Ahoy. Just been wondering on making my T2 build more efficient. Assuming I'm not playing split, since build changes significantly for me at least when I do so.
Currently I run:
Shroud
SF
IAU
Glyph
FH!
EBSoH
Sliver
DC
I've been messing around with Technobabble over FH! or Heart of Shadow. I figure that Glyph is nearly superfluous, but was wondering if anyone had any tips for running without it, or better build thoughts. I imagine if I used HoS then cast SF/Shroud after it'd avoid rupts, but would like some opinions on the whole.
Thoughts?
Thoughts on T2 fowsc
Andemius
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Shifty Was Uhhhh
you dont need glyph at all because there are certain spots in cave where spiders cant hit you also theres a trick to do a quick circle wait like 2 secs and the spiders will all use the rupting skill
I personal would take Hos or Dark Prison. Or drop iau and glyph for Dwarf stab and dash to be faster if your lazy at selecting targets to jump to/from
I personal would take Hos or Dark Prison. Or drop iau and glyph for Dwarf stab and dash to be faster if your lazy at selecting targets to jump to/from
Andemius
Yes, I know the safe spots, just seems somewhat inefficient to keep running back in to cast. I tried DStab and Dash, seems like a waste unless you're really bothered about a 4min hunt.
I shall try a few runs without glyph and see how it goes.
I shall try a few runs without glyph and see how it goes.
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Shifty Was Uhhhh
the spots are on the way when running so i dont see how its inefficient
Andemius
well to the best of my knowledge there are 3 spots inside the cave and a couple either end.
I just find that ducking in and out of these spots to cast seems inefficient. Especially for sliver armor, as a couple seconds of that is the difference between 1 and 2 seeds per sliver.
I just find that ducking in and out of these spots to cast seems inefficient. Especially for sliver armor, as a couple seconds of that is the difference between 1 and 2 seeds per sliver.
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jon comgree
tried just chaining DC + sliver from each spot to the seed
