Team Build: 7H Paragon Build
Spears From Hell
Hey all!
I have been wanting to make a 7H Paragon Teambuild, as I bought mercenaries and I love my Paragon. I did not see this yet, so I thought I could try a bit and see where I ended. I got a lot of inspiration from Khomet (thanks for that!) and now looking for feedback on what I got atm.
Thanks in advance!
I have been wanting to make a 7H Paragon Teambuild, as I bought mercenaries and I love my Paragon. I did not see this yet, so I thought I could try a bit and see where I ended. I got a lot of inspiration from Khomet (thanks for that!) and now looking for feedback on what I got atm.
Thanks in advance!
Sagittario
I see you love paragons, but wouldn't be 5/8 paras enough?
SoS splinter rit hero would surely do better than SoS para.
MoP necro with minions too.
And a monk hero as well.
Bringing Skills that benefit from physical damage would help greatly.
And what is this team's purpose?
Just some easy NM for fun? Or full storyline, titles, HoM and WoC HM?
SoS splinter rit hero would surely do better than SoS para.
MoP necro with minions too.
And a monk hero as well.
Bringing Skills that benefit from physical damage would help greatly.
And what is this team's purpose?
Just some easy NM for fun? Or full storyline, titles, HoM and WoC HM?
Axel Zinfandel
I'm not sure how I feel about the paras with little to no Spear Mastery, but I know why you did it, having tinkered around with similar builds myself.
I highly recommend Song of Purification somewhere, as it is a skill that can single handedly keep conditions off your party. Also on topic, you might actually want to consider Hexbreaker Aria for hex removal since 4/5 of your heroes have spells.
The healer seems incredibly out of place and useless in this case. With all the healing from both your shouts, OotV, and Blood Bond thrown around along with the incredible defense of the imbagon build, I can't see your team very well needing the healing that this hero will provide. If I were you I'd probably be considering using him to help mitigate the stretched attributes of your other heroes. A simply Moti/Command hybrid might alleviate some of the cramped nature of your Fury and Motigon heroes, allowing you to perhaps take an attack skill or two on them instead.
I highly recommend Song of Purification somewhere, as it is a skill that can single handedly keep conditions off your party. Also on topic, you might actually want to consider Hexbreaker Aria for hex removal since 4/5 of your heroes have spells.
The healer seems incredibly out of place and useless in this case. With all the healing from both your shouts, OotV, and Blood Bond thrown around along with the incredible defense of the imbagon build, I can't see your team very well needing the healing that this hero will provide. If I were you I'd probably be considering using him to help mitigate the stretched attributes of your other heroes. A simply Moti/Command hybrid might alleviate some of the cramped nature of your Fury and Motigon heroes, allowing you to perhaps take an attack skill or two on them instead.
HigherMinion
Tried this before. Massive lack in survivability and damage. Needs MoP at least, but still struggles with survivability... It's gimped because you're trying to make everything a primary paragon.
Spears From Hell
Quote:
Originally Posted by Sagittario
SoS splinter rit hero would surely do better than SoS para.
MoP necro with minions too.
And a monk hero as well.
Bringing Skills that benefit from physical damage would help greatly.
And what is this team's purpose?
Just some easy NM for fun? Or full storyline, titles, HoM and WoC HM?
The build is just for fun in PvE, so I guess maybe a vanquish too...
Although I was already able to complete FoW NM (not a big achievement, but it's a paragon team :P ), so I was quite happy with that...
Quote:
Originally Posted by Axel Zinfandel
Originally Posted by Spears From Hell View Post
I found Paragons to be extremely well suited to survive. They have high armor, which is even more with Centurion Insignias and Shields
Armor-ignoring dmg = instant wipe.
They're on Fire + There's Nothing To Fear will greatly reduce incoming armour-ignoring damage too.I'm not sure how I feel about the paras with little to no Spear Mastery, but I know why you did it, having tinkered around with similar builds myself.
I highly recommend Song of Purification somewhere, as it is a skill that can single handedly keep conditions off your party. Also on topic, you might actually want to consider Hexbreaker Aria for hex removal since 4/5 of your heroes have spells.
The healer seems incredibly out of place and useless in this case. With all the healing from both your shouts, OotV, and Blood Bond thrown around along with the incredible defense of the imbagon build, I can't see your team very well needing the healing that this hero will provide. If I were you I'd probably be considering using him to help mitigate the stretched attributes of your other heroes. A simply Moti/Command hybrid might alleviate some of the cramped nature of your Fury and Motigon heroes, allowing you to perhaps take an attack skill or two on them instead. I know, but Spear Mastery does not do enough damage, compared to the AoE Damage from Barragers. I was thinking of maybe going P/R for a pet build, combined with some Spear Attacks... That would give some sort of decent single target damage.
I considered Song Of Purification, but I could not find a place to fit it...
Maybe if I remove the Healer (which I agree, is kinda useless unless I overaggro), I could fit it in on him.
Or maybe Volley instead of Barrage and then 2 Elite Anthems...
Then slot in some more hex removal over a few copies of "They're On Fire". Anti-shout hexes will cause instant wipe for you otherwise, and three copies of "They're On Fire", as Khoment stated, is excessive anyway. One can be kept up round the clock, and I can understand having two for a back-up just incase or due to any A.I. failings, but three is totally excessive.
A stacked-hex remover that you can micro is also a must to keep the team running in such hex heavy areas (the imbagons effectiveness is crucial to this sort of team, and if he's shutdown the team very quickly falls).
I'd also pop Disrupting Throw on the Healgon too, just to give him something to trigger the Anthem with seems he can also benefit from the extra Adren, and also assist the limited shutdown the team has (not a criticism, just an observation, it can't really be helped with an all Paragon team) with another interrupt. Consider increasing his Leadership a bit too to help with energy.
Quote:
Originally Posted by Sagittari
Quote:I highly recommend Song of Purification somewhere, as it is a skill that can single handedly keep conditions off your party. Also on topic, you might actually want to consider Hexbreaker Aria for hex removal since 4/5 of your heroes have spells.
The healer seems incredibly out of place and useless in this case. With all the healing from both your shouts, OotV, and Blood Bond thrown around along with the incredible defense of the imbagon build, I can't see your team very well needing the healing that this hero will provide. If I were you I'd probably be considering using him to help mitigate the stretched attributes of your other heroes. A simply Moti/Command hybrid might alleviate some of the cramped nature of your Fury and Motigon heroes, allowing you to perhaps take an attack skill or two on them instead. I know, but Spear Mastery does not do enough damage, compared to the AoE Damage from Barragers. I was thinking of maybe going P/R for a pet build, combined with some Spear Attacks... That would give some sort of decent single target damage.
I considered Song Of Purification, but I could not find a place to fit it...
Maybe if I remove the Healer (which I agree, is kinda useless unless I overaggro), I could fit it in on him.
Or maybe Volley instead of Barrage and then 2 Elite Anthems...
Quote:
Seconded. The Healer Paragon should carry it instead of Word of Healing. Then swap out the Monk healing skills for Ritualist healing skills (Spirit Light, Mend Body & Soul), seems these heal large amounts and are much more efficient than Monk heals without Divine Favour, and the SoS Paragon is making spirits to power them anyway.
Tried this before. Massive lack in survivability and damage. Needs MoP at least, but still struggles with survivability... It's gimped because you're trying to make everything a primary paragon.
I found Paragons to be extremely well suited to survive. They have high armor, which is even more with Centurion Insignias and Shields
Sagittario
Quote:
Originally Posted by Spears From Hell
I found Paragons to be extremely well suited to survive. They have high armor, which is even more with Centurion Insignias and Shields
Armor-ignoring dmg = instant wipe.
Khomet Si Netjer
Quote:
Originally Posted by Spears From Hell
I have been wanting to make a 7H Paragon Teambuild, as I bought mercenaries and I love my Paragon. I did not see this yet, so I thought I could try a bit and see where I ended. I got a lot of inspiration from Khomet (thanks for that!) and now looking for feedback on what I got atm. Thanks in advance! http://i1206.photobucket.com/albums/...Spearsway2.png |
happy to help
Then slot in some more hex removal over a few copies of "They're On Fire". Anti-shout hexes will cause instant wipe for you otherwise, and three copies of "They're On Fire", as Khoment stated, is excessive anyway. One can be kept up round the clock, and I can understand having two for a back-up just incase or due to any A.I. failings, but three is totally excessive.
A stacked-hex remover that you can micro is also a must to keep the team running in such hex heavy areas (the imbagons effectiveness is crucial to this sort of team, and if he's shutdown the team very quickly falls).
I'd also pop Disrupting Throw on the Healgon too, just to give him something to trigger the Anthem with seems he can also benefit from the extra Adren, and also assist the limited shutdown the team has (not a criticism, just an observation, it can't really be helped with an all Paragon team) with another interrupt. Consider increasing his Leadership a bit too to help with energy.
Quote:
Originally Posted by Spears From Hell View Post
I found Paragons to be extremely well suited to survive. They have high armor, which is even more with Centurion Insignias and Shields
Armor-ignoring dmg = instant wipe.
Although, it is true Paragons actually aren't too greatly armoured when running Aggressive Refrain or Soldier's Fury. Monks and Ritualists can easily pull-off superior ALs then, without the use of any armour-increasing skills too.
Quote:
Originally Posted by Sagittari
I see you love paragons, but wouldn't be 5/8 paras enough?
Yeah, that's what I run in my Paraway build. 5 Paragons, 1 Mesmer, 1 Necro, and 1 Ritualist, and it's been able to clear most EotN dungeons in HM without any con-use too.
Still, it's cool that he want's to do it with all Paragons regardless. Behemoth1 This is the para team build I've been using to mess around with. Tender Care
Trust me, I've been playing in elite areas with 8 paras teams: if you are going to use spells just use spellcasters, not paras. In my opinion an only paragon team should use mostly paragon skills; there are also warriors skill which synergies very well with paragon skills (100blades + burning refrain..etc). Skill like "You move like a Dwarf" helps a lot and synergies well with "Chorus of restoration" which is in my opinion the best healing skills within a team where shouts and chants are always on..
Also think about conditions: a para can spam many of them, "epidemic" with a good aggroo can really make the difference. Skills like "Spear of Fury" is a must imo. Also "Great dwarf weapon" casted on a meele para is perfect. "Barbs and Mark of pain" if use well also helps a lot. Let me work on a team build and I will post it. |