Ahoy. Just been wondering on making my T2 build more efficient. Assuming I'm not playing split, since build changes significantly for me at least when I do so.
Currently I run:
Shroud
SF
IAU
Glyph
FH!
EBSoH
Sliver
DC
I've been messing around with Technobabble over FH! or Heart of Shadow. I figure that Glyph is nearly superfluous, but was wondering if anyone had any tips for running without it, or better build thoughts. I imagine if I used HoS then cast SF/Shroud after it'd avoid rupts, but would like some opinions on the whole.
Thoughts?
Thoughts on T2 fowsc
Andemius
Shifty Was Uhhhh
you dont need glyph at all because there are certain spots in cave where spiders cant hit you also theres a trick to do a quick circle wait like 2 secs and the spiders will all use the rupting skill
I personal would take Hos or Dark Prison. Or drop iau and glyph for Dwarf stab and dash to be faster if your lazy at selecting targets to jump to/from
I personal would take Hos or Dark Prison. Or drop iau and glyph for Dwarf stab and dash to be faster if your lazy at selecting targets to jump to/from
Andemius
Yes, I know the safe spots, just seems somewhat inefficient to keep running back in to cast. I tried DStab and Dash, seems like a waste unless you're really bothered about a 4min hunt.
I shall try a few runs without glyph and see how it goes.
I shall try a few runs without glyph and see how it goes.
Shifty Was Uhhhh
the spots are on the way when running so i dont see how its inefficient
Andemius
well to the best of my knowledge there are 3 spots inside the cave and a couple either end.
I just find that ducking in and out of these spots to cast seems inefficient. Especially for sliver armor, as a couple seconds of that is the difference between 1 and 2 seeds per sliver.
I just find that ducking in and out of these spots to cast seems inefficient. Especially for sliver armor, as a couple seconds of that is the difference between 1 and 2 seeds per sliver.
jon comgree
tried just chaining DC + sliver from each spot to the seed