Cuilan:
Thank you for your feedback, weapon of warding could be another option, switch to it if you prefer it over smoothing memories.
As for bone minions are good for bomber type not really used as meatshield like bone horror. Deathly swarm is used to replace death nova, the skill that drives bomber necro but not suited for myself. You could also change skills to fit your play style. This team already kills everything fast so why waste time waiting for minions to explode when this build explode monsters. When no corpse around at least deathly swarm still can be used as offence, the lesser armor on monsters make elemental type spells better now. But I can see in some occasions where bombers can be useful, however overall speed bomber is slower for this build.
Now after I tested several builds, I want to mold together some of the builds I posted and not posted and changed a few skills around, the result is astonishing.
http://i228.photobucket.com/albums/e...pse9d5576f.jpg
As seen from screenshot, the blindsurge air ele has returned to replace 3rd mesmer. And I have dropped thunderclap ele in favor of fire ele. It's sad to let thunderclap ele go, but I found blindsurge has done a much better job keeping whole team alive. And fire ele adds a lot of firepower to compensate the loss of 3rd mesmer. I always feel Aneurysm is the skill I would like to change but couldn't lose it due to 3 copies of esurge. Change chaos storm to guilt if the area going in has no wand/staff type monsters.
Water ele has been very useful during battle so I found no reason to lose him. Memser lose 1 wandering eye to take hex eater signet, and also take chaos storm with memser.
There are some reasons I've incorporated DoT spells in the build. DoT effects can disrupt AI thinking, cause them try to scatter for few seconds (but they wouldn't really if they're snared), so hero team has better chance against spellcaster monsters.
============================Team skills
Necro/Rit - Blood is power, Signet of lost souls, Strip enchantment, Recovery, Life, Mend body and soul, Spirit light, PwK
Mesmer - Esurge/(Panic), Mistrust, Cry of Frustration, Unnatural signet, Shatter enchantment, Hex eater signet, We shall return, Fallback
Mesmer - Esurge, Mistrust, Cry of Frustration, Unnatural signet, Shatter hex, Chaos storm/(Guilt), Wandering eye, Flesh of my flesh
Air Ele - Air attunment, Blindsurge, Chain lightening, Arc lightening, Shell shock, Shock arrow, Stand on your ground, Fallback
Water ele - Elemental attunment, Deep freeze, Ice spikes, Maelstrom, Rust, Glowing ice, Swirling aura, Stand on your ground
Fire ele/Rit - Elemental attunment, Rogort's Invoation, Fireball, Liquid flame, Bed of coals, Spirit light, Mend body and soul, PwK
Now there are two options for prot, MM adds a bit firepower and meatshield or St prot for better protection.
*St Prot - Soul twisting, Boon of creation, Spirit's gift, Shelter, Displacement, Signet of clumsiness, Hex eater signet, Leech signet
*MM prot - Aura of the lich, Animate bone horror, Putrid bile, Deathly swarm, Masochism, Aegis, Spirit bond, Protective spirit
This build does not sacrifice firepower but also keep tons of utility, healing, protection and shutdown.
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Although there are couple caster builds I have been working on, but they add different purpose to Raidway so I won't be posting them anymore, instead I will work on melee Raidway more
As always, please let me know what you think and how it works for you