- Create a new character and skip the intro cutscene.
- Type /bonus for your Igneous Summoning Stone.
- Change districts. This will save a few seconds of walking.
- Leave Ascalon City and grab your primary quest from the NPC at the entrance.
- Complete your primary quest and turn it in.
- Head east of the entrance and grab the Mesmer secondary quest from Lady Althea. You can skip the next two steps if you are turning in quests at level 19.
- Kill the Rogue Bull.
- Turn in your secondary quest.
- Run to Sardelac Sanitarium.
- Run to Foible's Fair.
- Leave Foible's Fair and head southeast through the forest containing bears and bandits.
- Rezone from the Catacombs.
- Make a counterclockwise loop, grabbing all the aggro.
- Ball the enemies against an object and summon your Fire Imp. He will kill them all with Fireball. Use Ether Feast or other healing skills to heal yourself.
- Repeat steps 12-14 until you are level 8. You can access Charr at the Gate at level 2, but this will be faster.
- Once you are level 8, grab Charr at the Gate from Prince Rurik in Ascalon City.
- Exit Ascalon City and follow Prince Rurik to the Charr.
- Kill Charr until one is left, use your Fire Imp.
- Repeat steps 17-18 until you are level 10. If you accidentally complete the quest, you will have to abandon it and obtain it from Prince Rurik again.
- Wait until Farmer Hamnet is available for the Vanguard quest. You will be using this to level.
- Travel to Foible's Fair and then exit the portal.
- Summon your Fire Imp and head westerly. Kill the first group of two bandits. Use Conjure Phantasm to degen them to death and Ether Feast to heal. Use your profession skills as necessary or if you chose a different secondary.
- Follow the path to the next group of bandits, there are 1 or 2 Ice Elementals you can kill or ignore.
- Kill the second group of bandits.
- Repeat steps 21-24 until level 19.
- At this point, you can either continue farming the quest or do all the available quests until level 20.
Quick Guide: Legendary Defender of Ascalon
Relyk
This is aimed towards doing the bare minimum for achieving Legendary Defender of Ascalon for those going for GWAMM or filling Hall of Monuments. This is a literal step-by-step list because most of the title is just grinding a couple mobs. This requires access to Igneous Summoning Stone, which everyone should have at this point.
TSBasilisk
You can dedicate the LDoA title without taking the character out of Pre-Searing; you just talk with Kimmes the Historain and he'll update your account-wide Hall.
Also, you forgot to mention that the Imp is a booster item that requires the upgraded GW purchase as opposed to the basic. You also don't need to hand in the quest to keep the Mesmer skills, so you can save that bit of XP for later as well.
Also, you forgot to mention that the Imp is a booster item that requires the upgraded GW purchase as opposed to the basic. You also don't need to hand in the quest to keep the Mesmer skills, so you can save that bit of XP for later as well.
Meow Ren
Quote:
7. Kill the Rogue Bull.
8. Turn in your secondary quest. ...snip... 16. Once you are level 8, grab Charr at the Gate from Prince Rurik in Ascalon City. 17. Exit Ascalon City and follow Prince Rurik to the Charr. 18. Kill Charr until one is left, use your Fire Imp. 19. Repeat steps 17-18 until you are level 10. If you accidentally complete the quest, you will have to abandon it and obtain it from Prince Rurik again. |
For Charr at the Gate, once the quest is acquired, you don't have to leave from the city and pick up Rurik. If you leave from Ashford Abbey, you can avoid "activating" Rurik and just kill all the Charr. Then use the swirly to the west to Green Hills to rezone. When you do the Charr will be respawned and ready to be killed again. Repeat as needed.
Bristlebane
Personally I'd just kill the first two bandits outside Foible's.
First prep by zone into Witman's, then back to Foible's again, this will make you zone in right by zone out at a /resign. Keep the /resign command in your chat log (Enter, Up, Enter).
* Zone out, kill 2bandits, /resign, turn around, autorun directly out to Witman's Folly. Rinse and repeat.
Once outside I usually just target nearest mob (Ice Elemental) and auto-attack.
First prep by zone into Witman's, then back to Foible's again, this will make you zone in right by zone out at a /resign. Keep the /resign command in your chat log (Enter, Up, Enter).
* Zone out, kill 2bandits, /resign, turn around, autorun directly out to Witman's Folly. Rinse and repeat.
Once outside I usually just target nearest mob (Ice Elemental) and auto-attack.
Relyk
Doesn't make a big difference either way if you turn it, although I should've noted it. You wouldn't bother saving it if you just farm to lvl 20. You can avoid triggering Rurik when you go from Ascalon City at both the start point and the hill point, you have to be pretty close actually, somewhere between aggro and spirit range iirc. The reason I have you follow Rurik is allies don't steal xp, so it makes it much faster than killing them yourself. That's especially important at lower levels.
Bristlebane
I found Ranger to be very easy to do LDoA, say R/Me. They have +30 innate armor against elemental damage which is mostly what you'll encounter against Bandits. The physicals doesn't pose too much of a threat either.
Pet at say level 15 have 65ar and 380hp. While a pet is still inferior to a Fire Imp in pre, it still make a nice occational meat shield to soak up some damage. Compare to a warrior's 27ar (47ar vs physical) and 300hp at same level.
Pet at say level 15 have 65ar and 380hp. While a pet is still inferior to a Fire Imp in pre, it still make a nice occational meat shield to soak up some damage. Compare to a warrior's 27ar (47ar vs physical) and 300hp at same level.
HigherMinion
No need to death level at all?
Bristlebane
No, Death leveling is a thing of the past.
HigherMinion
drkn
During Farmer Hamnet, you should actually kill 7 bandits iirc, just follow the narrow path and go left up until a cave, then /resign.
Also, once you get to the Foible's Fair first time, exit the outpost and enter it again. This way after you /resign you will spawn right next to the exit.
Type in /resign, highlight it, ctrl+c, then simply ctrl+v once you're done with the bandits.
Also, once you get to the Foible's Fair first time, exit the outpost and enter it again. This way after you /resign you will spawn right next to the exit.
Type in /resign, highlight it, ctrl+c, then simply ctrl+v once you're done with the bandits.
DreamRunner
If people are doing LDoA for GWAMM - The guide should suggest Nicholas Sandford items for the commodities titles as well.
Renowned Spartan
35 hours max, but we're talking at least 2 months playing time (if you're not death leveling)...if I'm understanding this correctly.
Drk Dervish
Quote:
35 hours max, but we're talking at least 2 months playing time (if you're not death leveling)...if I'm understanding this correctly.
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No its 30-35hr for sure and you can do it all in no wait time because you don't have to wait for any quest or thing. Both quest is repeatable since your never really finish the quest. The levels of the foes in Farmer Hamnet will raise as your level raise which why you can farm the same foes all the way to L20.
akelarumi
I've seen many guides and I think there is a common misunderstanding of the timing of the regular quests. The misunderstanding comes from the time there was no regular way to get from lvl 14-19 without deathleveling. In those times it was important to use the experience reward for the quests to make the deathleveling gap smaller. Now we have the daily's the timing is much less important due to the fact that the daily's have foes that scale for your level. So the bonus experience can be used on many different moments.
a: at bout lvl 8 to prevent needing to farm too much till 10.
b: at bout lvl 13 to get to the higher level foes sooner (they go up at lvl 14)
c: at bout lvl 16 to get to the higher level foes sooner (they go up at lvl 17)
d: at lvl 19 to bridge the gap.
Keep in mind however you need a total of 140.600 xp points. The quests give a total of roughly 10000 xp. The timing of the quests is only important to get to an intermediate line but makes no difference in the end (wich is different then when you needed to deathlevel, cause then the amount xp gained above lvl 15 was lower and lower every time).
At renowned spartan. It takes a lot of time yes, but when you farm the daily quests instead of do them once/day and get reward, you can get a lot more xp/day and then it can be done in 1-2 weeks (depending on how much time you can spent in the game and how much dedication you put into it to do the same thing over and over). Deathleveling was a process used before the daily quests and is much slower.
a: at bout lvl 8 to prevent needing to farm too much till 10.
b: at bout lvl 13 to get to the higher level foes sooner (they go up at lvl 14)
c: at bout lvl 16 to get to the higher level foes sooner (they go up at lvl 17)
d: at lvl 19 to bridge the gap.
Keep in mind however you need a total of 140.600 xp points. The quests give a total of roughly 10000 xp. The timing of the quests is only important to get to an intermediate line but makes no difference in the end (wich is different then when you needed to deathlevel, cause then the amount xp gained above lvl 15 was lower and lower every time).
At renowned spartan. It takes a lot of time yes, but when you farm the daily quests instead of do them once/day and get reward, you can get a lot more xp/day and then it can be done in 1-2 weeks (depending on how much time you can spent in the game and how much dedication you put into it to do the same thing over and over). Deathleveling was a process used before the daily quests and is much slower.
Relyk
The difference between using it at 8, 13, and 16 are two points. The first is that since experience received is relative to your level, the experience you receive from enemies is the same amount at those critical points. However it takes more experience to reach the next level at higher levels than lower levels. You're going to pay that forward when you hit level 19, where you are again killing the enemies to receive the same amount of experience you were at earlier points. The second point is that enemies take longer to kill at higher levels. You have a longer stretch killing harder enemies at level 17-20 to get to the next level compared to doing quests at 8, 13, or 16. That saves a significant amount of time, even if the difference isn't as massive as with death leveling.