Team Build: 7H HM Hexway Build
Radian
This build is designed for HM because most of its damage is from armor ignoring hexes. The hexes are also useful because they also reduce a ton of damage. I have found this build extremely effective because there's not many places where this build doesn't work. This build takes out melee very fast because of the three empathy's, dual ineptitiude, and all of the other illusion warrior hate skills. This build also kills enemy casters quick because it has a ton of interupts and anti-caster hexes, many of which deal a ton of damage, and then the warrior hate also does damage to casters because they will attack with their rod after getting interupted and consequently take a lot of damage from the warrior hate too. This build is also phenomenal for killing bosses, especially those annoying ele bosses. I killed glint (not an ele boss) in HM on the Dragon's Lair with this build and not one person even took one damage in my party. Now, this was for sure lucky but, nonetheless, it did well because it interupted all of glints attacks and glint was perma blinded while attacking the spirits instead of the team. This is a great beginner build because it takes no micro and every attack is ranged so you can get away with lazy pulling more often.
I have posted this build to share with people who would like to try it out as well as ask for opinions regarding what should be changed or just other people's general opinions on how this build looks. Most of these skill bars are very normal except for the two e/me heroes. These e/me heroes are certainly different in that they are elementalist heroes using mostly mesmer skills (for people who don't have those mercenaries), have power block as an elite, and have backfire which is a long casting time. The main point of power block is to shut down those annoying fire elementalist enemies in HM as well as kill healers faster.
Metalmaster
/Disclaimer I hate it when melee classes play SoS or any other caster build. It clearly shows that you don't even care to try and learn to play your class properly. /End of Disclaimer
You have 6 (six!!!) hard res-es in the build that is "extremely effective because there's not many places where this build doesn't work". Seriously?
Why Pain and Dash are on your own bar instead of Spirit Siphon and another PvE skill, since you only have two?
Two copies of Power Block are two wasted elite skills. I guess sometimes using one copy of PB is justified, but always bringing 2 PBs is very very wrong.
One copy of Ineptitude is more than enough nearly everywhere.
With 2 PBs + 2 Ineptitudes, it seems that Panic is that cherry on top? Tell me, please, why do you hate Energy Surge so much that you have exactly zero copies of it across 5 mesmers (and mesmers wannabes)?
Ether Signet is bad, and it's even worse on heroes.
GoLE is the only energy-management on E/Me and they have 15,15,10,10,10,5 bars and all these skill have shorter recharge than GoLE. I'm sure they are out of energy pretty fast unless you kill faster and I fail to see how you can kill faster with team build like that. It has tons of shutdowns and not enough direct damage.
6-sec cast res on E/Mo? /sigh
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Originally Posted by Radian
You have 6 (six!!!) hard res-es in the build that is "extremely effective because there's not many places where this build doesn't work". Seriously?
Why Pain and Dash are on your own bar instead of Spirit Siphon and another PvE skill, since you only have two?
Two copies of Power Block are two wasted elite skills. I guess sometimes using one copy of PB is justified, but always bringing 2 PBs is very very wrong.
One copy of Ineptitude is more than enough nearly everywhere.
With 2 PBs + 2 Ineptitudes, it seems that Panic is that cherry on top? Tell me, please, why do you hate Energy Surge so much that you have exactly zero copies of it across 5 mesmers (and mesmers wannabes)?
Ether Signet is bad, and it's even worse on heroes.
GoLE is the only energy-management on E/Me and they have 15,15,10,10,10,5 bars and all these skill have shorter recharge than GoLE. I'm sure they are out of energy pretty fast unless you kill faster and I fail to see how you can kill faster with team build like that. It has tons of shutdowns and not enough direct damage.
6-sec cast res on E/Mo? /sigh
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Originally Posted by Net The Nabi
I'm a HUGE fan of not having a dedicated hero but a multifaceted one.
For Example - My SoS bar usually looks like this. SoS, Bloodsong, Spirt Siphon, Splinter, ARage, MBS, PWK, Spirit Light. His suggestions make sense to me. I usually bring a MM with prots or a ST rit with Shelter and Displacement. The MM shines most in the 4/6-man areas, you can also use him in most 8-man areas. The ST rit is useful in many 8-man areas and requires less micro. Radian
Ok thx I understand.
Here's what I have now: Uploaded with ImageShack.us Flashing blades does feel like a bad elite but there's not really another elite that I can think of as an A/W that fits in this build. The closest other elite I can think of would be to put in a few points in deadly arts and put in Assassin's Promise and then use that with "By Ural's Hammer!" if I am ever in trouble. Net The Nabi
Spiteful Spirit doesn't work so well with the rest of your build. You have 3 mesmers that shutdown enemies, so SS isn't an effective elite. Go with Pain of Disenchantment or Lingering Curse. I like LC for the 20% heal "effect" of it, and because I usually run Enchant Removal on my mesmers. PoD is good too though, or IV as both will help you more than SS at this juncture.
The N/rt healer is good, but I would change one thing, drop the elite for IV. If you choose IV on both Necro's its decent damage output and considering how my next piece of advice adds ANOTHER weapon spell to the build you will be overwriting yourself like a MOFO. Also consider dropping life for Recuperation, it works wonders for me. As an alternative to the above would be drop the SS all together, use a Smiting monk with either RoJ or UA as the elite, and go /P for another copy of Fall Back. You can then fit the curses skills on the N/rt healer. Enfeebling Blood and weaken Armor are the most important ones.(drop the res and weapon of warding for those skills, and seeing as they work fine at a very low spec, like 5, you're not losing out on anything) As far as the SoS goes I would drop Painful bond for Splinter weapon because as a melee, it can add damage to your build like nothing else, Especially with Channeling at 16. The Mesmer with remove hex should just have shatter hex. The illusion mes should have sig of clumsiness over accum pain imo. |