK OF THE KILLER TOMATOES

A/

Quote:
Originally Posted by fireflyry View Post
Personally I'm just glad to have had the first few years to remember when, as mentioned, loot, titles and HoM PvE grind were not the driving motivations for the player base.Was totally refreshing for the MMO market to have such a game, regrdless of what it's morphed into now.

Was pretty gutted to see the evolution of the game steer towards grind and PvE but realistically it was bound to happen.Pretty hard to keep players playing in the non-subscription model without it, personal ideology aside.

After EotN I'm not anywhere near as excited about GW2, HoM pretty much states Anets intent on content and game style, but I'll certainly purchase it and give Anet the initial benefit of the doubt.
Definitely, GW is the most enjoyable group experience I've ever had in an mmo but unfortunately in this late in the game you can't get that anymore. I don't think GW2 will suffer the same fate as it is going to get a LOT more attention than GW1 did.

@HoM comment... ANet just wants to reward people who played GW1...??Not sure I see what you're getting at. I'm glad they added it, if people grind for the rewards that's not my, or ANets, fault.

Highlander Of Alba

Highlander Of Alba

Wilds Pathfinder

Join Date: Jan 2007

Real Rogue Clan

Rt/Mo

Well played since inception and still playing , thats over 7 years.

I always enjoy GW1 and yes you may see areas not busy but, I know a few Guilds that are having a blast taking new guys throgh the game, playing it over again .

The only guys that Grind if you call it that is guys who just want more and more wealth..cant understand that mabe its just me.

I often go on an Alt and do a few areas just to keep me having some Fun yes its still fun for me.

I have what I want from the HOM for Gw2 and heres the link to the official site to see what you obtain

http://wiki.guildwars2.com/wiki/Hall_of_Monuments

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

It's all about how you choose to perceive the game too. What game have you played regularly(albeit on and off) for 7 years? Are there any others? There aren't for me. There are games I may go to every year to play for a few hours or a few days, but nothing like GW1. It is a special game and I will choose to always remember the fin I had. Choosing to remember a game that is over 7 years old at the end of its life cycle is asinine.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

I have goals for my characters, however, I dont really grind to get them...I play the game--I enjoy doing quests and mapping (yeah I know I am one of the few who enjoys hugging walls)....the HoM just gave me a better chart of goals. I am still doing the stuff I wanted to--not what I need for the HoM (if that were the case I would have gotten my f-ugly-ow armor long ago).
I enjoy playing by myself or with my hubby (who got me to buy the game so we had something we could play together without hundreds of others)....I will still be playing after gw2 comes out--its a TOTALLY different game (just about ONLY the name is the same).
so I am not worried, and if they decide to turn off the servers...then I will be able to think back on the past 7+ years and look at my screenshots folders and see how much time I spent ....playing a video game

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

I think the "no grind" went out when they introduced factions and it has just got worse ever since. GW2 looks very poor in comparision to GW. Heavy consolification. It just lacks that magic we missed from first playing GW. I can't see that ever returning, the world is saturated with MMO and you can't survive as an MMO unless you do the whole MMO grind thing. It will be a long time before another MMO attracts me like GW.

The best thing about playing GW for the first time was being a noob discovering the world. GW2 will not be a noob friendly environment, very much the oposite.

Daltanis

Ascalonian Squire

Join Date: Apr 2012

R/

Quote:
Originally Posted by Fay Vert View Post
The best thing about playing GW for the first time was being a noob discovering the world. GW2 will not be a noob friendly environment, very much the oposite.
Are you referring specifically to the lore/environments/etc in the game, and how it will effect GW1 players moving over?

Tal L

Frost Gate Guardian

Join Date: Jun 2008

I've got the same feeling. I got over that melancholy by doing 2 things getting busy with real life :P and thinking gw2 might give me that same feeling I first experienced 7 years ago.

peace bro

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by Brightsides View Post
It makes me worry a bit for GW2, however. Back in the day, the game was about the game, and enjoying it, but now its just a grind for ectos/ambraces/whatever, to get..whatever. I dont think its about enjoying the game anymore. I wonder if that quality of the what the original game has become is going to transfer, GW2 is going to become an instant grind, people wanting to clear areas and collect their treasures to say just that they had done it. No enjoyment of the game, just rushing to get to high-end areas, high-end stuff. Huh.
Highly doubt it. There's an entire new world to explore, new skills and interactions to play with, new content to do...I'm sure that some people will be focused on getting rich from Day 1, but I'm just as sure that there will be people who are just there to have fun and explore the world we have to play in.

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

To be fair: It's still possible to pug in this game thanks to the Z missions/quests/vanquish. But you need to follow the one-per-day shedule.

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

Quote:
Originally Posted by ruk1a View Post
@HoM comment... ANet just wants to reward people who played GW1...??Not sure I see what you're getting at. I'm glad they added it, if people grind for the rewards that's not my, or ANets, fault.
Pretty much that Anets initial mantra of...

Quote:
Originally Posted by Anet
Guild Wars® is an online roleplaying game that rewards player skill and innovative gameplay over hours spent online.
...is now totally incorrect, if not totally hypocritical.

Grind is a core component for many titles and HoM rewards.That's flawed game design in regards to Anet's initial philosophy and if players have to grind to attain reward that is certainly Anets fault, they conciously decided to add the mechanic to the game.Repetition of content to attain reward is not what hooked many into this game and in regards to the threads theme is something that has put many players off the game compared to the "good old days" before titles and HoM when such mechanics were purely optional.

I'm not anti-HoM either, I don't care to much for it but it's keeping the game ticking but I vastly prefer the days playing before it's arrival.

Each to their own.

Quote:
Originally Posted by Fay Vert View Post
The best thing about playing GW for the first time was being a noob discovering the world. GW2 will not be a noob friendly environment, very much the oposite.
I really hope your wrong but have to agree in part.

Rank requests from day one?God I hope not.

Godess Charmaine

Academy Page

Join Date: Feb 2010

Deth

Mo/

Well I have been playing for 5 years now and still enjoy the game,though it has gotten a little boring with no one around.I don't get the grinding part to chase titles and really can't be bothered scing areas . I still like to run after chests which I have only really started doing for some fun and still love to pull my old 55monk out. Only area I haven't completed and have given up on is uw thanks to the sc owning that area and the elitism in certain parts of the game which is a shame to see a game become like that.

But the money I have spent on this game has well been worth every cent, and I hope gw2 will be just as fun.I won't get the game just yet till it comes out in full as i think it will be a let down in the betta stage, and i want that feeling of OMG this is incredible when I first jump into it.

yitjuan

Lion's Arch Merchant

Join Date: Aug 2007

GMT +8

redt

Rt/

Quote:
Originally Posted by fireflyry View Post
I really hope your wrong but have to agree in part.

Rank requests from day one?God I hope not.
I think the biggest thing is that when you hop into GW2 you aren't a wet-behind-the-ears player anymore. You cannot unlearn your playing skill. You will immediately gravitate towards builds that are efficient and get you there faster, instead of playing a hamstorm build because it looks cool. I'm sure someone will put it more succintly, but the main thing is you wont have sensory overload when you hop in because a lot of things will be second nature to you.

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

Quote:
Originally Posted by yitjuan View Post
I think the biggest thing is that when you hop into GW2 you aren't a wet-behind-the-ears player anymore. You cannot unlearn your playing skill. You will immediately gravitate towards builds that are efficient and get you there faster, instead of playing a hamstorm build because it looks cool. I'm sure someone will put it more succintly, but the main thing is you wont have sensory overload when you hop in because a lot of things will be second nature to you.
And yet that's true of ANY electronic game now, be it an MMORPG, GTA7 or Street Fighter 18.Anyone who has played video games for more than a few months, or even weeks, knows this.

The real issue is the emphasis, or at least point of contention, that players are not starting on the same tier.Those that have played GW and have decided to play GW2 after going 50/50 on HoM have a distinct advantage, be it through mechanics and/or aesthetics, to those who never played GW.

That's not based on either skill or experience.It's pure timesink and grind.

Point being that they (Anet) are rewarding players for a play-style, when at the time of release and for several years afterwards, they specifically promoted and marketed themselves as being against.

Again:

Quote:
Originally Posted by Anet
Guild Wars® is an online roleplaying game that rewards player skill and innovative gameplay over hours spent online.
That was their point of difference, why many of us bought the game and what a lot of us remember...now it's gone and they have blended into the rest of the "Do this over and over 50 times to get this" MMO market.

GW2 will seemingly be a loot, title, gear, orientated game based on the same mechanics.

I seriously hope I'm wrong and will still will buy GW2 at release,....hands down I know as fact I'll get my moneys worth, but if the evolution of GW is any sign I certainly won't pump the hours in.

I don't need a work simulator thanks.

Evaine

Frost Gate Guardian

Join Date: Dec 2007

USA

KORE

N/

You should have been a Guild Leader - believe me you'd never be bored. Sure you end up doing a lot of stuff over and over again helping new guildies and new players out, but they all bring a fresh perspective to your game. I love playing with new players - they see things that I miss or that I've forgotten about. I even managed to get a second GWAMM on my Mesmer just by helping people out with titles and stuff.

I didn't discover this game until late 2007 so I missed out on its glory days. The hats from the early days look cool.

I pre-purchased GW2 but haven't played any of the betas because I don't have time. I hope I like it when I do finally manage to get into it.

enter_the_zone

Jungle Guide

Join Date: Nov 2007

R/

While I can agree that they certainly have added grind in the form of titles, I don't think they really broke away from their core philosophy.

The fact of the matter is that all of the things you can grind for in GW are non-essential and entirely optional. You can do anything you want in the game, and in GW2, without maxing a single title. The kit you get as a reward in GW2 for HoM is cosmetically different but functionally the same, so you're not gaining any real advantage by grinding in GW1.

Put another way, you're not playing gear-wars, it's still clearly build-wars, which is precisely what made GW different from anything else out there.

The idea that the grind involved in the HoM is putting people off is just bullshit. 30/50 is easy to achieve and it's where the actual rewards in GW2 end, not that they're worth much anyway.

It's a game, people come and people go, and for most people it has a limited span. My FL has been 90% offline since long before the HoM because those people had played the game out and were ready to draw a line under it. I'm currently in a guild that has 3 accounts in it (all of which I am the only one who plays them anymore).... in July 2007 we were full and had 50 people on a waiting list where the average wait was 6 months. Shit happens, people move on, times change. That's as true of GW as it is of life.

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Quote:
The best thing about playing GW for the first time was being a noob discovering the world. GW2 will not be a noob friendly environment, very much the oposite.
GW2 is difficult - so noobs who stay noobs for too long will be punished for their errors, learning their lessons the hard way. Even more experienced players will die frequently before they fully get used to the game's mechanics.
But in terms of social interactions, or the newbie's possibility of getting some playtime, there's completely no problem (unless you want to hop into 5v5 tournaments on day one, having no friends to go with). There's no problem with playing the content, even if difficult, as a newbie.

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Quote:
Originally Posted by Brightsides View Post
Ive been playing this about a month after release, although I've taken a few breaks, I've always come back. Theres something about it.
But now when I play, alone usually, my guild is long inactive, and up and joining a guild advertising in Lions Arch is usually not very rewarding, it a bit sad, really.

When I visit empty outposts I think about when it was everything was new, things seemed so "busy." People everywhere, spamming GLF MONK in Hell's Precipice forever, people used to party up to do things, or even to just explore. It was nice, always being able to count on real people to party up with. But its an old game, nobody is going to play for 7 years. Some do, but hey.

It makes me worry a bit for GW2, however. Back in the day, the game was about the game, and enjoying it, but now its just a grind for ectos/ambraces/whatever, to get..whatever. I dont think its about enjoying the game anymore. I wonder if that quality of the what the original game has become is going to transfer, GW2 is going to become an instant grind, people wanting to clear areas and collect their treasures to say just that they had done it. No enjoyment of the game, just rushing to get to high-end areas, high-end stuff. Huh.

I mean, I know MMOs have alot of grind, lots of internet egoism and the like. But I think itll be worse off in GW2.
I dunno, my 2 cents.
(still thrilled, dont get me wrong.)
The game is old, mostly everyone has done everything and that's a problem with every game that discontinues expansion packs. WoW had a good formula for a while but people wised up that the games longevity through raids meant increased grind. While Anet tried to schism from WoWs grind formula they stumbled quit a bit but can you really blame them for their first game?

Games such as these must have some form of grind for shiny and title rewards or else most would play the game once then never play again. Those that would play after their initial play through would be left with an underpopulated game.

Your worries and mine however are not the same. Anet has bigger problems than just grind at the moment, mostly centering around WvW and connectivity issues. There's also the matter of will the game actually be playable on mid range machines that Anet has stated numerous times. The answer points to a negative one in WvW and highly populated areas. I also think there are problems with the movement mechanics and the camera not zooming out far enough, not to mention that partical effects become downright silly and will lag up many people machines.

The spot where Anet really ticks me off is where they abandon their philosophy of making great games for people with not much hardware under the hood for a cheesy MMO knockoff that will probably lag like a bitch for everyone in WvW.

Darkicon

Academy Page

Join Date: Jul 2006

Take It Eazy

W/

Quote:
Originally Posted by enter_the_zone View Post
The idea that the grind involved in the HoM is putting people off is just bullshit. 30/50 is easy to achieve and it's where the actual rewards in GW2 end, not that they're worth much anyway. .
I totally agree with that. It seems people don't understand that it is supposed to be a grind. If it were so easy to get, everyone would have it and there would be absolutely no point in getting it other than being a dime-a-dozen player in GW2 with a now not-so-fancy title. For example, just look at Obsidian armor. Back in the day (2005-6) not many people had it at all and when they did it was like "Oh wow, he's got Obby armor." Yet now it's like who cares? Everyone has it.

Other than that, I do miss the days when pretty much every outpost in Prophecies was filled. Almost every outpost had more than 1 active district. You could find parties as any role very easily and quickly. I remember back in the day when Beacon's Perch had 3-4 active districts with everyone looking for a Drok's run and there being tons of runners too.

enter_the_zone

Jungle Guide

Join Date: Nov 2007

R/

Swingline, people with mediocre hardware shouldn't be expecting to play PVP at all, it's just silly. It's like playing PVP on dial-up...

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

whos talking about pvp, gw2 has no worthy pvp, lets be serious

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Quote:
Originally Posted by enter_the_zone View Post
Swingline, people with mediocre hardware shouldn't be expecting to play PVP at all, it's just silly. It's like playing PVP on dial-up...
If a Anet had biased opinions like this one they wouldn't be here today. Its also easier to upgrade to cable or fios than it is to go out and buy all new hardware.

enter_the_zone

Jungle Guide

Join Date: Nov 2007

R/

Quote:
Originally Posted by Swingline View Post
If a Anet had biased opinions like this one they wouldn't be here today. Its also easier to upgrade to cable or fios than it is to go out and buy all new hardware.
Yeah, because PVP is full of people....

Fundamentally, GW appeals to casual gamers because it's a decent mmo that lacks subscription and doesn't require tons of grind to keep up. These are not people who typically even think about pvp.

To cut a long story short, in economic terms, pvp players don't matter because their numbers are too few and the loss of revenue generated from PVP players would hardly sink Anet.

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Quote:
Originally Posted by Coast View Post
whos talking about pvp, gw2 has no worthy pvp, lets be serious
You obviously haven't played it yet or simply couldn't play it properly, keeping to old habits which don't work there, let's be Sirius.


edit @ down
Quote:
actually, gw2 is a step backwards.
theres not even ctm, what a bad joke
Thank you for revealing us that not being able to move via clicking is the thing that's too hard for you to grasp, and thus you've chosen not to learn to play GW2's PvP properly. That answers the question why it doesn't suit you, at least.

enter_the_zone

Jungle Guide

Join Date: Nov 2007

R/

Yeah, GW2 pvp is fine, and WvW has the potential to be epic!

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Quote:
Originally Posted by enter_the_zone View Post
These are not people who typically even think about pvp.
Because GW PvP took a wrong direction and ran into a sinkhole. High end PvP is not easily accessible to players anymore

Quote:
Originally Posted by enter_the_zone View Post
To cut a long story short, in economic terms, pvp players don't matter because their numbers are too few and the loss of revenue generated from PVP players would hardly sink Anet.
GW started out as a pvp game. When people bought it back in 2005 most of them couldn't wait to get into GvG which the game is based and even named after.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

And that's why people are asking for heroes parties in PvP for so long..I logged at various times this week end, and i didn't manage to find ANY form of activity in Codex, AB, HA,GvG..There is no point trying to have 1 match per hour because of inactivity or stupid syncers..I see half a dozen of players in HA, 3-4 in codex, an other half dozen in AB.. Unfortunately, none of us is able to do anything..

This week end( gw2 beta) is a good example of how the game will be once gw2 will be out. We've had 7 heroes in PvE to help against inactivity, why isn't the same done in PvP...

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

Quote:
Originally Posted by drkn View Post
You obviously haven't played it yet or simply couldn't play it properly, keeping to old habits which don't work there, let's be Sirius.
if u think so, its a shit game.
ur just blind 2see it, ur all hyped up

yitjuan

Lion's Arch Merchant

Join Date: Aug 2007

GMT +8

redt

Rt/

Quote:
Originally Posted by Coast View Post
if u think so, its a shit game.
ur just blind 2see it, ur all hyped up
before you go any further what exactly are you comparing it to? DAOC? planetside? hopefully not GW1, that's a step backwards.

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

actually, gw2 is a step backwards.
theres not even ctm, what a bad joke

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Quote:
Originally Posted by Missing HB View Post
And that's why people are asking for heroes parties in PvP for so long..I logged at various times this week end, and i didn't manage to find ANY form of activity in Codex, AB, HA,GvG..There is no point trying to have 1 match per hour because of inactivity or stupid syncers..I see half a dozen of players in HA, 3-4 in codex, an other half dozen in AB.. Unfortunately, none of us is able to do anything..

This week end( gw2 beta) is a good example of how the game will be once gw2 will be out. We've had 7 heroes in PvE to help against inactivity, why isn't the same done in PvE...
So far its been PvE that has gotten all the love. I would like to think after GW2 is released that GW1 pvp will receive some serious changes to hopefully jettison new players into the dead formats without using rewards as a stimulant. Unfortunately the reality of it is a pipe dream.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Yes, obviously i meant PvP and not PvE on the last word...Fact is that there are way too many syncers nowadays that refuse to face real teams..

Hall Today is a good example.. You could see 6 times consecutive the same team facing one guy + 7 henchs... That team faced real players on the last match and lost.. The winning team had no opponents ever by then..

Is that really fair ? Cheaters should gain all title points( + hall items + strongboxes) and fair players should only get 3 fame points ? ( note: this could have been longer if those real players didn't go to beat these syncers).. Real teams are playing to avoid cheaters playing, and cheaters are reaping title points, that's what is PvP on non quest days..

The only thing they gotta do after GW2 release is to allow players to take 3-7 heroes with them... At least, there will be little activity, and someone logging would just need only 1 other guy to play a format( means no waiting times..)..
Sure there may be a form of abuse ( red resigns or whatever), but there will be cheaters anyway if nothing is done...

enter_the_zone

Jungle Guide

Join Date: Nov 2007

R/

Quote:
Originally Posted by Swingline View Post
GW started out as a pvp game. When people bought it back in 2005 most of them couldn't wait to get into GvG which the game is based and even named after.
Yeah, and that changed because it simply wasn't a viable model for end game content because the vast majority of the player base couldn't be arsed with pvp. Get over it already, it's been over half a decade...

And actually, the lore on the Guild Wars has nothing to do with GvG, at all.

ruk1a

ruk1a

Wilds Pathfinder

Join Date: May 2008

UR MOM LOL

ATTACK OF THE KILLER TOMATOES

A/

Quote:
Originally Posted by fireflyry View Post
Pretty much that Anets initial mantra of...



...is now totally incorrect, if not totally hypocritical.

Grind is a core component for many titles and HoM rewards.That's flawed game design in regards to Anet's initial philosophy and if players have to grind to attain reward that is certainly Anets fault, they conciously decided to add the mechanic to the game.Repetition of content to attain reward is not what hooked many into this game and in regards to the threads theme is something that has put many players off the game compared to the "good old days" before titles and HoM when such mechanics were purely optional.
Sorry you feel that way, that quote was written years ago before titles were even implemented and besides the grind is still completely option regardless of what YOU might think, unlike other mmo's where the grind is mandatory. They were implemented so people had more, optional things to do and a way to reward many people for what they already were doing.

I had no idea I was required to grind titles and HoM points but you've opened my eyes... those ANet bastards. It's amazing people make such big deals out of such small rewards you get for titles/HoM

Elnino

Elnino

Wilds Pathfinder

Join Date: May 2008

In a house

Proof Of A Nets Laziness[HB]

A/W

Quote:
Originally Posted by enter_the_zone View Post
Yeah, and that changed because it simply wasn't a viable model for end game content because the vast majority of the player base couldn't be arsed with pvp. Get over it already, it's been over half a decade...

And actually, the lore on the Guild Wars has nothing to do with GvG, at all.
Not that there wasn't a viable model, but the barrier to entry was too high. There was a time when you were forced to do pve in order to pvp (there was no balthazar faction and unlocking upgrades/skills through pvp, everything had to be acquired through pve). That drove away many pvpers.

You are also quite silly to think that this game is named after a tiny nugget of lore that is only briefly mentioned indirectly during the prophecies campaign.

enter_the_zone

Jungle Guide

Join Date: Nov 2007

R/

Quote:
Originally Posted by Elnino View Post
Not that there wasn't a viable model, but the barrier to entry was too high. There was a time when you were forced to do pve in order to pvp (there was no balthazar faction and unlocking upgrades/skills through pvp, everything had to be acquired through pve). That drove away many pvpers.

You are also quite silly to think that this game is named after a tiny nugget of lore that is only briefly mentioned indirectly during the prophecies campaign.
If it's so viable, then the Pvp unlock packs should have sorted the entry barrier. But no, pvp is still dead.

Yes, and it's so sensible to think it's called Guild Wars when the closest it's ever managed via pvp is GvG tournaments, with prizes and no real consequences for anything in the game at all. No actual implementation of any competitiveness between guilds, outside of having a ladder...not exactly a war... if it was legit named for the pvp aspect, then that's just plain stupid given the pvp implementations they chose.