Hey I've got this weird oldschool staff and i wondered if someone could clear this up for me
Amber staff (pre nerf so no inherant 20%)
Energy +10
q.8 fire
hsr 10% (inherent)
with 2 upgrade slots
Now i have been told that pre-nerf staffs are supposed to have 3 upgrade slots however i don't think that this one does. Any clues?
also got some other items that need a pc:
q.9 str Shadow shield
+30hp
-2we
q.9 eternal shield
+44we
-5 (20%)
q.9 15^50 gravel of nephilim
q.10 +5e jade axe
q.10 +5e Mammoth axe
q.9 air HCT 19% (air) cockatrice Staff
q.9 insc vertebreaker
q.4 tact ar 12 Spiked Targe
-5 (19%)
+27 HP
q.9 insc sunqua blade (are these common? never seen insc before)
q.9 insc perf mod black dyed Mursaat hammer
q.9 15^-1enery regen Grinning recurve bow (strange inherant here)
oddball q.4 10-14 dmg sunqua blade with +5e inherant
q.9 15^50 kaineng axe
canthan fire staff q.10 fire hct 10%
hope someone can help thanks so much in advance!
PC on q.8 pre-nerf odball amber staff, various other unusuals
yeti_guy
yeti_guy
Bump Please! any ideas???
system.fan
amber staff 10k / merchant. its singlemod...
FYI: pre nerfed staves don't have 3 upgrade slots. they SHOULD have 2 inherent mods below the dmg mod (like hsr10% and hct 10%).
shadow ~100k
eternal 5-15k maybe
mursaat 10k
grinning recurve could get 10-20k
kaineng 10k~
merch others imo
FYI: pre nerfed staves don't have 3 upgrade slots. they SHOULD have 2 inherent mods below the dmg mod (like hsr10% and hct 10%).
shadow ~100k
eternal 5-15k maybe
mursaat 10k
grinning recurve could get 10-20k
kaineng 10k~
merch others imo