Draw distance improvement in Guild Wars

Rhododendron

Rhododendron

Frost Gate Guardian

Join Date: Jun 2009

Rt/

After all these years from the release of Guild Wars can you help me find a way to increase the draw distance in the game?

I am talking about the already available feature that renders the distant objects and land in the game the moment you take a screenshot in "high quality". Normally those objects appear blurred or distorted ( i think the term is they appear as "sprites") and are gradually rendered as you approach them.

Does anyone know some sort of mod similar to texmod or the argus tools that can make the game use continuously that screenshot high quality? I don't think there should be any hardware problems these days to run that.

Sagittario

Sagittario

Krytan Explorer

Join Date: Aug 2010

Czech Republic

The Dragonfly Effect [Phi]

Rt/

I'm sure there was something. People were talking about it when Anet released the high resolution feature in outposts. But I don't remember where to get that.
I'm on mobile atm, so I can't look for it, but keep searching, there is something.

Rhododendron

Rhododendron

Frost Gate Guardian

Join Date: Jun 2009

Rt/

Quote:
Originally Posted by Linksys View Post
This happens to me too. I assumed it was my Invidia video card, which is 6 or 7 years old. Not top end but will allow GW to run on maximum settings including anti aliasing without lag. The only symptom is the render lag you're describing.
I am sorry, but i am not describing a render lag or a graphical glitch.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by Sagittario View Post
I'm sure there was something. People were talking about it when Anet released the high resolution feature in outposts. But I don't remember where to get that.
I'm on mobile atm, so I can't look for it, but keep searching, there is something.
I believe you are mistaken. What you will find is people talking about it and asking Kuntz about it. I don't think there was anything released.

It should be possible to do with TexMod or uMod. I know the Ascalon Pre-Mod creator tried, but he was unable to capture the textures for some reason or another. Another modder posted in the thread that they were able to cap all the low res textures for replacement. Replacing all the low resolution textures would be a large project, and it's a workaround solution.

Snograt

Snograt

rattus rattus

Join Date: Jan 2006

London, UK GMT??0 ??1hr DST

[GURU]GW [wiki]GW2

R/

Annoying, isn't it? I found that the problem got progressively worse as my rig improved through the years of playing GW. Pop-up textures are far more distracting in 1920*1080 than they were in 1024*768.

Well, that's how it appears to these tired old eyes ^_^

Rhododendron

Rhododendron

Frost Gate Guardian

Join Date: Jun 2009

Rt/

That's pretty sad. After all this time, nobody has a solution for what could be the greatest graphical improvement yet. This could really really freshen up this game.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Those flat images that imitate 3D objects in the distance are called simply "sprites".

When they keep facing the camera (like the portals in Hell's Precipice, or the Torment rifts, or the balls in Wintersday tree decorations) they are called Billboards.

When they replace a 3D object after they are far enough from the camera, these sprites are are called Impostors.
They are all over the game, but one of the most painfully obvious is Joko's statue outside the Sunspear Sanctuary. You can actually see it change angles when you walk backwards from it in certain angles and witness the change, as if it rotated.

Disabling impostors has been suggested several times, and I'd love to have the option.

Billboards and other sprites that are not Impostors can't be disabled, as they are not replacing anything and so there's nothing to put there instead of them (for example, the enemies far away during The Battle of Jahai are actually flat animated sprites, they are never 3D), and the previously mentioned billboards.