Icy Veins heroes set-up
loopysnoopy
Hi guys if you are looking at this I thank you in advance for taking some time to look over this.
Disclaimer this build(s) would be no good for the general Gwpvx site so it is here where I post it
Start off with the main 3 heroes:
first of all lets talk about the elite that I'm using it is a very defensive elite
so this then tells the user what type of 7h build we are aiming for.
The Main 3
Weaponizing/Runing them up:
The Icy Curser: Armor: Survivor Insignias, Vitae Runes, Vigor Runes.
Superior Soul Reaping on the head and a minor Curses rune on either boots or gloves.
Weapons: 40/40 Restoration set,Bogroots Resto Staff(GREEN)
Main Icy Bomber: survivor and one Bloodstained Insignia, Vitae Runes, Vigor Runes. Head Superior Soul Reaping on the head, Minor Death rune on hands or boots
Weapons: +30hp Spear/Shield(caster set) or 40/40 Death Magic Set,60hp Death Staff
2ndry Icy Bomber: same gear as the main bomber he has an extra weapon to choose from any Resto staff .
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Now for the other parts of your team
The Panic Mesmer is a defensive shut down Atts for this are: 16 domination(12+3+1), 11 inspiration(10+1) and 9 fast casting(8+1)
The general gear for the mesmer but you need a 40/40 wand/offhand to get the best results.
If Panic is too defensive try:
Energy Surge Atts for this are: 16 domination(12+3+1), 11 inspiration(10+1) and 9 fast casting(8+1)
again the gear is pretty much the same as the panic mesmer
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Illusion Mesmer
The elite is of preference:
Ineptitude
Shared Burden
Stolen Speed
Psychic Instability
Atts are as follows: 16 Illusion(12+1+3), 9 Inspiration(8+1), 9 Fast Casting(8+1) and 7 in command
The usual gearing up for the illusion and for best results 40/40 illusion set wand/offhand
SoS-Signet of Spirits
Atts: 16 channeling(12+1+3), 13 restoration(12+1), 4 Spawning(3+1)
Gear: The usual stuff applies here Weapon Spear/sheild or a staff
optional slot is for:
Splinter weapon-if you are melee
Painful Bond
The last slot can be what ever you need as in RoJ smite monk with SoH or another Mesmer,Ritu........... That choice I leave up to you.
Places where this has been tested with great success and I don't count high end elite Dungeons; DoA,Urgoz,The Deep,UW or FoW But I have tested them in DoA,FoW,Urgoz and The Deep.
The main areas I have used them is Vloxen excavations Dungeon Hm,Tarnish Coast VQ all of WoC HM and NM and many other areas.
Template codes:
OAhjYsHWIP1M7AiASM5kmDzLG Necro 1
OANDYbpvS1MVBoBbh1DaRBEtE Necro 2
OAhjYoFYIT1MVBbhDTSTTOjTXM Necro 3
OQhDIMgjO0ghQOY6t8zAEhLG Panic
OQBDA4oCPnghQOY6hTNdZAiA E-Surge
OQlkYeB8ACgEAwKQeGCIJQGARwOG Illu mes
OAOjIyhM5MXzWS5kZ6NBADzJH Spirit Spammer
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A readdress to some of the issues that has been pointed out; note these have not been tested as of yet so I'll list some optionals for each bar that I've readdressed.
The list may change depending on feed back...
Bar 1:
Optional 1: Shatter Hex or Shatter Enchant
Optional 2: WnWn or Hex Eater Sig
Bar 2:
Optional 1: Curses: Chillblains,Barbs,MoP,Rip Enchant,Weaken Armour| Resto: Weapon of Warding, any resto spirit, or even Masocism for bigger damage from Icy Veins
Bar 3:
Optional 1: Convert Hexes, Reverse Hex,Sheild of Absortion,Spirit Bond, Reversal of Fortune,Extinguish
Any other improvements just
Any feed back or improvements you think can be brought to the table with out re-building what I have posted is greatful.
Disclaimer this build(s) would be no good for the general Gwpvx site so it is here where I post it
Start off with the main 3 heroes:
first of all lets talk about the elite that I'm using it is a very defensive elite
so this then tells the user what type of 7h build we are aiming for.
The Main 3
Weaponizing/Runing them up:
The Icy Curser: Armor: Survivor Insignias, Vitae Runes, Vigor Runes.
Superior Soul Reaping on the head and a minor Curses rune on either boots or gloves.
Weapons: 40/40 Restoration set,Bogroots Resto Staff(GREEN)
Main Icy Bomber: survivor and one Bloodstained Insignia, Vitae Runes, Vigor Runes. Head Superior Soul Reaping on the head, Minor Death rune on hands or boots
Weapons: +30hp Spear/Shield(caster set) or 40/40 Death Magic Set,60hp Death Staff
2ndry Icy Bomber: same gear as the main bomber he has an extra weapon to choose from any Resto staff .
-------------------------------------------------------------------------------------------------------
Now for the other parts of your team
The Panic Mesmer is a defensive shut down Atts for this are: 16 domination(12+3+1), 11 inspiration(10+1) and 9 fast casting(8+1)
The general gear for the mesmer but you need a 40/40 wand/offhand to get the best results.
If Panic is too defensive try:
Energy Surge Atts for this are: 16 domination(12+3+1), 11 inspiration(10+1) and 9 fast casting(8+1)
again the gear is pretty much the same as the panic mesmer
--------------------------------------------------------------------------------------------------------
Illusion Mesmer
The elite is of preference:
Ineptitude
Shared Burden
Stolen Speed
Psychic Instability
Atts are as follows: 16 Illusion(12+1+3), 9 Inspiration(8+1), 9 Fast Casting(8+1) and 7 in command
The usual gearing up for the illusion and for best results 40/40 illusion set wand/offhand
SoS-Signet of Spirits
Atts: 16 channeling(12+1+3), 13 restoration(12+1), 4 Spawning(3+1)
Gear: The usual stuff applies here Weapon Spear/sheild or a staff
optional slot is for:
Splinter weapon-if you are melee
Painful Bond
The last slot can be what ever you need as in RoJ smite monk with SoH or another Mesmer,Ritu........... That choice I leave up to you.
Places where this has been tested with great success and I don't count high end elite Dungeons; DoA,Urgoz,The Deep,UW or FoW But I have tested them in DoA,FoW,Urgoz and The Deep.
The main areas I have used them is Vloxen excavations Dungeon Hm,Tarnish Coast VQ all of WoC HM and NM and many other areas.
Template codes:
OAhjYsHWIP1M7AiASM5kmDzLG Necro 1
OANDYbpvS1MVBoBbh1DaRBEtE Necro 2
OAhjYoFYIT1MVBbhDTSTTOjTXM Necro 3
OQhDIMgjO0ghQOY6t8zAEhLG Panic
OQBDA4oCPnghQOY6hTNdZAiA E-Surge
OQlkYeB8ACgEAwKQeGCIJQGARwOG Illu mes
OAOjIyhM5MXzWS5kZ6NBADzJH Spirit Spammer
----------------------------------------------------------------------------------------------
A readdress to some of the issues that has been pointed out; note these have not been tested as of yet so I'll list some optionals for each bar that I've readdressed.
The list may change depending on feed back...
Bar 1:
Optional 1: Shatter Hex or Shatter Enchant
Optional 2: WnWn or Hex Eater Sig
Bar 2:
Optional 1: Curses: Chillblains,Barbs,MoP,Rip Enchant,Weaken Armour| Resto: Weapon of Warding, any resto spirit, or even Masocism for bigger damage from Icy Veins
Bar 3:
Optional 1: Convert Hexes, Reverse Hex,Sheild of Absortion,Spirit Bond, Reversal of Fortune,Extinguish
Any other improvements just
Any feed back or improvements you think can be brought to the table with out re-building what I have posted is greatful.
Premium Unleaded
No point in running 10 prot if you're not going to take shield of absorption. Drop it to 9 for aegis breakpoint.
I'd take reverse hex instead of remove hex on the nec if taking it at all, just because of the faster cast. This is just my preference though.
No point in chilblains, especially if your mesmers rey on drain enchant for part of their energy. I'd put life in for it and on the other nec put in putrid bile or some other attack spell.
I'd take reverse hex instead of remove hex on the nec if taking it at all, just because of the faster cast. This is just my preference though.
No point in chilblains, especially if your mesmers rey on drain enchant for part of their energy. I'd put life in for it and on the other nec put in putrid bile or some other attack spell.
loopysnoopy
Quote:
Originally Posted by Premium Unleaded;5712404[B
I'd take reverse hex instead of remove hex on the nec if taking it at all, just because of the faster cast. This is just my preference though.
No point in chilblains, especially if your mesmers rey on drain enchant for part of their energy. I'd put life in for it and on the other nec put in putrid bile or some other attack spell. bolded parts are what I'll answer as I've got a few theory's on this;
Point 1: Spirit Bond is in place of SoA and 10 in prot may seem a waste but at 10 prot any damage over 50 you get healed for 70 while at 9prot you get healed for 66 does not seem much but in a tight spot its quite nice but yer swap it out for SoA if you'd like
Point 2: enchant VS non enchant hex removal debateble not going to say anything more on that.
Point 3: chillblains and drain enchant are quite nice together again if you don't like chillblains remove it and swap around life as you said.
So far thanks for the replys
Drk Dervish
That 1 low attib single FB is kind of odd in your team. IMO running MM team with FB don't really mix at all because your not taking advantage of the skill at all if any. MM itself already lack behind in normal team spped. Add FB making them even lack more behind of your team when your moving from group to group. It's like hurry up and wait kind of deal.
Your no joke it when you say you like to play defensive elite the entire team is a super defensive team. 2 MM bomber + Panic + 3 "set" of rit spot healing skills, and 4 hex removal skill, man you got enough protection and healing to cover a 12 men team ^^.
Since you already have mes with point in inspiration line (11 pts IMO to much) why not get one of those mes (panic because he got 3 insp skill for energy, 1 skill to much IMO) to carry a Hex eater signet. At your level of inspiration pts you should be able to take out 2 hex removal skills.
Your no joke it when you say you like to play defensive elite the entire team is a super defensive team. 2 MM bomber + Panic + 3 "set" of rit spot healing skills, and 4 hex removal skill, man you got enough protection and healing to cover a 12 men team ^^.
Since you already have mes with point in inspiration line (11 pts IMO to much) why not get one of those mes (panic because he got 3 insp skill for energy, 1 skill to much IMO) to carry a Hex eater signet. At your level of inspiration pts you should be able to take out 2 hex removal skills.
KotCR
Quote:
Originally Posted by loopysnoopy
It is a good way of tagging some offensive power onto an otherwise defensive attribute spread being as it's in Soul Reaping though.
Quote:
Originally Posted by Drk Dervish
Since you already have mes with point in inspiration line (11 pts IMO to much)
11 points is fine for Inspiration magic; It's generally what I run on my Mesmers too. 11 is an important break point for several skills in the line; If you are running multiple 10+ energy cost skills (or some spammable 5e cost skills) it's a very important breakpoint to meet IMO.
Jeydra
3x Icy Veins? With 5s cooldown on IV and the fact that AI doesn't cast Icy Veins on a target already hexed with Icy Veins, isn't this less than ideal?
Chilbains definitely wasted (25e on a healing hero too) - if you need to take out enchantments, use Shatter Enchant + Drain Enchant on your Dom Mesmers. loopysnoopy
Quote:
Originally Posted by Jeydra
Chilbains definitely wasted (25e on a healing hero too) - if you need to take out enchantments, use Shatter Enchant + Drain Enchant on your Dom Mesmers. |
Chillblains the hero AI is a tad slow on using this skill and energy-management on this hero in particular is great.
every one is seeming to forget you are only taking one of the dom mesmers not both of them as if you are taking both both bars would need a full re-think.
Quote: