Hey Guys i just got finished testing these builds in majority of the 4 man missions there are still some creases to iron out but here is what i have so far. Feel free to add your commments and mess around with the builds at your leisure
Player A/D or D/A
Attributes - Critical Strikes 3+1+1 (for assasin)
Scythe Mastery 12 (+1+1 For dervish)
Earth Prayers 12
Skills - EVAS or EV Sniper Support
Vow Of Strength {E}
Sand Shards
Deaths Charge
Victorious Sweep (If you have probs with energy try zealous sweep i personally had no problem)
Twin Moon Sweep
I Am Unstoppable!
Eternal Aura
Equipment - Zealous Enchanting Scythe 15^50 OR +5e
Full Survivors And Vitae + best vigor rune you can afford
Usage : Keep up eternal Aura At all times and take majority of the aggro ESPECIALLY melee aggro with the heroes you are a pretty good tank. Keep upi sand shards and VoS as much as possible sniper support/evas monks and any other troublesome casters, use victorious sweep to help heroes keep yu healed and deaths charge where appropriate. IAU is intended for large melee groups (i.e. fort ranik charr and such).
-MM Bomber Utility-
Necromancer/Paragon
This Class Is Intended to help speed up the mission and add small buffs and meat shields to the team to help the survivability of the team.
Attributes - 12 +1 +1 Death Magic
12 +1 Soul Reaping
3 Command (optional more if you take one out of SR)
Skills - Aura Of The Lich {E}
Animate Bone Fiend
Blood Of The Master
Signet Of Lost Souls
Masochism
FALL BACK!
Stand Your Ground!
We Shall Return! (MUST BE MICROMANAGED DUE TO HIGH ENERGY)
Equipment - Either 40/40 Death Magic Set OR Death Magic Staff Both Work Fine
[Bloodstained Insignia x1] [Survivor Insignia x4] Minor DM and SR rest Vitae/Vigor
-RoJ Smiter-
This Is Intended to Give Large Bursts Of Damage To Mobs Without Causing To Much Dispersal This Works Well Alongside The VoS.
Attributes - Smiting Prayers 12 +1 +1
Divine Favour 12 +1
Inspiration 3
Skills - Ray Of Judgement {E}
Castigation Signet
Spear Of Light
Reversal Of Damage (optional)
Leech Signet
Power Drain
Judges Intervention
Equipment - 40/40 Smiting Set Or Smiting Staff Works Well
Full Survivor Insignias
Attunement Runes
Minor Smiting + Minor Divine Favour
Best Vigor Rune Affordable
- UA Healer -
This is the only decent healer in the team but still works fine and can cope with rather large strain on the team although it can be killed if damage is purely focused on this hero. (Then You Micromanage WE SHALL RETURN! on the necromancer to counter )
Attributes - Healing Prayers 12 +1
Divine Favour 11 +1 +1
Inspiration Magic 6
Skills - Unyielding Aura {E}
Patient Spirit
Dwaynas Kiss
Divine Healing
Heavens Delight
Cure Hex
Leech Signet
Power Drain
Equipment - 40/40 Healing Set Or Healing Staff/DF staff works fine
Full Survivors Insignias
Minor Healing + Minor Divine Favour
Best Affordable Vigor Rune
Attunement Runes
PLACES TESTED SO FAR!
Ruins Of Surmia (SUCCEEDED)
Great Northern Wall (SUCCEEDED)
Fort Ranik (SUCCEEDED)
Nolani Academi (SUCCEEDED)
Minister Chos Estate (SUCCEEDED)
I Have Not Tested In Nightfall As Of Yet But Im Sure It Will Work Fine
Any Questions You Have Or Would Like To Request A Build Team For HM Missions Or Vanquishes Let Me Know In Game.
IGN - I V O R Y Sin
EDIT : If anyone would like to test these out in vanquishes or any of the missions i have not tested in please let me know how you get on and if you completed please screenshot on completion
Team Build: 4 Man Hard Mode VQ or Mission Team (Assassin Or Dervish Player)
Sword Of Gondor
Relyk
spiritway, discordway, and balanced 3 hero teams on pvxwiki will work better. RoJ isn't too impressive, you can't spike in 4 man and enemies tend to be spread out. Using sos melee biotch for soh is more practical. You have no interrupts or prots, that makes stuff like dragon's gullet very awkward to clear.
Sword Of Gondor
Both The Smiter And UA have interupts (Leech Signet And Power Drain) and personally i find no real need for prot in 4 man areas but thts just me