Hi All,
I still need to do Foundry on my elementalist and my monk (NM / no cons). So far I tried with my ele. I have been trying with a standard 7 hero support build but even if I don't get wiped in the third room I get insta-killed in the fourth room...
For my heroes I have used:
http://www.gwpvx.com/Build:Team_-_7_Hero_Player_Support
And I have used an air ele with some modifications myself.
Do you have a suggestion to use for particular builds for me and my heroes? I don't want to use SY! or SF on an ele or a monk (don't think I can keep up SY! anyway).
Thanks!
Tim
7H Foundry for ele and monk
Tharg
raoule
I cannot speak for others that may have different solutions and different tastes and different opinions. I Assume from what you wrote that you dont want a runner, i post here some hints that should be usefull if you havnt already suceeded to do the Fundry by yourself since you last wrote this post.
A few generic principles before:
- Armor/damage mitigation: it protect you, hence it is usefull (skills/insignias/whatever)
- Targets priority: when you keep telling to yourself "fu...king X", then maybe killing X first might be interesting
- Interrupts: you can often do without but the maths speak for themselves: to interrupt a meteor shower cost zero energy with a signet, 5 energy otherwise, to recover from a non interrupted meteor shower will cost you a lot more.
- since you are a monk: again i speak only for myself but i equip mines with the insignia that grant 15 armor when suffering from a condition (wich is common in every part of the game). Add up the fact that they got a shield (used to be simple shields, now using +10 armor against demons' shields), that they got an additional 5 armor on their weapon and you end up with more than 100 armor per monk. They rarely need to heal themselves and sustain a point blanck shockwave with a smile.
Exemple1 - 7h:
http://wiki.guildwars.com/wiki/User:...edMemories_116
Exemple2 - 5/6h:
http://wiki.guildwars.com/wiki/User:...edMemories_124
A few generic principles before:
- Armor/damage mitigation: it protect you, hence it is usefull (skills/insignias/whatever)
- Targets priority: when you keep telling to yourself "fu...king X", then maybe killing X first might be interesting
- Interrupts: you can often do without but the maths speak for themselves: to interrupt a meteor shower cost zero energy with a signet, 5 energy otherwise, to recover from a non interrupted meteor shower will cost you a lot more.
- since you are a monk: again i speak only for myself but i equip mines with the insignia that grant 15 armor when suffering from a condition (wich is common in every part of the game). Add up the fact that they got a shield (used to be simple shields, now using +10 armor against demons' shields), that they got an additional 5 armor on their weapon and you end up with more than 100 armor per monk. They rarely need to heal themselves and sustain a point blanck shockwave with a smile.
Exemple1 - 7h:
http://wiki.guildwars.com/wiki/User:...edMemories_116
Exemple2 - 5/6h:
http://wiki.guildwars.com/wiki/User:...edMemories_124
Andemius
Damage mitigation is key. I ran as a warrior with the following heroes:
Me/Rt Panic
Me/N Ineptitude
Me/Rt Psychic Instability
Mo/Me UA Healer
Rt/Me ST Protection
Rt/P SoS
E/P Sandstorm
I imagine it would have been easier as a caster. If you can tank effectively, you can take something like this to rupt and mitigate damage, and kill them when you have them nicely balled up.
Me/Rt Panic
Me/N Ineptitude
Me/Rt Psychic Instability
Mo/Me UA Healer
Rt/Me ST Protection
Rt/P SoS
E/P Sandstorm
I imagine it would have been easier as a caster. If you can tank effectively, you can take something like this to rupt and mitigate damage, and kill them when you have them nicely balled up.