Ruins of Morah
cr00mz
I have trouble with this mission, i have tried it now for almost 1 hour with different builds and different setups. I dont know what to do, anyone have any tips?
jensyea
Flag your heroes near your entry point and take a long/flatbow. You can pull just Varesh up to there, making it alot easier. Consider skills that are anti-melee, like throw dirt for example, which causes Blind.
GL
GL
cr00mz
So i tried your tip, it does not work. varesh keeps running back to the center, and even if i can pull i dont have enough time to kill varesh untill the minions come and i get wiped.
Other tips?
Other tips?
Marty Silverblade
You're not able to pull her completely away from the patrols. You just have to find her limit in the first half so you know how much leeway you've got. You can always try fitting in a snare somewhere to discourage running.
In terms of other tips, do more damage and die less. Honestly, it's impossible to determine what your issue is when you tell us nothing about what's happening. At the very least, post your builds and give us a reasonable idea on your strategy. Then, if you can, tell us whether you can narrow down the problem to lack of energy, lack of damage, overall team fragility, lack of long term damage/protection sustainability, etc. Continually telling us 'I keep dying' doesn't help because it isn't the problem; it's the end result. Other than that, try reading one of the wikis.
In terms of other tips, do more damage and die less. Honestly, it's impossible to determine what your issue is when you tell us nothing about what's happening. At the very least, post your builds and give us a reasonable idea on your strategy. Then, if you can, tell us whether you can narrow down the problem to lack of energy, lack of damage, overall team fragility, lack of long term damage/protection sustainability, etc. Continually telling us 'I keep dying' doesn't help because it isn't the problem; it's the end result. Other than that, try reading one of the wikis.
cosyfiep
yes, what heroes are you using? what builds?
It IS possible to kill everything and Varesh and still not die (my ele was not fortunate enough to kill her quickly and had to fight ALL the foes...it can be done).
what skills are you using, armor etc?
Would also be nice to know if you have all of the chapters and eye of the north, or not (for skills etc).
It IS possible to kill everything and Varesh and still not die (my ele was not fortunate enough to kill her quickly and had to fight ALL the foes...it can be done).
what skills are you using, armor etc?
Would also be nice to know if you have all of the chapters and eye of the north, or not (for skills etc).
cr00mz
Sorry, here are the setups i have tried.
Captain Morgahn, i dont have many paragon skills so use mostly basic skill setup for him
Barbed Spear, Wild Throw, Vicious Attack, Signet of Synergy, Mending Refrain, Aria of Restoration, Never Surrender, Signet of return. He is always with me with these skills.
I am a Elementalist, i have switched between these builds.
1. Unsteady Ground, Stoning, Enfeebling blood, Dragons Stomp, Glyph of lesser energy, Ward against melee, earth attunemnet, aura of restoration.
2. Searing flames, liquid flame, mark of rodgort, glowing gaze, glyph of lesser energy, fire attunemnet, aura of restoration, ressurection chant
3. Blinding surge, lightning orb, shock arrow, shell shock, gale, air attunemnet, aura of restoration, ressurection chant
In my party i have either 2 or 3 elementalist heroes. They use either the same build as me, so we have 3 or 4 searing flames. Or they use different, they use one element each from the 3 buids i have posted above.
I always have 2 monks
with this build:
blessed light, dwaynas kiss, mend ailment, vigurous spirit, cure hex, shield of absorption, leech signet, power drain.
2 necromancer with:
spiteful spirit, price of failure, reckless haste, dismiss condition, shield of absorption, spirit bond, protective spirit, signet of lost souls
weapon of remedy, mend body and soul, spirit light signet of lost souls, weapon of warding, protective was kaolai, life, death pact signet.
mesmer:
cry of frustation, diversion, shatter enchantment, ether feast, power drain, hex breaker leech signet, ressurection signet.
2 warriors:
dragon slash, sever artery, gash, final trust, flurry, lions comfort, enraging charge, endure pain.
death's charge, earthshaker, pulverizing smash, crude swing, mighty blow, flail, enraging charge, for great justice.
The 2 monks, genereal morghan and me are always there. So i switch between these setups.
I have tried the 2 warriors + 2 elementalist
2 warriors + 2 necromancer
2 warriors + 1 necromancer + 1 mesmer
and so on.
How i fight:
I have tried killing the monks first, then stand in the middle to kill varesh. But i drag the minions with me, i don't know if it is possible to stand there without aggroing minions.
Second, i again kill healers first, then drag varesh to the beginning. Minions summoned i try to pull her when the minions are passing by. First problem she does not stand still when you pull her, if you go a bit too far she runs back to the sand. Second problem if i manage to pull her and not make her run away, it is between the minions passing, but i dont have enough time to kill her untill the next minion group comes,
EDIT:
I have all the chapters/games/expansions
i use depending on which element, a wand + off hand halves skill recharge and halve casting time setup
my armor is:
one of those ementalist heads with +1 to element with a +3 element rune.
Rest of armor has health runes attached
I have 525 hp and 60 mana
My spellcasters use a hourglass staff
One warriors uses bonus ice blade (forgot name) the other warrior uses victos maul
Captain Morgahn, i dont have many paragon skills so use mostly basic skill setup for him
Barbed Spear, Wild Throw, Vicious Attack, Signet of Synergy, Mending Refrain, Aria of Restoration, Never Surrender, Signet of return. He is always with me with these skills.
I am a Elementalist, i have switched between these builds.
1. Unsteady Ground, Stoning, Enfeebling blood, Dragons Stomp, Glyph of lesser energy, Ward against melee, earth attunemnet, aura of restoration.
2. Searing flames, liquid flame, mark of rodgort, glowing gaze, glyph of lesser energy, fire attunemnet, aura of restoration, ressurection chant
3. Blinding surge, lightning orb, shock arrow, shell shock, gale, air attunemnet, aura of restoration, ressurection chant
In my party i have either 2 or 3 elementalist heroes. They use either the same build as me, so we have 3 or 4 searing flames. Or they use different, they use one element each from the 3 buids i have posted above.
I always have 2 monks
with this build:
blessed light, dwaynas kiss, mend ailment, vigurous spirit, cure hex, shield of absorption, leech signet, power drain.
2 necromancer with:
spiteful spirit, price of failure, reckless haste, dismiss condition, shield of absorption, spirit bond, protective spirit, signet of lost souls
weapon of remedy, mend body and soul, spirit light signet of lost souls, weapon of warding, protective was kaolai, life, death pact signet.
mesmer:
cry of frustation, diversion, shatter enchantment, ether feast, power drain, hex breaker leech signet, ressurection signet.
2 warriors:
dragon slash, sever artery, gash, final trust, flurry, lions comfort, enraging charge, endure pain.
death's charge, earthshaker, pulverizing smash, crude swing, mighty blow, flail, enraging charge, for great justice.
The 2 monks, genereal morghan and me are always there. So i switch between these setups.
I have tried the 2 warriors + 2 elementalist
2 warriors + 2 necromancer
2 warriors + 1 necromancer + 1 mesmer
and so on.
How i fight:
I have tried killing the monks first, then stand in the middle to kill varesh. But i drag the minions with me, i don't know if it is possible to stand there without aggroing minions.
Second, i again kill healers first, then drag varesh to the beginning. Minions summoned i try to pull her when the minions are passing by. First problem she does not stand still when you pull her, if you go a bit too far she runs back to the sand. Second problem if i manage to pull her and not make her run away, it is between the minions passing, but i dont have enough time to kill her untill the next minion group comes,
EDIT:
I have all the chapters/games/expansions
i use depending on which element, a wand + off hand halves skill recharge and halve casting time setup
my armor is:
one of those ementalist heads with +1 to element with a +3 element rune.
Rest of armor has health runes attached
I have 525 hp and 60 mana
My spellcasters use a hourglass staff
One warriors uses bonus ice blade (forgot name) the other warrior uses victos maul
cosyfiep
well...I would get rid of the 2 warriors. I am guessing they spend most of the time dead anyways.
as for your build...searing flames is pretty weak, savannah heat is better (you may not have access to it yet)....but I would consider adding a few pve-only skills to your bar: vanguard assassin support and pain inverter. both are from eye (sin is from the ebon side and pi is asuran).
as for the rest of your team this is what I have used in the past:
monk 1 HB (healers boon). monk 2 prot.
necro/monk: mm using AotL (aura of the Lich) I also put death swarm on him so he feels useful and an area healing --good if you dont kill veresh quickly enough.
rit: sos (signet of spirits) bloodsong, ..and the rest of her skills in channeling.
mesmer, what you have is ok, would put a few more interrupts in.
as for the last 2 spots...these can be a few different things.
If you die a lot a n/rt using resto and communing (ashes of ..., spirits-shelter, union ...) skills is helpful (you can find builds for this on the wiki I believe)
I would add another interrupter either ranger or mesmer.
morghan...imbargon.
You could also keep the ss necro and add in insidious parasite and parasitic bond (move the prot skills over to your prot monk).
you CAN kill off everything but it might take longer. If you can, only pull Veresh (bow) at the beginning and leave the monks. When she changes you can try to pull her alone...if you are having troubles leave her be and kill what comes your way (stay near the door you start at)....kill the necros first, use pain inverter on the dervish/paragon/etc so they kill themselves off.
others will have better set-ups (I know mine isnt the greatest...but I have used it on a mule account and got masters..though we did have to kill off the whole group of nastys before veresh dropped).
as for your build...searing flames is pretty weak, savannah heat is better (you may not have access to it yet)....but I would consider adding a few pve-only skills to your bar: vanguard assassin support and pain inverter. both are from eye (sin is from the ebon side and pi is asuran).
as for the rest of your team this is what I have used in the past:
monk 1 HB (healers boon). monk 2 prot.
necro/monk: mm using AotL (aura of the Lich) I also put death swarm on him so he feels useful and an area healing --good if you dont kill veresh quickly enough.
rit: sos (signet of spirits) bloodsong, ..and the rest of her skills in channeling.
mesmer, what you have is ok, would put a few more interrupts in.
as for the last 2 spots...these can be a few different things.
If you die a lot a n/rt using resto and communing (ashes of ..., spirits-shelter, union ...) skills is helpful (you can find builds for this on the wiki I believe)
I would add another interrupter either ranger or mesmer.
morghan...imbargon.
You could also keep the ss necro and add in insidious parasite and parasitic bond (move the prot skills over to your prot monk).
you CAN kill off everything but it might take longer. If you can, only pull Veresh (bow) at the beginning and leave the monks. When she changes you can try to pull her alone...if you are having troubles leave her be and kill what comes your way (stay near the door you start at)....kill the necros first, use pain inverter on the dervish/paragon/etc so they kill themselves off.
others will have better set-ups (I know mine isnt the greatest...but I have used it on a mule account and got masters..though we did have to kill off the whole group of nastys before veresh dropped).
Bad Company Sin
Yeah warriors are no good here, unless you yourself are a warrior, I've always relied on hexes to bring her down.
I have always used something like this.
I have always used something like this.
May not be the best but it works.
Jeydra
You need better builds ... at the moment you're using subpar heroes with subpar skills equipped. Without knowing exactly which skills you have unlocked I can't make any suggestions, but if you do have all the skills unlocked then it should be easy to pick out something standard with 2-3 spirit Rits, 2-3 Mesmers and a MM.