

zachattack82
Eddo Of Droknar
Relyk
Rhershy8
floodwig
HigherMinion
zachattack82
Premium Unleaded
Kunder
3. Death nova would be a big plus, with so many things that could die fairly easily, it would add some major aoe damage to this team.
Death Nova is never "major AoE damage", that's what Mesmers are for. Pets tend to be really survivable with their damage absorption bonus, and minions survive thanks to pure numbers.
Kunder
GDW would definitely be a cool idea. Almost impossible to keep up on all pets even with AP, but still good regardless. With HaO and SoH you are looking at +85ish damage per hit (might try to squeeze in IAS on the pets that stack damage buffs the most). Technobabble... ehh. Being dead is the best anti-spell
![]() Shared burden's snare is more for stopping enemies from kiting out of your MoP too quickly. Melee still generally runs amok into wherever they please, especially in HM. Drk Dervish
lol 8 pets its a nice screen to see, i bet is fun but I have doubt it have great survivability like you mention. I'm not going into your damage output but just a comment having lot of the same skill doesn't stack will.
Anyways I see 4 healing skill (not counting SofLS) which all have long recast time. I have doubt its that survivable in most HM area. Specially your overall damage output isn't that high vs time. I'm saying this because pet as the lowest attack speed so the longer you battle last the more healing your team need which is lack of. Try changing the elite to "Heal as One" that way you and your pet get some pocket HP regen per attack. Also with that elite you don't need to take "Comfort animal" which will open up 4 skill slots. With that open slot I suggest bring "Bestial Mauling" to take advantage of the knock down from the 2x PI your running. (Which btw I think you can do with just 1 and bring a e-surge). Remember if your bring a Elite AoE skill you should do all you can to take full advantage of its effect. If not then might as well bring something else. Also with all the MM and Pets it worth looking into "Order of Pain". Since your doing elite and attack skill from Beast Master you should pump that attrib to max and not the other attib. Horror is nice but their so expensive and long recharge time it worth it if the hero is actually a mm master. But in your bar it look more like a mm bomber so i would just do Animate bone + Nova. Like mention above lost "Suffer" -3 degen don't do much in HM, especially you have not skill that take advantage of hexed foe. And bring "Define/Desecrate Enchantments" since you have 0 skill that take advantage on enchanted foe. On that note you should consider also bring a enchantment removal skill. "Shatter Enchantment" is a good skill to bring in your Dom mes. Look at your foe during a battle with all the mm and pet I can imagine all the foe would be spread out (I don't know but base on how mm and pet aggro foe is likely so). If it's all spread out then I suggest you lost the Melandru's Assault (since it wouldn't meet the aoe requirement) and bring "Call of Haste" or "Otyugh's Cry". 33%+ attack speed or cannot block skill help lot on your pet. (pet misses or get block quite often hehe). As of ST and mm will lot of people out their take on that topic, but now you add on 8 more pets. I'll will have to say your pushing it your hero mostly like can't keep up ST for 100% or even 80%. Also on comment about defensive spirit get recharge if it go down. Yes and no, on paper yes ST will recharge all your spirit ie typically you can spam 24/7. But in real combat I'll ask you to monitor closely on your hero or even make a recording of a long battle and replay it back. Then you see it really doesn't work that way there lot of thing that get involve in the Ai then just spamming 3 skills (unless you marco it 24/7). I does that in all my team build and it helped me alot. What it say on wiki and how you think it can work is one thing. But how it pan out with the over all of your team is another, as Ai system have there own way of doing stuff. If you like monk prot you can consider bring 2 (which mean drop ST hero) smiling monk ROJ (depend how good your hero control PI and out spread out your foe is. But should work nicely with those 2x PI ) and 2x copy of Aegis, at least 1 copy of smite hex (because you have 0 hex removal skill), at least 1 copy of smile condition (again you have 0 condition removal skill). Save UA for area with no res shrine when it can prevent a full wipe, other then those place it's rarely useful (personal opinion). More then 2 res skill in most area is overrated ![]() zachattack82
Like I said earlier, this build was just something to kill some time and have fun with. I never intended on doing any HM dungeons or even Slaver's for that matter with it. The most I did was a couple Canthan Vanquishes, which were fine, so the purpose of those builds and the reasoning behind my idea for the build worked perfectly. I wish I could put so much trust in all those cookie cutter builds out there, but hey...I can't. Nothing is more fun than coming up with your own team build and testing it. Thanks again for all the help, ideas, suggestions, and criticism.
Wielder Of Magic
I might actually try this for some giggles.
Nice job on trying to create a pet zerg. Daesu
Probably weak against anti-melee (e.g. blocking) but should be fun.
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