Team Build: Fowsc T4way sub 12 min
Hombre
Hey.
I do lots of fowsc with pugs, and some of them asked me to write the split I use in pugway for sub 12 min runs.
So, i will give 2 ways to do it, the first one is safer but slower, the other is faster, but needs more experience.
TEAM SAFE
This team can deal a 10 min run with some train :
T1 (ranger) : (free build)
-Regular T1 job :Open forge, run with terras, open forge, do the burning forest, clean tos, and khob. (he is done after khob, no tos lord.)
T2 (sin) : (free build)
-Menzie terra : pop camp, kill menzie, bring back book, and kill battlefield wolf and go tos lord w/o sending mage. (the MT will do)
T3 (sin or ranger) : ->(free build, but needs honor-even ranger.)
-this role is harder than the rest unless your not terrible.
His job is kinda regular T3 job : Kill wurms on griffons way, the 3 first shepards, the 2 spirit woods, banshees, kill wolf and take quest when solotoc is ready. (read solotoc part)
The last part of is job is the hardest part : He will have to pull away the shepards and skeles pop for Solotoc. Read the solotoc job for more information. (he is done when toc wolf is dead).
T4 (sin or ranger) : (free build)
-Regular cave terra : run to get hunt+slaves (through tos), kill 2 wolfs and the seeds. THAT IS ALL.
-MT (sin or para) : [Owlj0lfcZSHQRQ6M0k5i3Yxl4O]
-He tank the 1st ball like a T2way MT, do toc ball, only 1st battlefield caster pull. Then, he go forge opened by the T1, and do a 360 (with xbox or not, doesn't matter) then wait for spike. During defend, he ball first pop (not beasts), starting with cave side. (UA ball the beasts). Same on the other side.
After quest, he take all quests and wait until T1 finished his tos clean. He send mage, speed up with MH, and wait T2 to spike the lord. (He can be useful when he use vampiric dagger on tos lord, and can even solo the tos lord with a stone).
He is done when tos lord is down. MT is done when tos lord dies.
-UA (Sin or Monk) : [OwNS85GTUQ4O5ixktlNgTfME]
Its not really a healer, its the leecher job : He technobabble the MT's ball, heal vos/remove hexes. His main job is to DC/Prison to the caster groups in forge while MT does the 360 so the VoS can ee to you. (use babble+ebsoh after dc/prison too)
During defend, he ball the beasts, honor, technobabble and FH if needed on both side.
After forge, he go with solotoc and T3, take griffs and don't use any skills except res if needed.
-Mainspiker (Derv) : [OgGjkirMrSmXfbsXcX0laXNXFFA]
He spike 1st ball with MT, spike toc ball with MT, skip the ball just after toc and spike the first caster one. In forge, he spike with monk the mo/me in the 90 with UA tanking. After the 4 groups of monk / mesmers, he EE the MT and clean the top forge.
After forge, he go on shadows group with T3 and solotoc and spike the shadows on griffons way. Triogriffs ERMAGERD
-Solotoc (any char that can solotoc (derv,mes,rit etc)) : (free build)
he helps the spike on first ball, same for toc ball. He does his solotoc and take wailing quest. Then, he run into forest, where griffons spawn. the T3 take quest, and he just ping. The T3 will pull away shepards, the solotoc will just run w/o aggro anything in forest. (will edit with some screens).
He run until the 2nd griffs spawn skele mob, and again, the T3 pulll it away, and the solotoc can pass.
Continue until shadows, and wait for the vos and UA to come. then, he helps the spike as he can, because the UA can take griffons. He is done when toc wolf is dead.
Some points about the split :
Some of the role are harder than others :
Solospiker w/o mop, splinter, eoe, ect... is pretty hard w/o pcons, w/o train.
Solotoc need train if u never did. Gstone = safe toc.Exept solotoc, his job is just runner. ;D
T3 must make sure griffs path is clear to pass). If solotoc aggro, it mean griffs will aggro, mean a fail. Its the most important part of the run.
MT, ua, T1, T2, T4 are pretty easy jobs.
TEAM FAST
T1 (ranger) :
Same job.
T2 (sin) :
Same job exept he doesnt go to tos but spike forest wolf.
T3 (ranger or sin) : -> Need honor again (for vos spike in shadow mobs during griffs)
He does same clean in forest exept wolf (T2 will kill wolf), but do the griffons totally in duo with solotoc. (read solotoc part)
T4 (sin or ranger) :
Same job in the other way.
MT (sin or para) : (free build with make haste)
-Same job exept he doesnt toc ball.
Solospiker : [OgGjkirMrSmXfbsXcX0laXNXFFA]
He need more skills than before :
1st thing, he doesnt spike toc ball.
2nd thing, he does the same job than before exept after forge : when forge is done, he run solo in burning forest to go in tos. So, MT and him do the tos lord in duo. (its one shoot if the tos lord is balled with 2-4 mesmers). He is done after tos lord.
Solotoc (derv) : [OgGjkirMrSmXfbsXcX0laXNXFFA]
The point of solotoc derv is : He can do the toc ball alone with only mirage cloak, and mystic regen (and spike with vos sands shards, ect.)
So, he EE a terra on start, do the toc pull and solospike, the solotoc and then go forest. He take griffs, they duo until shadow, and... The T3 ball the shadows, and he spikes WITH GRIFFONS. Its pretty easy with pcons or Gstone (or both). After griffons, he kill toc wolf and he is done.
Notes about fast split :
-Solotoc derv have to be on pcons.
- T3 is a kind of MT in shadow, so, just ping honor for derv.
DONT AGGRO ANYTHING IN TOC OR SOLOTOC DERV WILL RAGE.
I edit soon for some pics.
I do lots of fowsc with pugs, and some of them asked me to write the split I use in pugway for sub 12 min runs.
So, i will give 2 ways to do it, the first one is safer but slower, the other is faster, but needs more experience.
TEAM SAFE
This team can deal a 10 min run with some train :
T1 (ranger) : (free build)
-Regular T1 job :Open forge, run with terras, open forge, do the burning forest, clean tos, and khob. (he is done after khob, no tos lord.)
T2 (sin) : (free build)
-Menzie terra : pop camp, kill menzie, bring back book, and kill battlefield wolf and go tos lord w/o sending mage. (the MT will do)
T3 (sin or ranger) : ->(free build, but needs honor-even ranger.)
-this role is harder than the rest unless your not terrible.
His job is kinda regular T3 job : Kill wurms on griffons way, the 3 first shepards, the 2 spirit woods, banshees, kill wolf and take quest when solotoc is ready. (read solotoc part)
The last part of is job is the hardest part : He will have to pull away the shepards and skeles pop for Solotoc. Read the solotoc job for more information. (he is done when toc wolf is dead).
T4 (sin or ranger) : (free build)
-Regular cave terra : run to get hunt+slaves (through tos), kill 2 wolfs and the seeds. THAT IS ALL.
-MT (sin or para) : [Owlj0lfcZSHQRQ6M0k5i3Yxl4O]
-He tank the 1st ball like a T2way MT, do toc ball, only 1st battlefield caster pull. Then, he go forge opened by the T1, and do a 360 (with xbox or not, doesn't matter) then wait for spike. During defend, he ball first pop (not beasts), starting with cave side. (UA ball the beasts). Same on the other side.
After quest, he take all quests and wait until T1 finished his tos clean. He send mage, speed up with MH, and wait T2 to spike the lord. (He can be useful when he use vampiric dagger on tos lord, and can even solo the tos lord with a stone).
He is done when tos lord is down. MT is done when tos lord dies.
-UA (Sin or Monk) : [OwNS85GTUQ4O5ixktlNgTfME]
Its not really a healer, its the leecher job : He technobabble the MT's ball, heal vos/remove hexes. His main job is to DC/Prison to the caster groups in forge while MT does the 360 so the VoS can ee to you. (use babble+ebsoh after dc/prison too)
During defend, he ball the beasts, honor, technobabble and FH if needed on both side.
After forge, he go with solotoc and T3, take griffs and don't use any skills except res if needed.
-Mainspiker (Derv) : [OgGjkirMrSmXfbsXcX0laXNXFFA]
He spike 1st ball with MT, spike toc ball with MT, skip the ball just after toc and spike the first caster one. In forge, he spike with monk the mo/me in the 90 with UA tanking. After the 4 groups of monk / mesmers, he EE the MT and clean the top forge.
After forge, he go on shadows group with T3 and solotoc and spike the shadows on griffons way. Triogriffs ERMAGERD
-Solotoc (any char that can solotoc (derv,mes,rit etc)) : (free build)
he helps the spike on first ball, same for toc ball. He does his solotoc and take wailing quest. Then, he run into forest, where griffons spawn. the T3 take quest, and he just ping. The T3 will pull away shepards, the solotoc will just run w/o aggro anything in forest. (will edit with some screens).
He run until the 2nd griffs spawn skele mob, and again, the T3 pulll it away, and the solotoc can pass.
Continue until shadows, and wait for the vos and UA to come. then, he helps the spike as he can, because the UA can take griffons. He is done when toc wolf is dead.
Some points about the split :
Some of the role are harder than others :
Solospiker w/o mop, splinter, eoe, ect... is pretty hard w/o pcons, w/o train.
Solotoc need train if u never did. Gstone = safe toc.Exept solotoc, his job is just runner. ;D
T3 must make sure griffs path is clear to pass). If solotoc aggro, it mean griffs will aggro, mean a fail. Its the most important part of the run.
MT, ua, T1, T2, T4 are pretty easy jobs.
TEAM FAST
T1 (ranger) :
Same job.
T2 (sin) :
Same job exept he doesnt go to tos but spike forest wolf.
T3 (ranger or sin) : -> Need honor again (for vos spike in shadow mobs during griffs)
He does same clean in forest exept wolf (T2 will kill wolf), but do the griffons totally in duo with solotoc. (read solotoc part)
T4 (sin or ranger) :
Same job in the other way.
MT (sin or para) : (free build with make haste)
-Same job exept he doesnt toc ball.
Solospiker : [OgGjkirMrSmXfbsXcX0laXNXFFA]
He need more skills than before :
1st thing, he doesnt spike toc ball.
2nd thing, he does the same job than before exept after forge : when forge is done, he run solo in burning forest to go in tos. So, MT and him do the tos lord in duo. (its one shoot if the tos lord is balled with 2-4 mesmers). He is done after tos lord.
Solotoc (derv) : [OgGjkirMrSmXfbsXcX0laXNXFFA]
The point of solotoc derv is : He can do the toc ball alone with only mirage cloak, and mystic regen (and spike with vos sands shards, ect.)
So, he EE a terra on start, do the toc pull and solospike, the solotoc and then go forest. He take griffs, they duo until shadow, and... The T3 ball the shadows, and he spikes WITH GRIFFONS. Its pretty easy with pcons or Gstone (or both). After griffons, he kill toc wolf and he is done.
Notes about fast split :
-Solotoc derv have to be on pcons.
- T3 is a kind of MT in shadow, so, just ping honor for derv.
DONT AGGRO ANYTHING IN TOC OR SOLOTOC DERV WILL RAGE.
I edit soon for some pics.
Sammich
10 min? Impressive, I'll have to give it a try. You said the safe version can do 10, what can the fast do? Either way, I'll give them both a try and see what I find ^_^
Hombre
PM ig -> Hombre Derviche
Edit : its a team created to do 5' forge as fast way, 6/7 min average. And, 4 terra = fast cover.
We did a 13' with T1 fail i remember.
Edit : its a team created to do 5' forge as fast way, 6/7 min average. And, 4 terra = fast cover.
We did a 13' with T1 fail i remember.
speX
Very Very impressive. Hit me up IGN: C F B
Sammich
Did twelve minutes (specifically something like 12:17 ) with the safe version, mainspiker and t4 were pugged. Wouldn't be surprising to get that down to ten with a full team of people I've cleared with before (more coordination, and more than likeley more experience).
Life Bringing
Splits seem to be pretty much exactly the same as the old t4way except with a different spike team. I'd be very surprised if a full pug team could do this consistently. Is it usually you+7 pugs?
Hombre
Its totaly pugable if u know how to lose (u check all builds, and kick if it seems crap (exemple : cave terra with iau aoe and mb).
I usualy take like 15' to group when i am alone.
And, 12' with the safe split is average time with good players.
What is the difference with old T4way?
Old T4way change tactics for T2, for MT, for both voss.
Before i posted it, nobody posted / used a split with a vos who go kill tos lord, to show the best vos build ever (used for record 3 man, 4 man and 8 man).
Its the first time to be able to pug a duo griffons (derv + sin).
Before, u did duo forest with griffons until shadow and they u wait a spiker (dwg long time ago, vos 100bs, mesmers). Now, u can do full duo griffons, and can deal 8' (my own best, but im not working on that timming), mean the rest of team (1 spiker, 1 ua and the MT) can do usefull things.
Monk can do the text, it mean a faster T2 (he have to kill 1 more wolf than "old split" btw)
1 derv can go kill tos lord.
One big difference compared from T4way from yuri, from rzaw, is that some ppls on the team need pcons (solotoc derv, ranger terra, mainspiker ect...) ; the other was doable w/o pcons, but was slower.
The best time yuri did with his A/N T4way is 11' ; mine is 9'.
And the most important difference : no leechers in the team, everybody is 100% useful.
Monk is not just a healer, he is a kind of tank now (and runner for book).
The MT dont just do balls, he send mage, ball tos beast..
The voss got a funny job, always change of main tank, do solotocball and solotocquest.
Its one of the best and advenced version of T4 way to be faster and for same safeway.
If u need to test with me and pugs, my IGN is Hombre Derviche.
If u already know me and hate me, u can PM too, i teatch everybody
Edit : last thing, i will not post pic for cause i dont run that split alot (we got faster way for full guild/fl/ally run, and i dont go pugs anymore) so, i dont think about screen.
Edit : one other difference, they is nobody without mop with mainly spike tactics. (same for doa, uw, ect.. no mainly spike w/o mop.)
I usualy take like 15' to group when i am alone.
And, 12' with the safe split is average time with good players.
What is the difference with old T4way?
Old T4way change tactics for T2, for MT, for both voss.
Before i posted it, nobody posted / used a split with a vos who go kill tos lord, to show the best vos build ever (used for record 3 man, 4 man and 8 man).
Its the first time to be able to pug a duo griffons (derv + sin).
Before, u did duo forest with griffons until shadow and they u wait a spiker (dwg long time ago, vos 100bs, mesmers). Now, u can do full duo griffons, and can deal 8' (my own best, but im not working on that timming), mean the rest of team (1 spiker, 1 ua and the MT) can do usefull things.
Monk can do the text, it mean a faster T2 (he have to kill 1 more wolf than "old split" btw)
1 derv can go kill tos lord.
One big difference compared from T4way from yuri, from rzaw, is that some ppls on the team need pcons (solotoc derv, ranger terra, mainspiker ect...) ; the other was doable w/o pcons, but was slower.
The best time yuri did with his A/N T4way is 11' ; mine is 9'.
And the most important difference : no leechers in the team, everybody is 100% useful.
Monk is not just a healer, he is a kind of tank now (and runner for book).
The MT dont just do balls, he send mage, ball tos beast..
The voss got a funny job, always change of main tank, do solotocball and solotocquest.
Its one of the best and advenced version of T4 way to be faster and for same safeway.
If u need to test with me and pugs, my IGN is Hombre Derviche.
If u already know me and hate me, u can PM too, i teatch everybody
Edit : last thing, i will not post pic for cause i dont run that split alot (we got faster way for full guild/fl/ally run, and i dont go pugs anymore) so, i dont think about screen.
Edit : one other difference, they is nobody without mop with mainly spike tactics. (same for doa, uw, ect.. no mainly spike w/o mop.)
Osprey3
Quote:
Originally Posted by Hombre