Thoughts on T2 fowsc

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A
Andemius
Krytan Explorer
#1
Ahoy. Just been wondering on making my T2 build more efficient. Assuming I'm not playing split, since build changes significantly for me at least when I do so.

Currently I run:

Shroud
SF
IAU
Glyph
FH!
EBSoH
Sliver
DC

I've been messing around with Technobabble over FH! or Heart of Shadow. I figure that Glyph is nearly superfluous, but was wondering if anyone had any tips for running without it, or better build thoughts. I imagine if I used HoS then cast SF/Shroud after it'd avoid rupts, but would like some opinions on the whole.

Thoughts?
Shifty Was Uhhhh
Shifty Was Uhhhh
Academy Page
#2
you dont need glyph at all because there are certain spots in cave where spiders cant hit you also theres a trick to do a quick circle wait like 2 secs and the spiders will all use the rupting skill

I personal would take Hos or Dark Prison. Or drop iau and glyph for Dwarf stab and dash to be faster if your lazy at selecting targets to jump to/from
A
Andemius
Krytan Explorer
#3
Yes, I know the safe spots, just seems somewhat inefficient to keep running back in to cast. I tried DStab and Dash, seems like a waste unless you're really bothered about a 4min hunt.

I shall try a few runs without glyph and see how it goes.
Shifty Was Uhhhh
Shifty Was Uhhhh
Academy Page
#4
the spots are on the way when running so i dont see how its inefficient
A
Andemius
Krytan Explorer
#5
well to the best of my knowledge there are 3 spots inside the cave and a couple either end.

I just find that ducking in and out of these spots to cast seems inefficient. Especially for sliver armor, as a couple seconds of that is the difference between 1 and 2 seeds per sliver.
jon comgree
jon comgree
Krytan Explorer
#6
tried just chaining DC + sliver from each spot to the seed