Hey guys,
Been a long time player on and off since release and coming back to GW in the hopes of getting GWAMM for GW2. I just have a few questions about hero builds.
1) I checked the PVXwiki and there are a number of different types of hero builds I imagine there is no "best" build and most of it is situational but I have made the "7 hero support build" and was wandering how this would fare with vanquishing and HM missions etc? If there is a build that is clearly better I would definately switch to it, from what I understand "Discord" is the way to go but that requires intense hero management.
2) For areas and missions where you dont have access to the full setup i.e. 4/6 in the maximum party is there a build specific for these areas? again for vanquishing and HM missions.
3) Is there any areas/missions where its almost impossible to solo? as sadly most of my mates achieved 30/50 and knocked it on the head!
4) This ones more of a query, on the PVXwiki it says to use spears and shields over a staff and I cant seem to understand why as if you dont meet the req then I was under the assumption you dont recieve the armor bonus from the shield and the damage bonus from the spear? I was thinking that say you have a spear with +5 energy and 20% enchant and a shield with +30 HP wouldnt a staff do the exact same job? staffs have an innate energy+10 and you can add a health +30 mod and a 20% enchantment mod afaik. Admittedly there might have been a number of changes over the years so any clarification would be good.
5) And finally is there like some EPIC mercenary build I could set up which would decimate everything? lol
Lots of questions I need answering so if you could help that would be much appreciated!
Hero builds and questions.
Halgard
Marty Silverblade
Quote:
Originally Posted by Halgard
-Discord builds were far more popular before the 7 hero update. Necro heavy setups have been somewhat replaced by Mesmer heavy ones. AoE damage > single target. Also, I'm not sure where you got the idea Discord requires micro; a lot of people give it crap for being a c-space build for lazy players.
Quote: 2) For areas and missions where you dont have access to the full setup i.e. 4/6 in the maximum party is there a build specific for these areas? again for vanquishing and HM missions. People generally don't bother. Use your judgement. Understand what is important, how much (or little) defence you need, and how the best way to pack damage in would be.
Quote:
Quote:
4) This ones more of a query, on the PVXwiki it says to use spears and shields over a staff and I cant seem to understand why as if you dont meet the req then I was under the assumption you dont recieve the armor bonus from the shield and the damage bonus from the spear? I was thinking that say you have a spear with +5 energy and 20% enchant and a shield with +30 HP wouldnt a staff do the exact same job? staffs have an innate energy+10 and you can add a health +30 mod and a 20% enchantment mod afaik. Admittedly there might have been a number of changes over the years so any clarification would be good.
A couple of things to consider (I'm sure someone could make a comprehensive list; but I'm not going to bother): -Most interestingly, foes use weapon type to determine how they should react. If they see you're not wielding a wand, they figure you're not a caster and don't use anti-caster skills against you. -Spears produce physical damage, which is good for triggering skills like Mark of Pain. -The mod setup works a differently. Not a lot, as you've mentioned, but it's something to consider. I just give my casters the Hourglass Staff from some promotional/pre-order thing I got somewhere along the line. Compared to skills, it doesn't really matter all that much unless there is some core aspect of the build that specifically relies on it (like ER ele's and the enchant mod). PS: Not meeting the requirement of a shield results in you getting half the stated bonus. Quote:
|