Old newb stuck with a mission

DazzleAndDrain

Ascalonian Squire

Join Date: Nov 2012

N/E

I decided to reinstall my GW1 after quite a few years of not playing it, thanks to the insistence of my son who wanted to try it out. Tbh, it got me slightly addicted again as well :P BUT now it seems there aren't many people playing the game anymore, so if there was a real chance of finding people to do tricky missions with five years ago, it's not so now. Namely, Dunes of Despair is simply undoable without a non-henchman monk. Which, being a necromancer/elementalist, I find beyond frustrating. Even if I equip whatever remotely healing spells that I have, Ghostly Hero ends up dead and I fail. What can I do to proceed?

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

are you going for the bonus?
If not, add both monk henchies (I am assuming you dont have heroes), flag them next to the ghostly hero....and go and kill the stuff that comes in--you can even kill the worms (if you have meteor shower or other fire aoe these work pretty good on them).

DazzleAndDrain

Ascalonian Squire

Join Date: Nov 2012

N/E

Nah, don't care about the bonus as such, just want to do the main thing. I realise I'm somewhat incompetent as to what concerns henchmen management:P

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Well, tried it this way and another, flagged monks, etc. Whatever i do i fail.

WhiteRose13

WhiteRose13

Pre-Searing Cadet

Join Date: Oct 2012

Mo/

That is a really hard mission to solo. I don't think I was able to, unless I had heroes. In any light, I would be more than happy to try and help out. I don't know your time zone, but I'm Eastern time, and I'm usually on in the afternoons. I can give it a go for ya.

ectogasm

Frost Gate Guardian

Join Date: Aug 2012

It is tricky solo but I found that the most important thing of all is to take aggro ASAP, cut off the attack before they get to the King first or they will focus fire on him. AI monks are much better at healing your own party members, so even if this means putting yourself in a bad tactical position, it is probably safer than letting the mobs approach the King.

You don't have to save him just to complete the mission, it is only for the bonus.

DazzleAndDrain

Ascalonian Squire

Join Date: Nov 2012

N/E

Huge thanks to cosyfiep who got me through the Dunes of Despair. Seemed like there was nothing to it when she did it... And now I'm stuck at Thirsty River (only to be expected of course) *sighs* If anyone fancies giving me a hand with that - I'd appreciate that very much. Seems like nothing else will move forward unless I get the Crystal Desert missions done...

DazzleAndDrain

Ascalonian Squire

Join Date: Nov 2012

N/E

AND some more thanks to cosyfiep who got me through the last one of the three pre-ascencion missions. Now it's just me against the doppelgänger, which is proving really tricky with the massive lag i'm suddenly experiencing. Also, wiki told me to use spells that do absolutely nothing to help me, as i'm dead within a minute.

WhiteRose13

WhiteRose13

Pre-Searing Cadet

Join Date: Oct 2012

Mo/

Awesome! At least you got through one. I'll be logged in for a while, so pm here if you'd like and I'll see if I can't get you through it.

Edit: Nvm, got here too late :P

DazzleAndDrain

Ascalonian Squire

Join Date: Nov 2012

N/E

Can Ascencion be bypassed in any way? Because i don't see a way of defeating doppelganger tbh.

WhiteRose13

WhiteRose13

Pre-Searing Cadet

Join Date: Oct 2012

Mo/

I don't think it can, because after you defeat your double you get sent to the mission with the Dragon. At least that's how I remember it.

DoughBall

Ascalonian Squire

Join Date: Dec 2005

Scotland

Bring Insidious Parasite, Enfeeble, and an otherwise empty skillbar, and let the doppelganger kill itself.

Check this link

http://www.guildwiki.org/Guide_to_de...g_doppelganger

good luck

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

if you want to add a few skills (your secondary is ele) add attunements to slow down the dopple from getting a hit on you before you get insidious off (air attunement, fire, water or earth), and then no other skills...and make sure you have maxed out curses in your attributes!
do not fight, let the dopple hit you at range, do not close--insidious will heal you and do more damage it.

DazzleAndDrain

Ascalonian Squire

Join Date: Nov 2012

N/E

Ahh, I misread the instructions. I should empty my skill bar... Didn't figure that one out. Ok, i'll give it a try.

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OMG I did it! Eesh i'm feeling so damn stupid right now...

DoughBall

Ascalonian Squire

Join Date: Dec 2005

Scotland

good stuff

I'm not on very much these days but if you need any help whisper Spam A Lamadingdong

DazzleAndDrain

Ascalonian Squire

Join Date: Nov 2012

N/E

And also did the dragon's lair. Well, if i hadn't had help, i would have been stuck in the desert forever. So - big thanks to cosy and also to everyone for the advice here

DazzleAndDrain

Ascalonian Squire

Join Date: Nov 2012

N/E

Lol now i'm stuck in the ice cave of sorrow. Talk about an eternal loser :P Weird, though... The first time i started the mission, i got through both caves quite ok, didn't even die once in the hands of those nasty mursaat, except for running out too early from the second one, not letting the huge group pass, and getting ruthlessly slaughtered. Started the mission again, and each time i tried, i got killed earlier and earlier in the mission. Bah humbug i say. Is it my equips perhaps? Maybe I should focus on picking random chests in the desert and shiverpeaks for a better weapon? Or getting better armour from collectors? Armour is mostly +51, and the staff i'm using has dark damage 10-19 with various additional stats on it. I realise it might sound hopelessly newbish :P

MaxBorken

MaxBorken

Furnace Stoker

Join Date: Jul 2009

London UK

Teh Academy [PhD]. Officer. Gentleman

W/N

For sure you need to get a better weapon. Max damage for a staff is 11-22. Make sure that if its a r11 fire magic staff for example, you set your fire magic to at least 11 or you won't do any damage.. Also, make sure it's modified correctly. Add an "insightful" staff head which can give up to 5 extra energy, and either a +30hp or quickening staff wrapping which can halve the casting time of your spells.

Is your armour from the crafters in Droknars Forge? That's the earliest point to get max level armour in Prophecies, however, a quick ferry ride from Lions Arch takes you to the Kaineng Center in Cantha where you can also get max armour.

Make sure you have the max armour possible for your character. And get it infused as soon as possible. Mursaat tear through non-infused armour in seconds. (Is it the ice cave mission that has the seer for armour infusion? It's been so long I can't remember). And make sure your armour is fully runed. It makes a huge difference.

Max

DazzleAndDrain

Ascalonian Squire

Join Date: Nov 2012

N/E

Well... now i'm feeling truly stupid. Because i didn't understand half of what you said. I think. Umm lemme see if i understood you correctly: I need to pick every available chest in the desert and shiverpeak to demolish the weapons to get upgrade stuff from them. Also, pick up purple armour pieces from mobs and get upgrade components to upgrade my own after i get maximum protection armour from some collector. That correct?

MaxBorken

MaxBorken

Furnace Stoker

Join Date: Jul 2009

London UK

Teh Academy [PhD]. Officer. Gentleman

W/N

Hmm, kind of, but there is another way.

Instead of thinking about collectors and chests, just buy the components. I know that sounds presumptive, but it's far easier. There are places in towns where you can craft maximum damage weapons for about 5000 gold. There are green weapons available, called unique items. Many of these are available free from players. They all come with ready-maxed stats. Just choose the one you want. Also, instead of hoping for runes to drop from mobs, go to the rune trader in towns and buy the runes.

All armour can be upgraded. All weapons can be upgraded. Try and get the max possible at the earliest opportunity.

If cash is an issue then I can give you plenty of gold to make all of this possible. You sound like a perfect candidate for Jenn's giveaway. She is giving away valuable items to people who need them. You can sell these for lots of gold to buy your weapons and runes. She has a thread right now in the giveaways section of Ventari's section here on guru.

Hope this helps.

Max.

DazzleAndDrain

Ascalonian Squire

Join Date: Nov 2012

N/E

Wow thanks for the advice! I'll look into it

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

yeah I would go back to dorknars and look at the armor crafters there--see which set you like (check out the wiki section on armor: http://wiki.guildwars.com/wiki/Necromancer_armor) figure out which materials you need....some can be gotten from drops (when mobs drop armor you can salvage it for cloth, tan hides, etc), some you can buy for cheaper at the material vendors (material and rare material depending on which mats you need).

weapons: some drops will be pretty dang good...for caster weapons the max damage is 22, off hand weapon (focus) best is +12 energy. when mobs drop items check out what they drop--some is complete junk, some is ok, and sometimes you get a really nice drop (it does happen, really).....if you need a good weapon I have a few extras that arent great but are max damage.

DazzleAndDrain

Ascalonian Squire

Join Date: Nov 2012

N/E

Thanks for the offers of help Max has very kindly given me a onehanded weapon (pretty darn awesome!), and i've upgraded most of my armor, getting the rest tonight. I'll also keep my eyes open for nice drops off mobs for mats. Now to figure out how to deal with the post-ascencion suddenly superstrong mobs.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

first ....party of 8..take both monks with.
second....pulling is a skill worth having.
third....never stay when you can RUN AWAY!!!!

ectogasm

Frost Gate Guardian

Join Date: Aug 2012

If you're still on Ice Caves, you may want to look up Spectral Agony. It is very nasty, and is probably what is randomly killing your party members. Unfortunately you can't infuse armor yet but you can mitigate the damage. Try to bring your own healing/regen and prot effects to reduce pressure for the two monks. Once you get infused (next mission) it is no big deal.

DazzleAndDrain

Ascalonian Squire

Join Date: Nov 2012

N/E

Cosy, i've learned to do just what you are suggesting lol Simply because if i survive i can resurrect one of the monks. Also, running away is something i've perfected after getting killed dozens of times. First, i cast deep freeze, then i run, and only after that i return to pick off any surviving mobs.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/


you have the skill necessary now padawan...go and KILL THEM ALL! (oops sorry you arent darth...)

Frangeo Munda

Academy Page

Join Date: Nov 2007

Granitic crust

Killer Green Buddah

Mo/

Quote:
Originally Posted by MaxBorken View Post
For sure you need to get a better weapon. Max damage for a staff is 11-22. Make sure that if its a r11 fire magic staff for example, you set your fire magic to at least 11 or you won't do any damage.. Also, make sure it's modified correctly. Add an "insightful" staff head which can give up to 5 extra energy, and either a +30hp or quickening staff wrapping which can halve the casting time of your spells.

Is your armour from the crafters in Droknars Forge? That's the earliest point to get max level armour in Prophecies, however, a quick ferry ride from Lions Arch takes you to the Kaineng Center in Cantha where you can also get max armour.

Make sure you have the max armour possible for your character. And get it infused as soon as possible. Mursaat tear through non-infused armour in seconds. (Is it the ice cave mission that has the seer for armour infusion? It's been so long I can't remember). And make sure your armour is fully runed. It makes a huge difference.

Max As with everyone else in this thread, your advice is of course great, and I by no means want to be the argumentative !@$%#! here, but just thought I should clarify a point about base Weapon Damage (the 11-22 that he mentions). Unlike in GW2, the Weapon Damage from your weapons generally does not affect spell damage. For example, the elementalist skill Flare will do the same damage whether you're wielding a max damage staff, a minimum damage staff, a sword, axe, hammer, or even a tuna fish. This isn't true as much for attack skills (i.e., many Ranger bow attacks, warrior sword/hammer/axe, paragon spear attacks, and dervish scythe attacks), since they use the weapon itself to do the actual damage. You generally shouldn't be relying on the staff's Base Weapon Damage for your main damage, as except in the most particular of circumstances, 11-22 damage is pretty pathetic with such a low attack rate.
My point in bringing this up is that, say you find an excellent air magic staff with otherwise perfect* modifiers, but a rather useless requirement of 11 air magic. You can still use the staff without wasting 11 points in Air Magic (a skill line not particularly useful to a Necro primary), and all of the modifiers will give their full effects.

I'd recommend going to Kaineng as Max said, since that armor is relatively cheap (6k or so for the whole set, I believe).

*"perfect" being defined here as "whatever you really want at the time".

MaxBorken

MaxBorken

Furnace Stoker

Join Date: Jul 2009

London UK

Teh Academy [PhD]. Officer. Gentleman

W/N

Quote:
Originally Posted by Frangeo Munda View Post
As with everyone else in this thread, your advice is of course great, and I by no means want to be the argumentative !@$%#! here, but just thought I should clarify a point about base Weapon Damage (the 11-22 that he mentions). Unlike in GW2, the Weapon Damage from your weapons generally does not affect spell damage. For example, the elementalist skill Flare will do the same damage whether you're wielding a max damage staff, a minimum damage staff, a sword, axe, hammer, or even a tuna fish. This isn't true as much for attack skills (i.e., many Ranger bow attacks, warrior sword/hammer/axe, paragon spear attacks, and dervish scythe attacks), since they use the weapon itself to do the actual damage. You generally shouldn't be relying on the staff's Base Weapon Damage for your main damage, as except in the most particular of circumstances, 11-22 damage is pretty pathetic with such a low attack rate.
My point in bringing this up is that, say you find an excellent air magic staff with otherwise perfect* modifiers, but a rather useless requirement of 11 air magic. You can still use the staff without wasting 11 points in Air Magic (a skill line not particularly useful to a Necro primary), and all of the modifiers will give their full effects.

I'd recommend going to Kaineng as Max said, since that armor is relatively cheap (6k or so for the whole set, I believe).

*"perfect" being defined here as "whatever you really want at the time".
He's right of course. 11-22 damage is negligible compared to the damage your spells can do. And your henchmen. Its all about how you set your skill attributes. Spiteful Spirit can do lots of damage for example, but only if you set the attributes high. Having a r9 weapon frees up attributes cos you only need 9 for it to work to is best. With runes, you could set the attribute to 6, the other 3 coming from a superior attribute rune, to give 9.

Now you're starting to get int the mechanics of the game. When you're at the elite areas, a single attribute point in the wrong place can make a huge difference.

And never, EVER underestimate the damage a tuna fish can do.

Max.

DazzleAndDrain

Ascalonian Squire

Join Date: Nov 2012

N/E

*experimentally flips a tuna at max*