After all these years from the release of Guild Wars can you help me find a way to increase the draw distance in the game?
I am talking about the already available feature that renders the distant objects and land in the game the moment you take a screenshot in "high quality". Normally those objects appear blurred or distorted ( i think the term is they appear as "sprites") and are gradually rendered as you approach them.
Does anyone know some sort of mod similar to texmod or the argus tools that can make the game use continuously that screenshot high quality? I don't think there should be any hardware problems these days to run that.
Draw distance improvement in Guild Wars
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I am sorry, but i am not describing a render lag or a graphical glitch.
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I'm sure there was something. People were talking about it when Anet released the high resolution feature in outposts. But I don't remember where to get that.
I'm on mobile atm, so I can't look for it, but keep searching, there is something. |
It should be possible to do with TexMod or uMod. I know the Ascalon Pre-Mod creator tried, but he was unable to capture the textures for some reason or another. Another modder posted in the thread that they were able to cap all the low res textures for replacement. Replacing all the low resolution textures would be a large project, and it's a workaround solution.
Those flat images that imitate 3D objects in the distance are called simply "sprites".
When they keep facing the camera (like the portals in Hell's Precipice, or the Torment rifts, or the balls in Wintersday tree decorations) they are called Billboards.
When they replace a 3D object after they are far enough from the camera, these sprites are are called Impostors.
They are all over the game, but one of the most painfully obvious is Joko's statue outside the Sunspear Sanctuary. You can actually see it change angles when you walk backwards from it in certain angles and witness the change, as if it rotated.
Disabling impostors has been suggested several times, and I'd love to have the option.
Billboards and other sprites that are not Impostors can't be disabled, as they are not replacing anything and so there's nothing to put there instead of them (for example, the enemies far away during The Battle of Jahai are actually flat animated sprites, they are never 3D), and the previously mentioned billboards.
When they keep facing the camera (like the portals in Hell's Precipice, or the Torment rifts, or the balls in Wintersday tree decorations) they are called Billboards.
When they replace a 3D object after they are far enough from the camera, these sprites are are called Impostors.
They are all over the game, but one of the most painfully obvious is Joko's statue outside the Sunspear Sanctuary. You can actually see it change angles when you walk backwards from it in certain angles and witness the change, as if it rotated.
Disabling impostors has been suggested several times, and I'd love to have the option.
Billboards and other sprites that are not Impostors can't be disabled, as they are not replacing anything and so there's nothing to put there instead of them (for example, the enemies far away during The Battle of Jahai are actually flat animated sprites, they are never 3D), and the previously mentioned billboards.

