I haven't noticed this before, but I'm currently trying to complete the Ascension quests, and for some reason, while I'm attacking things my melee heroes (M.O.X, Koss, and Melonni) have a habit of simply stopping their assault, sometimes turning around, and just staring off into some random direction for 5-10 seconds before deciding to resume their attack.
They're all set to Fight.
Is this normal behavior for heroes?
Sebiale
projectmercy
Quote:
Originally Posted by Sebiale
I haven't noticed this before, but I'm currently trying to complete the Ascension quests, and for some reason, while I'm attacking things my melee heroes (M.O.X, Koss, and Melonni) have a habit of simply stopping their assault, sometimes turning around, and just staring off into some random direction for 5-10 seconds before deciding to resume their attack.
They're all set to Fight. I'd have to see more of the situation. Usually this happens to me when the heroes are body-blocked by enemies. The AI chooses who to attack before it figures out if it can actually physically get to that location. As a result, if it's body-blocked by enemies, they'll just stand there until the AI target logic changes and/or you assign them a target. Hold control and double click on someone within melee range.
Another option is to just make sure everyone's secondary is Assassin and use a shadowstep. Some examples from PvXWiki
Dervish/Assassin (2nd one down):
http://www.gwpvx.com/Build/W_PvE_VoS_Dervish
Enduring Axe Warrior/Assassin (2nd one down):
http://www.gwpvx.com/Build:W/any_Enduring_Axe
They're all set to Fight. I'd have to see more of the situation. Usually this happens to me when the heroes are body-blocked by enemies. The AI chooses who to attack before it figures out if it can actually physically get to that location. As a result, if it's body-blocked by enemies, they'll just stand there until the AI target logic changes and/or you assign them a target. Hold control and double click on someone within melee range.
Another option is to just make sure everyone's secondary is Assassin and use a shadowstep. Some examples from PvXWiki
Dervish/Assassin (2nd one down):
http://www.gwpvx.com/Build/W_PvE_VoS_Dervish
Enduring Axe Warrior/Assassin (2nd one down):
http://www.gwpvx.com/Build:W/any_Enduring_Axe
Sebiale
That's helping, thanks.
Daesu
Quote:
Originally Posted by projectmercy
Another option is to just make sure everyone's secondary is Assassin and use a shadowstep. Some examples from PvXWiki
Dervish/Assassin (2nd one down):
http://www.gwpvx.com/Build/W_PvE_VoS_Dervish
Enduring Axe Warrior/Assassin (2nd one down):
http://www.gwpvx.com/Build:W/any_Enduring_Axe Even so, that only helps sometimes but it doesn't completely solve the problem with the melee AI. Death's Charge has a long 30s recharge.
Dervish/Assassin (2nd one down):
http://www.gwpvx.com/Build/W_PvE_VoS_Dervish
Enduring Axe Warrior/Assassin (2nd one down):
http://www.gwpvx.com/Build:W/any_Enduring_Axe Even so, that only helps sometimes but it doesn't completely solve the problem with the melee AI. Death's Charge has a long 30s recharge.
Blu_Haze
I've noticed this behavior too while out in the desert with M.O.X. and at first I thought he was glitching, but then I realized that it was because of the Devourer mobs.
They use traps such as Dust Trap which kick up a cloud of sand around themselves, and the hero AI tells them to run out of the trap. So they run out, stand there for 5 seconds until the trap is gone, then run back in to attack.
They use traps such as Dust Trap which kick up a cloud of sand around themselves, and the hero AI tells them to run out of the trap. So they run out, stand there for 5 seconds until the trap is gone, then run back in to attack.