Squeeze damage from BIP and Shelter ST

Drk Dervish

Frost Gate Guardian

Join Date: Feb 2012

D/W

I'm trying to make my team as lean as possible. Just wondering if there any other good idea to squeeze some damage from my battery or Defensive ST It can be either direct or indirect damage output.

I think I can afford to take out 1 healing from BIP and 1 Defensive skill from ST. Prefer to have multiple target non scatter damage skill.



I run AoG with a heavy damage mes team + SoS and SoGM

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

I wouldn't bother to squeeze every last bit of damage out of those two because in the tougher areas, they would be too busy keeping your team alive and that is what you want them to do.

The BiP is usually the weakest link who normally dies first. I would include skills like SoLS and perhaps Strip Enchantment. Your ST rit looks fine.

Relyk

Lion's Arch Merchant

Join Date: Feb 2008

W/

The correct spread for st is 11+1+3 communing, 10+2 spawn, 10 smite. oppressive gaze and rejuv shouldn't be on the bip bar.

Drk Dervish

Frost Gate Guardian

Join Date: Feb 2012

D/W

Actually the spread is 10+2 spawn, 10+4, 11 smile = 199/200, i prefer 11 smile for 2 more attack pts. 14 and 15 don't make a lot different with ST and Armor of unfeeling.

Hmm interesting is there a reason why they can't be together oppressive gaze?

Relyk

Lion's Arch Merchant

Join Date: Feb 2008

W/

A point in communing makes more of a difference than a point in smiting. Preferably, it would be 12/10/8 or 11/11/8 but st rit can afford running sup and major in this case. Feel free to ignore me if you inconsolable on this point. I'm not sure why you're running rune suicide on a healer. Maybe to reduce cost of bip (even though ghostmirror light is in there to compensate anyways) or because you have ST. Oppressive Gaze and bip have shit scaling. the correct spread for the necro is 12 rest/10+1+1 sr/8 blood. You can run 8+1 blood if you want a marginal benefit from blood bond. you can drop a point in soul reaping for enfeebling blood, as it's a superior source of weakness to oppressive gaze, because oppressive gaze is just bad. If you want to maximize damage, use strip enchantment; the rest of the blood magic line sucks unless you want angorodon's gaze/foul feast.

Drk Dervish

Frost Gate Guardian

Join Date: Feb 2012

D/W

I running Smite at 11 because it give me 20+, I run Grenth' Aura with my AoD which take -20 damage. It a good way for my to see what kind of damage my scythe is pumping out and work to my team (ie make add some foe softener skill to get more damage.)

There isn't really a god define "CORRECT SPREAD" on things (maybe if i put communing at stupid down pts like 10). It all about how you use it and what your custom too. I look very close on my team during test and for my team the different between 14 or 15 communing make little difference. But i guess you can say the same for smiting a 10 and 11. So no reason to make a big point on it.

On other note your are right oppressive gaze isn't as effect damage skill as I believe. I'll swap out for strip enchantment which fit much better.

As for Bip again 12/12/8 "correct spread". I believe you should be able to tell the reason for pumping blood to 13 and not 8 in this case (and is not for the benefit of Blood Bond).

Relyk

Lion's Arch Merchant

Join Date: Feb 2008

W/

I said BiP had shit scaling, that was specifically referring to the fact the next breakpoint after 8 is 13. Investing 10 points in blood and using a sup rune is a waste when the only benefit is an extra point in regen. I don't know how aggressive you run your builds that you need 13 spec bip to manage energy, because bip at 8 is more than enough for a well-designed setup and such a lovely breakpoint. 13 spec is complete overkill. If you want higher spec in soh, you'd be running it on roj monk, ua smite, or sos melee biotch rather than on the st rit. Trying to run soh at 11 on ST comes close to gimping the bar. If you feel you can get away with it, it'll work, but your setup will be less flexible.

If you want to squeeze out damage, using a RoJ monk for 16 spec SoH and then bringing binding chains on ST rit is ideal for more offense as a melee player.

Drk Dervish

Frost Gate Guardian

Join Date: Feb 2012

D/W

Quote:
Originally Posted by Relyk
View Post
I said BiP had shit scaling, that was specifically referring to the fact the next breakpoint after 8 is 13. Investing 10 points in blood and using a sup rune is a waste when the only benefit is an extra point in regen. I don't know how aggressive you run your builds that you need 13 spec bip to manage energy, because bip at 8 is more than enough for a well-designed setup and such a lovely breakpoint. 13 spec is complete overkill. If you want higher spec in soh, you'd be running it on roj monk, ua smite, or sos melee biotch rather than on the st rit. Trying to run soh at 11 on ST comes close to gimping the bar. If you feel you can get away with it, it'll work, but your setup will be less flexible.

If you want to squeeze out damage, using a RoJ monk for 16 spec SoH and then bringing binding chains on ST rit is ideal for more offense as a melee player. Where do you see a super rune. The attib is 10+3, and 8 +1 which mean 10+1+2, 8+1. I find binding chains rarely is enough to combo with ROJ, also it cause scatter ok with mm but I find it not that good with single melee. Btw I do run ROJ (mainly in area that holy damage can shrine) but find it good when your running 2 -3 roj just 1 roj isn't worth the bar and trouble to make them work good.

As for over kill on 6+ pip when you play 2 to 3 mes with pure dom/ill damage skill and no Insp you will appreciate that extra +1 pip and paying only -35hp for it is well worth the trade off.

Yes commute at 15 the ST sprite does gain 1 extra lv which give or take translate 5-7 more attack. ST Rit does have enough energy and time to keep with spawning new sprite just as fast as at L15. Which is why i choice to push them harder. But if adding a pts back for some tough area isn't hard either.

Viti Ligo

Ascalonian Squire

Join Date: Jan 2012

Order of Dii

D/

Imo, best way to add damage to ST rit bar is to make it communing/channeling hybrid and put splinter weapon and Ancestor's rage in. So you can rise all attributes with runes...

Drk Dervish

Frost Gate Guardian

Join Date: Feb 2012

D/W

I see my SoS Rit already have splinter and ancestor's rage.

Please read my original post. "I run AoG with a heavy damage mes team + SoS and SoGM".

Whirl E Vic

Frost Gate Guardian

Join Date: Aug 2009

D/

i've put explosive growth on my ST Rit. Is it great? No, but it is in spawning power, it's "fire and forget" with a ~1 minute duration and it lets him do a little bit of damage as a result of doing his main job.

??iljo

??iljo

Desert Nomad

Join Date: Jan 2006

N/

I'm pretty sure eg is usefull only with rt/n mms.