Exodus and the GW1 Environment
TSBasilisk
If the first two thirds of every post you make is about HoM and only the last third deals with non-HoM updates, don't be surprised if everybody thinks you're worried mainly about HoM.
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Good ideas:
-Update PvP to account for a smaller player base
-Modify drop rates to allow more wealth generation with the slowing of player trade
Bad ideas:
-Constant drops of consumables - will drastically devalue them and make the related titles a joke
-Double everything - double weekends are a reason for people to focus in one area, thus concentrating player activity for more co-op play, thus MMO
Idea to quell your mini-woes:
-Miniature trader - an NPC who sells and buys undedicated minis
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Kale, please reread that second bad idea tick. Double weekends don't just serve as a reward, they're an incentive to bring people into the same area. It helps concentrate a dwindling playerbase so they can more readily form groups. The same applies to Zaishen quests. If the double bonus applies to everything all the time, there's no incentive beyond the ordinary to do something with other people. Instead, people will just do what interests them, and the players remain disperesed.
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Good ideas:
-Update PvP to account for a smaller player base
-Modify drop rates to allow more wealth generation with the slowing of player trade
Bad ideas:
-Constant drops of consumables - will drastically devalue them and make the related titles a joke
-Double everything - double weekends are a reason for people to focus in one area, thus concentrating player activity for more co-op play, thus MMO
Idea to quell your mini-woes:
-Miniature trader - an NPC who sells and buys undedicated minis
***
Kale, please reread that second bad idea tick. Double weekends don't just serve as a reward, they're an incentive to bring people into the same area. It helps concentrate a dwindling playerbase so they can more readily form groups. The same applies to Zaishen quests. If the double bonus applies to everything all the time, there's no incentive beyond the ordinary to do something with other people. Instead, people will just do what interests them, and the players remain disperesed.
Kaleban
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Bad ideas:
-Constant drops of consumables - will drastically devalue them and make the related titles a joke -Double everything - double weekends are a reason for people to focus in one area, thus concentrating player activity for more co-op play, thus MMO |
As to the consumables issue, I stand by the point that many players get their event drops via trade. With fewer players to both trade and initially farm, there will be a drastic reduction in availability, meaning that newer players will have a considerably more difficult time acquiring them than older players. So while having each mob drop one of each event item every time its killed is a bit overkill, the idea to include event items in the regular drop tables isn't so crazy. After all, it would be appropriate for Corsairs in Elona to drop Bottles of Grog, or plant creatures to drop Four Leaf Clovers.
Andemius
May as well throw my 2pence in here.
#1 9 Rings: No, as someone has pointed out, it causes lag. AFKing on 9 rings is not playing a game. I have maxed my HoM and got 30/30 on several chars, and I only have r1 and 3 lucky and unlucky. You don't need them.
#2 Event specific item dropping: No, there's no reason to do so. Collecting enough points for you titles is easy enough as it is, and you yourself have said in one of your posts that you don't care about titles, so you have no need for this.
#3 Weekend Events: No, that just makes the weekends normal and we have no bonuses on weekends. Much as I'd love to get more easy Zkeys and the like, this hurts more than it solves.
#4 Remove Loot Scaling: No. It's there for a reason. This is not D2.
#5 PvP is supposed to be against players. PvAI might as well be PvE. Comparing FPS AI with MMO AI is apples and oranges.
Still just sounding like "GW Y U SO HARD" to me.
#1 9 Rings: No, as someone has pointed out, it causes lag. AFKing on 9 rings is not playing a game. I have maxed my HoM and got 30/30 on several chars, and I only have r1 and 3 lucky and unlucky. You don't need them.
#2 Event specific item dropping: No, there's no reason to do so. Collecting enough points for you titles is easy enough as it is, and you yourself have said in one of your posts that you don't care about titles, so you have no need for this.
#3 Weekend Events: No, that just makes the weekends normal and we have no bonuses on weekends. Much as I'd love to get more easy Zkeys and the like, this hurts more than it solves.
#4 Remove Loot Scaling: No. It's there for a reason. This is not D2.
#5 PvP is supposed to be against players. PvAI might as well be PvE. Comparing FPS AI with MMO AI is apples and oranges.
Still just sounding like "GW Y U SO HARD" to me.
Ayuhmii Shanbwa
the double points could be all in 1 weekend each month
daily.... also nice, as then everyday has something, but most people work at day, so they only have a small part of the day to enjoy it
maybe pve+pvp doubles each weekend would do, as pve-ers who dont pvp, wont have any use for pvp doubles (although you cant count kurz/lux pvp-only)
so every weekend all of em a while after GW2 gets here would do
if its too much, then do 3 each weekend (always 2 pve and 1 pvp), and let it be automated, if that works right
some ideas which may make more people happy
i mean, GW wont die, but wont be alive enough to find many people who enjoy playing with others, either
ps. this is NOT to make GW easier..... kinda got sick of that statement
daily.... also nice, as then everyday has something, but most people work at day, so they only have a small part of the day to enjoy it
maybe pve+pvp doubles each weekend would do, as pve-ers who dont pvp, wont have any use for pvp doubles (although you cant count kurz/lux pvp-only)
so every weekend all of em a while after GW2 gets here would do
if its too much, then do 3 each weekend (always 2 pve and 1 pvp), and let it be automated, if that works right
some ideas which may make more people happy
i mean, GW wont die, but wont be alive enough to find many people who enjoy playing with others, either
ps. this is NOT to make GW easier..... kinda got sick of that statement
Andemius
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ps. this is NOT to make GW easier..... kinda got sick of that statement |
All this would do is help people max titles. Lucky/Unlucky, Sweet/Party/Drunk, Lux/Kurz, Norn/Asura/Dwarf/Ebon, to name the easier ones.
If it's not making it easier, please enlighten me. You can't possibly say "to make people happy" when the majority of the posts here are not in favor of it.
Perkunas
Ayuhmii Shanbwa
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Could have fooled me.
All this would do is help people max titles. Lucky/Unlucky, Sweet/Party/Drunk, Lux/Kurz, Norn/Asura/Dwarf/Ebon, to name the easier ones. If it's not making it easier, please enlighten me. You can't possibly say "to make people happy" when the majority of the posts here are not in favor of it. |
this forum prolly isnt even 20% of GW (at least not the ones posting here) itself
i've seen alot of people here and other forums saying "NO" to 7 hero, yet the voting did give another result
i'll bold it for you, as you said it yourself
Andemius
It's a fair point Perkunas, but unless people say otherwise we can't assume either way.
I'll say it again. These suggestions are blatant dumbing down. Sure 7H was an update which did make it easier, but these are just crazy. If you want the rewards, work for them, like everyone else has done.
I'll say it again. These suggestions are blatant dumbing down. Sure 7H was an update which did make it easier, but these are just crazy. If you want the rewards, work for them, like everyone else has done.
Missing HB
Exactly. The ideas for PvE are " too much"... They aren't especially bad, but the problem is that it will have an effect on short term only..
Players will finish everything in a month instead of a year and the game will be even more empty after... that's not a good solution..
PvP is quite diferent.. the problem is that noone in the game seem to care( or even cared in the past) about PvP when i simply compare the population in kamadan and the population in whole PvP..
Players will finish everything in a month instead of a year and the game will be even more empty after... that's not a good solution..
PvP is quite diferent.. the problem is that noone in the game seem to care( or even cared in the past) about PvP when i simply compare the population in kamadan and the population in whole PvP..
Shalazar
Captain Bulldozer
I still think most of the suggestions (basically those not dealing with PvP) are premature and excessive, not to mention potentially unnecessary. Whether you agree or disagree, though, you're fooling yourself if you think many (any?) of the proposed changes will actually take effect... the current live team can barely handle routine maintenance, they have no graphics resource and have a long list of things they're probably already planning to implement (such as GW beyond content in Elona) which will take precedence over any of these proposed changes.
Ayuhmii Shanbwa
i think i see why people say no, as it may kill the game like this
i dunno if its what the OP meant, but i meant to say "long while after GW2" .... translation would be "once they have GW2 going well, as it should be" cuz then people who want to go to GW2 with full HoM, can go sooner, and those who stay, can enjoy using the items
as for now, people are hasting through GW HoM to get nice rewards in GW2, but people who dont even get GW2, will be alone mostly, as the hasting people dont have time to help and/or join for fun AKA "multiplaying"
some do have time (of those who go to GW2), but they most likely just wait til Gw2 is here, and then quit GW (at least for a few years, to enjoy GW2 on its fullest
so once most people gone to GW2, they could do something similar what i said few posts back, and people in GW who will stay (like myself) can do whatever they wanna, like farm those items..... and multiplaying if they can find anyone left
listen, people already are hasting or leaving due to GW2 coming soon, once its here... face it, GW will be way less crowded and if they dont do this kinda stuff, then people get bored and leave to play GW2 or other games
it happens (and happened alot already)
i dunno if its what the OP meant, but i meant to say "long while after GW2" .... translation would be "once they have GW2 going well, as it should be" cuz then people who want to go to GW2 with full HoM, can go sooner, and those who stay, can enjoy using the items
as for now, people are hasting through GW HoM to get nice rewards in GW2, but people who dont even get GW2, will be alone mostly, as the hasting people dont have time to help and/or join for fun AKA "multiplaying"
some do have time (of those who go to GW2), but they most likely just wait til Gw2 is here, and then quit GW (at least for a few years, to enjoy GW2 on its fullest
so once most people gone to GW2, they could do something similar what i said few posts back, and people in GW who will stay (like myself) can do whatever they wanna, like farm those items..... and multiplaying if they can find anyone left
listen, people already are hasting or leaving due to GW2 coming soon, once its here... face it, GW will be way less crowded and if they dont do this kinda stuff, then people get bored and leave to play GW2 or other games
it happens (and happened alot already)
Guy Incognito
I don't mind the idea of doing away with the loot scaling, I always thought that was bollocks anyway.
/not signed on everything else tho. Making titles easier to aquire is pointless.. they're easy enough as it is IMO.
/not signed on everything else tho. Making titles easier to aquire is pointless.. they're easy enough as it is IMO.
Wielder Of Magic
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i think i see why people say no, as it may kill the game like this
i dunno if its what the OP meant, but i meant to say "long while after GW2" .... translation would be "once they have GW2 going well, as it should be" cuz then people who want to go to GW2 with full HoM, can go sooner, and those who stay, can enjoy using the items as for now, people are hasting through GW HoM to get nice rewards in GW2, but people who dont even get GW2, will be alone mostly, as the hasting people dont have time to help and/or join for fun AKA "multiplaying" some do have time (of those who go to GW2), but they most likely just wait til Gw2 is here, and then quit GW (at least for a few years, to enjoy GW2 on its fullest so once most people gone to GW2, they could do something similar what i said few posts back, and people in GW who will stay (like myself) can do whatever they wanna, like farm those items..... and multiplaying if they can find anyone left listen, people already are hasting or leaving due to GW2 coming soon, once its here... face it, GW will be way less crowded and if they dont do this kinda stuff, then people get bored and leave to play GW2 or other games it happens (and happened alot already) |
If you want people to stay you need to add fresh content.
But when you simply say "hey let all events run forever simultaneously" it will not only piss people off who got titles tied to those drops the hard way, it will also cause a massive exodus of people done with these titles, something that is the exact opposite of what we want to achieve.
I understand people wanting Guild Wars to stay alive long after the release of Guild Wars 2, and I understand that completely since Guild Wars 1 is an awesome game ( and I will be dividing my playtime evenly between GW 1 and GW 2 ) but these are not the droids solutions you are looking for.
We need a new form of content.
But it also has to be realistic since the life team will continue to focus on their new product ( GW2) meaning we cannot demand anything fancy like a sorrows furnace update ( but secretly I still hope for GW Beyond in Elona ).
So it should be something new, giving rewards, must invite to replaying this content, and should be relatively easy to implement.
If we as a community can combine these things into ideas you might actually think of something that's interesting for Anet to look at.
In my opinion this is the way to go, and simply upping drop rates and dumbing stuff down isn't.
PvP needs a different approach, I might post more about that if I happen to think of something viable/worth discussing.
yitjuan
They should just make HOM rewards drop from sPVP containers in GW2.
Oh wait, some already do.
Oh wait, some already do.
Auron of Neon
Reformed
Would not surprise me if a less drastic version of OPs suggestion enters the game at some point. Anet has gone to huge lengths to lessen the grind that should have never been there to begin with. It's also never been so easy to amass large amounts of money. Yes, this cheapens the accomplishment for those that did it as originally intended but that's the nature of a game that can be patched at any time.
Perkunas
As most of the PvE suggestions in this thread are being frowned upon, and everyone more or less agreeing that PvP could use a boost, let's start brainstorming for PvP. Since we need a starting point, let's me suggest the following.
First thing that, imo, would need to be done, is to bring the game population closer together. By that I mean, reduce the number of available districts/servers to one or two. Instead of America, Asian, Europe, and International districts/servers, just place everyone on International servers or call it by whatever name they like. Then, let's revisit the arenas that are/were available before PvP as a whole was moved to their current locations. The arena in Ascalon City is currently limited to level 10 and below. Go ahead and open it up to level 20 using a similar buff as used in EotN for those under level 20. When you step into the staging area, no matter your level, you will receive max armor, use of all skills currently unlocked on your account, including any elites capped by your account. Your attributes will be buffed according to the weapon set equipped. If programming would allow it, in Ascalon City, you could 1v1, 2v2, 3v3 and 4v4, depending on number of participants. Yak's Bend could allow 4v4, 5v5, and 6v6. Open/reopen the arena in Amnoon Oasis with it being 6,7,and 8 per team. Of course, all the teams would be random.
Set up similar arenas in all three campaigns and put them all in an outpost that is discovered by questing or by doing the missions. That is so it is on the way from here to there, not off the beaten path that you would have to search for. This would put PvP back on the map of the PvE people.
Opinions?
First thing that, imo, would need to be done, is to bring the game population closer together. By that I mean, reduce the number of available districts/servers to one or two. Instead of America, Asian, Europe, and International districts/servers, just place everyone on International servers or call it by whatever name they like. Then, let's revisit the arenas that are/were available before PvP as a whole was moved to their current locations. The arena in Ascalon City is currently limited to level 10 and below. Go ahead and open it up to level 20 using a similar buff as used in EotN for those under level 20. When you step into the staging area, no matter your level, you will receive max armor, use of all skills currently unlocked on your account, including any elites capped by your account. Your attributes will be buffed according to the weapon set equipped. If programming would allow it, in Ascalon City, you could 1v1, 2v2, 3v3 and 4v4, depending on number of participants. Yak's Bend could allow 4v4, 5v5, and 6v6. Open/reopen the arena in Amnoon Oasis with it being 6,7,and 8 per team. Of course, all the teams would be random.
Set up similar arenas in all three campaigns and put them all in an outpost that is discovered by questing or by doing the missions. That is so it is on the way from here to there, not off the beaten path that you would have to search for. This would put PvP back on the map of the PvE people.
Opinions?
cosyfiep
not a bad idea, especially the limited districts. But I would also add that there are a LOT of pve people who would like to try pvp but for whatever reason (and have not)....so instead of levels for the lower areas, how about pvp rank (or something similiar) so that noobs (like me) could go against other 'less experienced' players.
Amy Awien
Perhaps in each of the casual formats what is expected is not (immediately) apparent - and especially in a team game people do not like it when they don't know what to do.
Konig Des Todes
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This is not going to happen and is pure wishful thinking at best. ANet has switched its focus to GW2, and given the technology difference, are unlikely to marginalize their newest cash cow to address issues with a game as old as GW1.
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But my main point was that being given rewards and shit easier isn't going to keep the players. It's going to get rid of them.
Nevertheless, Anet has already stated that they're not yet done with Beyond content updates, as they have at least 3 stories left unfinished through them. So it isn't "wishful thinking" at all truth be told - what would be wishful thinking is getting this stuff in a reasonable amount of time with a proper team rather than the skeletal Live Team.
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Most of the /notsigned in this thread is out of a knee-jerk reaction to prevent titles from being easier to acquire for newer players. As very few titles have any in game benefit, there is no logical reason to care about title acquisition speed. If you care about the game being fun, then it makes no sense to be aggravated by others getting titles, as this does not impact your gameplay AT ALL. And returning to GW1 for the fun factor is great, and impacted not at all by newbies with easy gotten titles.
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1) Titles is the main thing that keeps people playing, make them easier and you remove a good portion of the player base. The OP talked about keeping people longer because they want to get these things... true, and making them easier to obtain is not a bad thing outright, however once they get them, they're gone for good until content is released - they're just leaving sooner.
2) Some titles actually do have in-game benefits. Lucky, unlucky, treasure hunter, kurzick, luxon, sunspear, lightbringer, dwarven, asura, norn, and vanguard all have in-game benefits. Some overpowered benefits. And yet over the years they've just been made easier... Let's not make them even more easier.
3) Some of the OP's suggestions are just outright bad and don't solve any issue that exists.
I don't give two hoots about exclusivity or whatever. When I saw the tengu mask last Dragon Festival, I was happy. You know what I say? RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO exclusivity. I don't want titles easier because the way the OP wanted to make them easier was just plain bad. For reasons I posted in my previous reply on page 2.
I can be fine with some titles being made easier - especially PvP titles (granted I would probably make putting them in the HoM a higher rank needed to equalize the effort, but still, higher ranks :P) - but the way the OP suggests? No. Just no.
Missing HB
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not a bad idea, especially the limited districts. But I would also add that there are a LOT of pve people who would like to try pvp but for whatever reason (and have not)....so instead of levels for the lower areas, how about pvp rank (or something similiar) so that noobs (like me) could go against other 'less experienced' players.
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The new generation of players isn't really the same one than 7 years ago, today it's only players flaming everyone, who seem to know anything about anyone, who just troll you whatever you say, especially when they have no more arguments, etc...
A few minutes ago, i got trolled by some funny sin that was mad he had his skills dchopped, but what can you do today to show your competence, apart if you win a gold cape each month...
Having a trim : " you're just leeching lol " whether you played the mat or not
Having a high hero rank : " haha bspike player " , " gratz rxx in 2012 "
Having glad title : " haha syncer "
Having commander/codex( played on a fair way for some players ) : " haha syncer/ haha red resign "
Sometimes you can add the " ebay noob "
Old PvP players generally do "know " each other since they would see/remember those guys playing, but today it's just turning into a joke...
Captain Bulldozer
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First thing that, imo, would need to be done, is to bring the game population closer together. By that I mean, reduce the number of available districts/servers to one or two. Instead of America, Asian, Europe, and International districts/servers, just place everyone on International servers or call it by whatever name they like.
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Then, let's revisit the arenas that are/were available before PvP as a whole was moved to their current locations. The arena in Ascalon City is currently limited to level 10 and below. Go ahead and open it up to level 20 using a similar buff as used in EotN for those under level 20. When you step into the staging area, no matter your level, you will receive max armor, use of all skills currently unlocked on your account, including any elites capped by your account. Your attributes will be buffed according to the weapon set equipped. If programming would allow it, in Ascalon City, you could 1v1, 2v2, 3v3 and 4v4, depending on number of participants. Yak's Bend could allow 4v4, 5v5, and 6v6. Open/reopen the arena in Amnoon Oasis with it being 6,7,and 8 per team. Of course, all the teams would be random.
Set up similar arenas in all three campaigns and put them all in an outpost that is discovered by questing or by doing the missions. That is so it is on the way from here to there, not off the beaten path that you would have to search for. This would put PvP back on the map of the PvE people. Opinions? |
To be really fair for newbies, one possibility is a fixed set of skills, which is what Codex did, but that again was a pretty big flop. Perhaps it could be taken even farther, giving each player a specific build (whether they have obtained those skills,etc or not), similar to how the costume brawl works, to level the field a bit. I'd be in favor of something like historical re-enactments, where a player has the skill set of Master Togo or whoever vs another player or team of players (they could use the BMP skills maybe).
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I tend to agree, but the problem is that rankings have been quite easy to manipulate. The current "ranking" is less formal, being largely your current title rank. Yet there are those who have bought there way up in ranks because of the rank discrimination. Those players usually do not have the skill to match their rank. Similarly, we have seen ladder manipulation in GvG (and HB while it was around) sometimes on a massive scale. I sort of doubt whether anet even has the technical prowess to implement anything on this scale these days.
Missing HB
They won't ever do it for sure, but it was still to say that having a form of personnal ranking is still better and happens in every game..
What happened in HB and GvG was a bit different.. players manipulated for rewards and titles, but not for the ladder rank... Apart for HB, most titles would progress thanks to team results, not your owns results.. Typically, it can hardly happen in Guild wars because it's a team game, and in fact, that's fun, but that's probably the biggest flaw in PvP.. It relies on having a too big playerbase..
The HB system was good, because you could have an idea upon whether the player was " good " or not, according to the ladder and tournament results... The same happened in GvG, although it's about the " team/guild rank" rather than the individual rank
What happened in HB and GvG was a bit different.. players manipulated for rewards and titles, but not for the ladder rank... Apart for HB, most titles would progress thanks to team results, not your owns results.. Typically, it can hardly happen in Guild wars because it's a team game, and in fact, that's fun, but that's probably the biggest flaw in PvP.. It relies on having a too big playerbase..
The HB system was good, because you could have an idea upon whether the player was " good " or not, according to the ladder and tournament results... The same happened in GvG, although it's about the " team/guild rank" rather than the individual rank
Perkunas
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While I see what you're getting at, having everyone who wants to PvP join on the same server has the potential to create massive lag. Since I live in the US but travel abroad several times per year, I can personally testify that trying to play something like PvP or polymock on a server that is geographically far away is next to impossible. The delay from data transmission just can't be avoided much in some cases.
I don't think your arena changes would really do much to fix things. One of the main reasons they became deserted in the first place was people who knew more about the game coming back to play in them against newbies. Even in the ascalon arena, I remember facing people who certainly had max armor and elite skills, even though it was supposed to be lvl 10 and under. Letting people use skills than are unlocked still favors the people who have done more. There's also the matter of the arenas being so spread out that it would decrease the number of players in any one of them anyway. To be really fair for newbies, one possibility is a fixed set of skills, which is what Codex did, but that again was a pretty big flop. Perhaps it could be taken even farther, giving each player a specific build (whether they have obtained those skills,etc or not), similar to how the costume brawl works, to level the field a bit. I'd be in favor of something like historical re-enactments, where a player has the skill set of Master Togo or whoever vs another player or team of players (they could use the BMP skills maybe). ---------- |
I remember my first time in Ascalon arena. Went in with my Rinblade and armor 4 shield and pre-armor, 2 sword skills, 3 mesmer skills, and res sig. It left a bad taste in my mouth, watching that level 3 warrior in Gladiator armor dancing over my corpse.
As for the lag issue you mentioned, if it is caused by distance to servers, I am not sure how to deal with that. If it is mostly caused by size of population, then how much of a factor will that be in a month or two?
The reason for suggesting doing something with the original arenas has to do with ease of access. I created a Rit yesterday, took her to our guild hall. When I opened my map, 'M', the only place showing is my GH. As a newbie, I would be asking, "Where do I PvP?" You could of course make a PvP character, with limited skills and equipment, but we already know how that tends to go.
So back to the original arenas. Should each arena be buffed or limited to the armor and skills that is available in the immediate area? For Yak's Bend, as an example, skills that can be bought or earned through quests up to and in the Northern Shiverpeaks. The armor obtainable through collectors or a crafter up to and in the Northern Shiverpeaks. It could be difficult to deal with the max weapons verses non-max.
The original arenas should be giving you a taste of what PvP is and allowing you to play against those reasonably close to you in skill level. They were ruined by those taking advantage of the system trying to be unbeatable. Remove most of that advantage and see if things can be turned around some. Waiting until or jumping straight into Random Arenas, can be discouraging. Taking smaller steps, building experience and confidence helps to create better players.
Captain Bulldozer
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As for the lag issue you mentioned, if it is caused by distance to servers, I am not sure how to deal with that. If it is mostly caused by size of population, then how much of a factor will that be in a month or two?
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You could of course make a PvP character, with limited skills and equipment, but we already know how that tends to go.
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So back to the original arenas. Should each arena be buffed or limited to the armor and skills that is available in the immediate area? For Yak's Bend, as an example, skills that can be bought or earned through quests up to and in the Northern Shiverpeaks. The armor obtainable through collectors or a crafter up to and in the Northern Shiverpeaks. It could be difficult to deal with the max weapons verses non-max.
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I agree with you. Unfortunately, the player base has always been far more effective at taking advantage of flaws than the designers have been at fixing them. With the extremely limited resources anet is devoting to GW1, something like the costume-brawl-esq idea I mentioned is probably the best we could hope for (and possibly still more than would be practical for the live-team).
Winner
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Yes, i think some form of personnal ranking for everyone based on PvP would be good to calm down some players..
The new generation of players isn't really the same one than 7 years ago, today it's only players flaming everyone, who seem to know anything about anyone, who just troll you whatever you say, especially when they have no more arguments, etc... A few minutes ago, i got trolled by some funny sin that was mad he had his skills dchopped, but what can you do today to show your competence, apart if you win a gold cape each month... |
As I said, it is way worse than your sin example. There are people who stand in district whole day and they don't even want to play the game, they're just there to abuse people. And that's what happens on daily basis, really serious and bad abuse, with swear words, racism and real hate. In the worst cases, Anet will give them a 3 day ban (that's only if you haven't replied nor said a single word to those trolls). But in most cases they'll just remain unpunished and keep corrupting the community and killing it. I have witnessed a lot of that within last few weeks, and did quite a few reports. It's quite sad that only people who got banned were the ones who used "N word" which Anet considers as racism and those who used "F swear word" multiple times. But the personal harassment and abuse is just continuing every day. Trolls adapted and they just avoid using those words and they know nothing can happen to them. It is horrible.
Anet should definitely hire better admins to deal with those things. But I guess when they work on multiple games, they don't really care nor feel attached to it. It's all about the money. So yeah lets use the resources to make more costumes instead of fixing the game! Good job Anet!
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Having a trim : " you're just leeching lol " whether you played the mat or not
Having a high hero rank : " haha bspike player " , " gratz rxx in 2012 " Having glad title : " haha syncer " Having commander/codex( played on a fair way for some players ) : " haha syncer/ haha red resign " Sometimes you can add the " ebay noob " That is because that's exactly what most people do these days. They sync, cheat and abuse. Allowing heroes back in HA would just make it easier for them. There are more and more cheaters every day. Well, at least they're not the ones complaining about titles being hard to get, since they make tons of fame and rewards during euro mornings when usually there are no real teams playing. I don't understand why Anet don't spend a minute or two and just get their people, enter the match, see the cheaters and ban them. But again, more accounts online = game looks more alive = more profit. |
Being harassed for hours and hours, by multiple people in district (in local chat) for over 10 days, and then only one of them gets banned and it's only 3 days ban is definitely not the way to go.
Missing HB
That's exactly the point.. If i can understand someone flaming concerning skills( although most players do flame others without having seen then play once), flaming someone because he is x, he is from x country, it's a girl, he is x years old, ... makes no sense..
So well, that's quite sad when i once got ignored because i told someone he wasn't playing good then he told other guy i did say insults about him, although that one guy who ignored did as well refuse to play with him.. Past is past and i'm not really caring anyway since i'm not playing much anymore, but i gotta say i see those guys being flamed always, when i'm logging, for no valid reasons and that's quite bad..
Other good example is those guys in RA being flamed for anything : " we don't have 1 el 1 war 1 ranger, i'm leaving ", " our warrior doesn't have the wiki build , i'm leaving " , etc... I'm not even talking about those guys who wanna try and run original builds...
Bu twell, at this state of the game and regarding what they probably would do, i think it's easier to put everyone on the same status and allow hench parties... Then, syncers can play, fair players can still roll them with henchs if they want to, human parties can decide to faceroll all of these, etc... But at least, there will be activity, and it will only require 4-5 players...
So well, that's quite sad when i once got ignored because i told someone he wasn't playing good then he told other guy i did say insults about him, although that one guy who ignored did as well refuse to play with him.. Past is past and i'm not really caring anyway since i'm not playing much anymore, but i gotta say i see those guys being flamed always, when i'm logging, for no valid reasons and that's quite bad..
Other good example is those guys in RA being flamed for anything : " we don't have 1 el 1 war 1 ranger, i'm leaving ", " our warrior doesn't have the wiki build , i'm leaving " , etc... I'm not even talking about those guys who wanna try and run original builds...
Bu twell, at this state of the game and regarding what they probably would do, i think it's easier to put everyone on the same status and allow hench parties... Then, syncers can play, fair players can still roll them with henchs if they want to, human parties can decide to faceroll all of these, etc... But at least, there will be activity, and it will only require 4-5 players...
Kaleban
With the huge number of skills and builds that are possible, the simplest fix for the various PvP formats would be to make a Dueling League.
Random Arena for example would be 1 player vs. 1 player, no hench, no heroes, no teammates. Whether you survive is down to luck, skill and forethought on your build.
Heroes' Ascent would get a similar treatment, but Halls would be 1v1v1, requiring the same thoughts as RA but allowing for 2v1 temporary alliances and such.
This would allow for quicker matches, more players having access and less reliance on a team to carry poor players. Honestly I have no idea why GW1 didn't have a ranked dueling system in the first place.
Random Arena for example would be 1 player vs. 1 player, no hench, no heroes, no teammates. Whether you survive is down to luck, skill and forethought on your build.
Heroes' Ascent would get a similar treatment, but Halls would be 1v1v1, requiring the same thoughts as RA but allowing for 2v1 temporary alliances and such.
This would allow for quicker matches, more players having access and less reliance on a team to carry poor players. Honestly I have no idea why GW1 didn't have a ranked dueling system in the first place.
Wielder Of Magic
Probably because Guild Wars is and has been about grouping and fighting in groups, not about solo matches.
You can't solo PvP simply because it would defy the entire formula of the game.
You can't solo PvP simply because it would defy the entire formula of the game.
MithranArkanere
What should happen is farming and SC builds completely eliminated, GW1 going F2P, and getting a trade system with something like gems like GW2 plus a global party system, and it'll stay alive for ages.
But doing that now could take players from GW2, so that can wait until GW1 gets old enough. Let's go for 10 years.
But doing that now could take players from GW2, so that can wait until GW1 gets old enough. Let's go for 10 years.
Premium Unleaded
1v1 = mesmers rape everyone
Missing HB
Then let's make it 1 player + 1-2 henchs against 1 player + 1-2 henchs.. It's still PvP considering you fight player controlling heroes, doesn't involve more players, and is easy to implement..
Come on, they implemented 7 heroes parties in PvE to make it easier to form and nothing at all in PvP.. I can't even have a scrimmage against a friend using heroes, how pathetic is that...
Come on, they implemented 7 heroes parties in PvE to make it easier to form and nothing at all in PvP.. I can't even have a scrimmage against a friend using heroes, how pathetic is that...
Winner
Quote:
Then let's make it 1 player + 1-2 henchs against 1 player + 1-2 henchs.. It's still PvP considering you fight player controlling heroes, doesn't involve more players, and is easy to implement..
Come on, they implemented 7 heroes parties in PvE to make it easier to form and nothing at all in PvP.. I can't even have a scrimmage against a friend using heroes, how pathetic is that... |
Missing HB
It's not a question of single player games.. HA and GvG were are are still the main GW formats, however these (and codex) are either :
- abused by 1 player using several accounts( oh, i thought it wasn't single player game..)
- completly empty and unplayable due to number of players required( in my party but also in opposing parties)
There's no need to debate upon playing 1 hour or playing from 5 pm to 5 am in order to have 10 matchs, everyone will say that these modes aren't played much ,and furthermore, won't be played much after gw2. Typically last time i played HA( you were as well actually), we've had 3 matchs in 2 hours (!) and lost our last battle then because of afks and leaves... How fun is that..
My point was to leave those modes as they are, but add aside a mode where you can have those possibilities, so there will be at least some form of activity after gw2...
- abused by 1 player using several accounts( oh, i thought it wasn't single player game..)
- completly empty and unplayable due to number of players required( in my party but also in opposing parties)
There's no need to debate upon playing 1 hour or playing from 5 pm to 5 am in order to have 10 matchs, everyone will say that these modes aren't played much ,and furthermore, won't be played much after gw2. Typically last time i played HA( you were as well actually), we've had 3 matchs in 2 hours (!) and lost our last battle then because of afks and leaves... How fun is that..
My point was to leave those modes as they are, but add aside a mode where you can have those possibilities, so there will be at least some form of activity after gw2...
Wielder Of Magic
Not even taking into account the fact it would cause massive balance issues.
Guild Wars is balanced around teams, not around single player.
Mesmers and ( cripshot ) rangers would maul everything while things like paragons would have lost before they would have finished loading.
Basically, if that is what you want they should bring back HB like Winner said ( I still think there should be some form of reward, but in a way that we can avoid rr situations).
The idea of an individual ranking appeals to me however.
Another thing that is worth considering is making it easier to access HA as an outpost.
Most of the PvE crowd won't travel to balths temple or guild hall first, and then into HA from there if they even have it unlocked ( since it is not an outpost that is automatically available).
Perhaps they could borrow the GW2 system, as to where a single click suffices to get sent into the active HA district.
Guild Wars is balanced around teams, not around single player.
Mesmers and ( cripshot ) rangers would maul everything while things like paragons would have lost before they would have finished loading.
Basically, if that is what you want they should bring back HB like Winner said ( I still think there should be some form of reward, but in a way that we can avoid rr situations).
The idea of an individual ranking appeals to me however.
Another thing that is worth considering is making it easier to access HA as an outpost.
Most of the PvE crowd won't travel to balths temple or guild hall first, and then into HA from there if they even have it unlocked ( since it is not an outpost that is automatically available).
Perhaps they could borrow the GW2 system, as to where a single click suffices to get sent into the active HA district.
Kaleban
And this is why I say the naysayers don't read.
I didn't ask for them to change HA to 1v1.
I said to make a Dueling League. Go ahead, go back and read my post.
People in all the guilds I've been in occassionally duel with each other, often times to test new builds or even just for fun. Quite often, its not Mesmers or Rangers that win every time because, just like in 8-player parties, there are counters to everything. Every class combo in the game has access to anti-hex and anti-condition, so the idea that classes based around these builds would dominate is in fact wrong. There would be a shifting Meta just like every other PvP format as skills are balanced and adjusted.
The point of 1v1 Dueling builds is that players are forced to think more about what they're taking, and whether to gamble or not. Can they afford not to take anti-hex, in the event that all their opponents in a match series could be warriors and paragons? Should they take an blocking stance/spell/ward, or just heal through the damage of an assassin? And on and on.
And one of the ways to structure it would be to make it as an "add-on" to the already existing PvP formats. So zoning into HA for example, you find no groups and only a few people standing around. So you queue up for the 1v1 HA arena, with the same match structure, and take your chances. Or perhaps you want to GvG, but your guild isn't on. Why not have a "Champions" GvG system where people can represent their guilds ala the Greeks, the strongest warrior of each army facing off against each other?
The people on this forum are probably the people I've seen that are MOST resistant to changes in a game, and changes that specifically expand access to the game for the playerbase or in general make things more available. Instead of whining about how it would ruin the game (it won't because ANet wouldn't be removing HA as it is for example, just ADDING an extra option, like Hard Mode in PvE) come up with an idea that is better and addresses the glaring issues.
I didn't ask for them to change HA to 1v1.
I said to make a Dueling League. Go ahead, go back and read my post.
People in all the guilds I've been in occassionally duel with each other, often times to test new builds or even just for fun. Quite often, its not Mesmers or Rangers that win every time because, just like in 8-player parties, there are counters to everything. Every class combo in the game has access to anti-hex and anti-condition, so the idea that classes based around these builds would dominate is in fact wrong. There would be a shifting Meta just like every other PvP format as skills are balanced and adjusted.
The point of 1v1 Dueling builds is that players are forced to think more about what they're taking, and whether to gamble or not. Can they afford not to take anti-hex, in the event that all their opponents in a match series could be warriors and paragons? Should they take an blocking stance/spell/ward, or just heal through the damage of an assassin? And on and on.
And one of the ways to structure it would be to make it as an "add-on" to the already existing PvP formats. So zoning into HA for example, you find no groups and only a few people standing around. So you queue up for the 1v1 HA arena, with the same match structure, and take your chances. Or perhaps you want to GvG, but your guild isn't on. Why not have a "Champions" GvG system where people can represent their guilds ala the Greeks, the strongest warrior of each army facing off against each other?
The people on this forum are probably the people I've seen that are MOST resistant to changes in a game, and changes that specifically expand access to the game for the playerbase or in general make things more available. Instead of whining about how it would ruin the game (it won't because ANet wouldn't be removing HA as it is for example, just ADDING an extra option, like Hard Mode in PvE) come up with an idea that is better and addresses the glaring issues.
Wielder Of Magic
I am not even going to bother giving any serious form of response anymore since you contradict yourself considering your previous posts in this thread, you even manged to fit multiple contradictions in the above post as well, while pointing your finger at everyone else, while you ignore the ideas people have been posting.
Congratulations, you have made it to my troll list and are not worth my attention.
Congratulations, you have made it to my troll list and are not worth my attention.
Valkaire
I'd just like to chime in that I'm one of those players that only started playing again a few months ago because I wanted to get as much from my HoM as I can for GW2 and the only reason why I would be happy with these changes would be that it makes it easier for me to get 50/50 (at 45/50 atm) and GWAMM after GW2 comes out (something that I'd probably do anyway).
On that note, OP it seems like you're incredibly childish which is seen in the way you argue your points. Especially when it seems like you argue the same points over and over without a care as to the arguments you're responding to. This alone threw me off of supporting you even though I'm one of the people who would love easier titles (not even considering the suspect reasons for supporting you anyway).
On that note, OP it seems like you're incredibly childish which is seen in the way you argue your points. Especially when it seems like you argue the same points over and over without a care as to the arguments you're responding to. This alone threw me off of supporting you even though I'm one of the people who would love easier titles (not even considering the suspect reasons for supporting you anyway).
Mintha Syl
Wonder why it took you so much, I identified him as troll since the first "all of you are wrong and don't even read". That clearly says something is wrong and there's no chance of dialogue. Even more when he keeps repeating it at every post and keeps contradicting himself. Add all the raging...